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  1. #1

    Survival Hunter Guide (5.0.5)

    Changelog:-
    21/04/2011 - Version 1.0 release, updated for patch 4.06
    25/04/2011- Version 1.01, fixed part on haste plateaus.
    03/05/2011- Added links to loot lists in gear section.
    27/05/2011- Added new link to wowreforge, corrected reforging flow chart and added useful addons. Updated status on wild hunt bug and pet talents. Added heroic encounter guide.
    14/07/2011- Complete overhaul updated for 4.2
    -pet focus bug now fixed
    -updated for new gear
    -updated encounter guides
    -added AoE raiding spec
    -updated orc racial ability
    -added comments on engineering
    -updated shot priority.
    28/08/2011- Fixed some tooltips plus added in-depth analysis for 4part t12 bonus management.
    07/12/2011- Updated for 4.3
    -Dragon Soul encounter guides added
    -Notes on buffs to survival spec
    25/12/2011 (christmas day update!)
    -Dragon soul normal encounter guide finished
    -Dragon soul heroic encounter guides started
    -Updated notes on haste plateaus
    -Updated notes on shot priority with new set bonus.
    03/02/2012
    -Updated for patch 4.3.2
    01/03/2012
    -Updated notes regarding LnL changes
    -Updated some stuff on encounter guides
    18/03/2012
    -Corrected parts of rotation and priority section
    30/08/2012
    -updated for 5.04
    30/09/2012
    -updated for MoP release 5.05



    Contents


    • 1.0 Foreword



    • 2.0 Your hunter
    2.1- Race
    2.2- Talents
    2.3- Glyphs
    2.4- Professions



    • 3.0 Gear
    3.1- Stats
    3.2- Reforging
    3.3- Gems
    3.4- Enchants
    3.5- Consumables



    • 4.0 Your pet
    4.1- What pet?
    4.2- Pet Talents
    4.3- Handy Pet Tips
    4.4- Pet Stances



    • 5.0 Raiding Tips
    5.1- Rotation
    5.2- Encounter Guide
    5.2a- Morchok
    5.2b- Warlord Zon'ozz
    5.2c- Yor'sahj the Unsleeping
    5.2d- Hagara the Strombinder
    5.2e- Ultraxion
    5.2f- Warmaster Blackhorn
    5.2g- Spine of Deathwing
    5.2h- Madness of Deathwing
    5.3- Macros



    • 6.0 Afterword, Acknowledgements and Addons


    1.0 Foreword

    Well our forums is stuffed full of MM guides I thought I would hand out my experience raiding as survival.

    A little about me: I've currently participated in 3/8 hc boss downs in a 10man raiding guild during t13. I took a break playing because cataclysm became pretty boring for me but now im back and eager to see what pandas have for us.

    So first and foremost:

    Why Survival?

    Because we currently have the most versatile AoE damage ability in the game which also has the additional benefit of hitting like a truck. We can move while doing it and also our AoE is not ground targeted.

    We have competitive single target DPS in addition to the extra utility plus our dps on the move is actually superior to MM and BM so in a lot of encounters we come out on top.

    What this guide will tell you

    From pre-raid gear to detailed stat breakdowns, this guide will provide you all you need to know about raiding as a survival Hunter. As I progress I will also be updating and adding tips and tricks about every encounter.

    Doesn't matter if you've just hit 85 or you've been wanting to try out survival for a while, this guide will have all you need to know.

    Any information which is not my own I will list the links to in the last post so you can check it out yourselves.

    Please feel free to leave comments about how to improve or additions to my encounter tips which I have not experienced yet!

    2. Your Hunter

    The most important thing when you dps, you have to get your hunter right in every way if you want to squeeze out every last drop of dps and this part will cover the bare bones of your hunter, the things that every hunter has.

    2.1 Race

    Horde:

    Orc:- Command gives 2% pet damage plus their blood fury adds 4514 attack power at level 90 on a 2minute cooldown. Hardiness can also be useful for damage avoidance by being stunned for less time and therefore being able to move out of incoming boss mechanics, no such encounter exists yet however.

    Troll:- Trolls gain 1% additional expertise and also have Berserking which is a 20% attack speed buff for 10 seconds on a 3 minute cooldown. Survivability is mildly improved by allowing 10% of your natural health regeneration to continue while in combat and also improves your total health regeneration by 10%. Da voodoo shuffle can also be useful in pre-empting damage by having movement reduction abilities reduced by 15%.

    Goblin:- Goblins have a 1% bonus to all attack and casting speed combined with the ability to fire a rocket which deals fire damage based on your level, this triggers GCD so not entirely that useful. Currently I do not know what it scales on as various sources have conflicting opinions, anybody who knows a conclusive formula please don't hesitate to post it! The rocket jump also shares CD with the barrage and arguably is more useful as it can save you from death if disengage is on CD.

    Blood Elf:- The only racial trait that grants additional DPS is Arcane Torrent which restores 15 focus instantly on a 2 minute CD. Other significant racials include Arcane resistance which means you get 1% reduction in arcane damage.

    Undead:- Touch of the grave is a straight up DPS increase and a mild survivability increase. I have not researched how well it compares to other race's yet but I'm assuming blizzard is going to make it competitive. 1% less shadow damage taken

    Tauren:- 1% reduction in nature damage and 5% increased base health (7500 approx. at level 85). War stomp can be good to stun cc-able adds.

    Alliance:

    Worgen:- Undoubtedly the race with the highest potential DPS. 1% additional crit plus a 40% movement speed buff (for 10 seconds!). They also come with innate nature and shadow resistance, having 85 of each at level 85.

    Dwarf:- Second in terms of DPS. Gains an additional 1% expertise. Stoneform can be useful to remove harmful effects, but the majority of the damage is direct so only midly useful. Other racials do not benefit Hunters.

    Draenei:- Comes just after Dwarves in terms of DPS. The only thing that adds directly to DPS is their 1% bonus to hit chance. This means you can spend your stat budget on other DPS enhancing stats such as crit/haste/mastery. 1% reduction in shadow damage and they also have a small heal for 20% of their max hp over 15 seconds on a 3minute CD.

    Human:- No traits that benefit DPS directly, but every man for himself could potentially break movement and action impairing effects allowing your to either avoid damage or to continue DPS.

    Night Elf:- Again no traits that benefit DPS directly, they have 1% nature damage reduction like Taurens and also have a 2% chance increased chance to dodge.

    PANDAS:

    In terms of raw DPS, pandas are going to be on top of every other race right now with their racial granting them double the stats from any buff foods equating to potentially 300 agility. Hopefully this will be changed at some point.

    2.2 Talents

    Now with the release of MoP we have our new talent trees given to us. The choices in talents are quite even for pve in most situations but there are a couple which are mandatory for DPS.

    A Murder of Crows
    This does a lot of damage and at the moment seems to proc effects related to your bow (Vishanka for example). The fact that it also has half the cooldown in the execute phase means it will be important in a lot of fights.

    Dire Beast
    Thrill of the Hunt

    Will be contending for the spot in the level 60 talent line. Dire beast seems to be better for single target DPS and thrill of the hunt wins outright when a lot of multishotting is required and is not that far behind dire beast in terms of single target.

    Glaive Toss
    Will most likely be the level 90 PvE talent of choice since the other two require channeling and casting and don't do enough damage to justify the time lost.

    The rest of the talents are up for speculation. Some fights may require heavy movement and deterrence soaking making Crouching Tiger, Hidden Chimera superior or there may be adds that need to be rooted making Narrow Escape the talent of choice.

    I don't see wyvern sting being useful in a raiding environment, since most encounter mobs are immune to cc and even when they aren't single target cc isn't effective as there are a lot of them. If we ever are needed to interrupt again (I hope not) we can quite easily take silencing shot but I see any kind of fight with cc-able adds binding shot being very effective.

    As for the survivability tier at level 45: Spirit Bond is superior for soloplay. Otherwise raiding and dungeons Aspect of the Iron Hawk will be preferred by healers.

    2.3 Glyphs
    Glyphs have seen massive change with the introduction of 5.04. There are no longer any required "Prime glyphs", only major and minor with small changes to some of your skills and not many have a direct impact on your DPS. I will list the ones I believe to be useful here

    Major Glyphs:

    Glyph of Marked for Death The only "required" glyph in my opinion. Less time marking means more globals for dpsing
    Glyph of Animal Bond Good to relieve stress on your healers, also scales with spirit bond
    Glyph of Disengage Longer distance when you disengage. Good for positioning but get used to that new range first or you may find yourself somewhere you didn't plan to be
    Glyph of Deterrence 20% additional damage reduction for boss mechanics that cannot be deflected, 1minute shield wall in essence and I think this will be the second most popular glyph in pve.
    Glyph of Black Ice Good for positioning if there is a fight where adds can trigger ice trap
    Glyph of Tranquilizing Shot If we ever need to purge anything we don't want to be wasting focus on it.


    These are the only ones I consider useful for raiding and I currently run with marked for death, animal bond and deterrence.

    Minor Glyphs:

    There is only ONE possible glyph that could have an affect on DPS in pve and that is Glyph of Stampede. As far as I am aware all the pets summoned have their skills intact but do 25% of their normal DPS. If this is true and you don't have all 5 pets ferocity specced they will not all have rabid trained. Therefore this glyph ensures all 4 summoned pets have rabid trained and it will be a DPS increase.

    The rest of the minors are completely personal preference and have no effect on DPS or raid utility whatsoever.


    2.4 Professions

    TECHNICALLY leatherworkers have the highest agility bonus of all the professions with their fur lining giving an extra 330 agility instead of other professions 320 making LW/eng the current MAX DPS combo of professions.

    For convenience I would suggest going Alchemy, Leatherworking or Inscription. This gives you a great advantage when using flasks for raids and cheap and easy upgrades for your leg, wrist and shoulder armour.

    For absolute min/maxing, you will want engineering. 1920 agility for 10 seconds every 60 seconds does average out to 320 agility but the burst and the potential stacking with other cooldowns makes engineering the profession with the highest potential DPS gain. You will want to use it on cd most of the time, but if you know that certain adds spawn and they coincide with your synapse strings cd, save it for them or save them for when you know your trinkets are off cd or for when your scope procs.

    DO NOTE: synapse springs will put a 10 second cooldown on any on-use trinkets you have so those of you planning to use the pvp trinkets when they come out or are currently using flashing steel talisman must be VERY careful to not use the springs when you're going for a big lynx rush with trinket up.

    3.0 Gear

    Remember: HUNTER'S WEAR MAIL.

    There is absolutely no excuse to be wearing leather at level 90, none at all.

    3.1 Stats

    Our number one stat is agility. No exceptions. Don't take anything with strength or intellect on it, it's just a waste of a slot if it doesn't have agility on it.

    Survival stat priority after agility is as follows:

    weapon dps>hit/expertise to cap>crit>mastery>haste

    Hunter hit and expertise cap is exactly 2550 rating (or 7.5% of each), you want to be as close to this as you can but try not to go under but a little bit higher.

    Now how much haste rating do we need then?
    Right now in current blues and the few epics some people may have, we do not have the haste to get to our original plateau at 1.66 seconds. This is largely due to the loss of pathing (3% haste) in our talents. Possibly once we hit normal/partial heroic t14 gear it will be possible to get back to the 1.66 seconds again but right now, forgo any haste on gear and go straight out crit/mastery.


    I heard that haste is better than crit blahblahblahblah
    It isn't, crit is our no.1 secondary stat. I have an average ilevel of 463 at the moment and im sitting at just about 23% crit fully buffed in a raid. I expect fully geared ilevel 480+ hunters will be sitting at just about 30% crit fully buffed and to be honest that's still not enough crit to be near any thresholds like at the end of wotlk.


    What is this second and third plateau I've heard of?
    No longer viable due to loss of melee weapon and it's stats we lose.


    So what about mastery?
    It's ok as a stat but doesn't affect all of our DPS like crit. Majority of our damage is elemental but still it is not as good as crit. I would say any mastery is ok, but crit will always be better since they affect the entirety of our damage rather than just a portion.


    Attack power???
    Removed from all items in Cataclysm+ content, just forget about it.

    Expertise?
    Recently added in the 5.04 patch, get capped, don't have to worry about it again.

    3.2 Reforging

    Following our stat priorities listed above here are the rules to reforging:



    Start at the "Are you hit/expertise capped?" box.

    NOTE: this flowchart is NOT accurate right now since haste plateaus are not worth going for, just ignore it for now and reforge to meet hit/expertise caps and following this order: crit>mastery>haste

    3.3 Gems

    Hunters can use a variety of gems, but the ones most commonly used are:

    Delicate Primordial Ruby
    Deadly Vermilion Onyx
    Glinting Imperial Amethyst

    Again, following stat priorities in section 3.1, you should gem to reach caps if you cannot reforge to meet them.

    The ONLY meta-gem that is acceptable is Agile Primal Diamond

    With the addition to expertise Accurate Imperial Amethyst may be used in blue slots to help reach those caps. This should only be used as a last resort, remember you cannot enchant or reforge agility so you want as many gem slots with agility in them.

    3.4 Enchants

    Shoulders:-

    Greater Tiger Claw Inscription
    or
    Secret Tiger Claw Inscription if you are a Scribe.

    Chest:-

    Enchant Chest - Glorious Stats

    Back:-

    Enchant Cloak - Superior Critical Strike

    OR

    Swordguard Embroidery
    For tailors

    Gloves:-

    Enchant Gloves - Superior Expertise

    Bracers:-

    Enchant Bracer - Greater Agility This won't be available for another month or so due to reputation restrictions so non-leatherworkers must use the old cataclysm enchant for now.
    or
    Fur Lining - Agility if you are a Leatherworker.

    Belt:-

    Living Steel Belt Buckle

    Legs:-

    Shadowleather Leg Armor

    OR

    Primal Leg Reinforcements for leatherworkers

    Feet:-

    Enchant Boots - Blurred Speed

    Ranged Weapon:-

    Lord Blastington's Scope of Doom

    3.5 Consumables

    For food you will want to eat:

    Sea Mist Rice Noodles as the top tier food.
    Valley Stir Fry this is the second tier food most people will be using.
    Sauteed Carrots cheapest available food, very easy to make.

    Flask of Spring Blossoms Should be your flask of choice.

    Potion that should be used is Virmen's Bite

    4.0 Your Pet

    No matter what anyone says, your furry/scaly/slimy companion is more than a significant component of your DPS (and your best friend!) and should be looked after properly.

    4.1 What Pet?

    5.04 changed a lot of the buffs that pets will bring to the table but the principal remains: bring what your raid needs.

    I highly suggest looking at THIS page to determine which buff you need to bring. Remember survival cannot use exotic pets.

    4.2 Pet Talents

    Pets no longer have assignable talents with 5.04, instead you get 3 specialisations: ferocity, tenacity and cunning. Every pet has access to these 3 specs and they can be changed whenever you want to when out of combat.

    For the most DPS you will want your pets to be in the ferocity specialisation.

    4.3 Handy Pet Tips.

    Make sure your Rabid is on autocast, survival hunters don't have any cooldowns you can really line it up with so just make sure it's used as much as possible during a fight.

    If you have a pet who can prowl (cat) turn the autocast on it off. Prowling reduces pet movement speed by 50% and can delay your pet getting to the target for a significant amount of time between mobs. This isn't so important for raiding as you will never leave combat for the duration of the encounter but it is very annoying sometimes.

    4.4 Pet Stances

    In 4.2 they removed aggressive stance and changed defensive stance. I will give a quick overview to our pet's behaviour now:

    Assist Stance: Pet will attack the target you are attacking and if you change targets your pet will also change targets after around 2 seconds. Your pet also seems to create an aggro table in this stance so when your current target is dead or not attackable it will run off to attack the next target on it's aggro table regardless of whether you're attacking something or not. Make a petpassive macro to avoid awkward situations.

    Defensive stance: Pet will attack any target who is attacking you or your pet, but does not do anything if you attack a target and they are not attacking you. Basically this stance has become completely useless and assist/passive stance will always be better options.

    Passive stance: Pet will not automatically perform any attacks unless manually ordered to. Autocast friendly skills such as roar of courage and furious howl will still be used.

    5.0 Raid tips

    5.1 Rotation

    So you got your gear, spec and pet sorted out. Now which buttons do you press and when?

    Start of with what any Hunter would do: mark your target then it's time to get into the flow.

    Hunter DPS of all specs rely on the fact you use something EVERY GCD. If you are sitting around waiting for shots to come off CD or regaining focus, YOU ARE LOSING DPS.

    It isn't uncommon for Hunter's in PvE to be doing 40+ APM (Actions per minute) and only then will you see decent DPS.

    So the SV rotation works on a loose priority with a few rules when certain events happen like LnL.

    NOTE: as of 5.04 Explosive shot ticks can no longer clip and the best way to use a LnL proc is to fire all 3 back to back.

    Assuming marked:

    1. MoC
    2. Dire Beast (if trained)
    3. Serpent sting
    4. Black Arrow
    5. Kill Shot
    6. Explosive shot
    7. Glaive toss
    8. Arcane shot
    9. Stampede
    10. Cobra shot

    Now here are the rules to follow:
    1. BA and ES have to be shot every CD, not doing so is a DPS loss. The only situation where you would delay ES is if SrS is about to fall off.

    2. BA has a higher priority than ES since 4.3.2 since it now reliably procs LnL and having the most amount of LnL procs in the fight is going to make or break your dps

    3. Arcane shot should only be used if you will have enough focus for ES when it comes off cd and preferably BA too.

    4. When LnL procs you should use 3 ES back to back unless you are above 92 focus in which case you will do: ES>AS>ES>ES

    5. Deal with TotH procs accordingly to the rules above, so for example you get a proc after first ES and that takes you over 92 focus, use Glaive toss.

    6. Focus capping is bad! Don't do it! Best focus level for survival hunter is between 44-77 focus, you should always aim to be in this range!

    7. Kill shot range: Kill shot now does more damage per global than explosive shot again so it's best to get it on cooldown as fast as possible right now

    8. Practise is key! Dummies are not there to look pretty, go there and practise until you can master every situation your focus throws at you with your eyes closed.

    9. Stampede isn't really that low priority. Most of the time you will only get one per fight so the best time to use it would be to coincide with a lot of agility procs. So for example my scope, searing words and flashing steel trinket are up: this would be the ideal time to use stampede and will be highest priority of anything at that point.

    What do I do with Rapid Fire?
    Personally this is how I handle RF and it's the way I see i get most benefit out of it:

    Rapid fire is a huge haste buff and our only casted shot is CoS, so to benefit as much as we can from RF we want to fire as many CoS in the duration without focus capping. So what i do is I bleed away all my focus by using a ES, AS, Glaive toss and MoC and then CoS with rapid fire up.

    5.2 Encounter Guides

    T14 Guides coming soon

    5.3 Macros

    I don't care what anyone says, Hunters have way too many keybinds, even in PvE. Macros can make your life a whole lot easier in raids and can allow you to react quicker to boss mechanics without having to micromanage the rest of your Hunter, here are a few I use:


    #showtooltip Cobra Shot
    /cast Cobra Shot
    /use 10

    A very simple one I use because I am an engineer, this enables maximum uptime on my glove tinker in a fight.

    #showtooltip Arcane Shot
    /cast Arcane Shot
    /use 10

    Exactly the same thing as above, due to toth we are cobra shotting less and arcane shotting more so having both macros will enable maximum uptime on your gloves.

    #showtooltip serpent sting
    /cast Serpent Sting
    /petattack

    Pretty straightforward, if im serpent stinging something I generally want my pet to target it also, I take this macro off for Yor'sahj and leave pet 100% on same target however.

    #showtooltip Aspect of the Hawk
    /cast [nomod] Aspect of the Hawk
    /cast [mod:alt] Aspect of the Fox
    /cast [mod:ctrl] Aspect of the Cheetah

    All in one common aspect macro. Means I only need one space on my bars for all the aspects I use regularly.

    #showtooltip Misdirection
    /cast [target=focus,noharm,exists][target=pet] Misdirection

    This misdirects your current focus, if no focus it will cast on friendly target, if no friendly target it will cast it on your pet.

    /cancelaura deterrence
    /cancelaura Hand of Protection

    I macro this to all my important shots like ES/BA/AS/CoS so that if there is a situation where I get immuned and I no longer need it, I don't have to right click the buff or lose DPS by waiting for it to run out.

    6.0 Afterword and Acknowledgements and Addons

    So there you have it. Everything I know about SV Hunters, it's probably not nearly enough but that's where you guys come in and give me new things to think about and tell me things I don't know .

    I'd like people to check out these great sites and pages where I shamelessly gained my experience from:

    Zeherah's Hunter DPS Analyser :-
    Indispensable hunter simulation tool.

    WHU :-
    Great info and constantly updated blogs and posts about the hottest hunter topics.

    EJ :-
    Up to date theorycraft from a very respected and well-known guild, particularly the MM guide is packed full of detailed info.

    Wowhead :-
    Where I got all the item links, pictures and great discussions on skills and items on there helped me a lot in writing this guide.

    wowreforge :-
    Fantastic place to perfect your stats. NOT CURRENTLY WORKING

    Nikkaszal, from the mmo-champion forums for a better way to handle LnL procs
    Asrialol, from mmo-champion forums for confirming orc racial bonus
    Rewn, from mmo-champion forums for correcting the shot priority
    Vurrin, from mmo-champion forums for bringing up prepotting and clarifying serpent spread.
    Judai, from mmo-champion forums for giving some good pet tips.
    Dracodraco, our forum moderator for some corrections on rotation and priority
    Maeten, for doing the research and uploading logs confirming tick clipping at low latency.


    Addons

    Serenity
    Grid
    Bartender4
    Quartz
    OmniCC
    MSBT (Miks scrolling battle text)
    Last edited by Illana; 2012-11-07 at 06:06 PM. Reason: Updating

  2. #2
    not even complete, and its a copy paste from EJ

  3. #3
    Herald of the Titans
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    I'll be honest, i'm not liking what I'm seeing so far, but i'm willing to wait to see the end result before I completely judge this guide.

    But a tip for the future. If your going to write a guide as advanced and large as this is looking to be, type it up in notepad/wordpad/MS Word or whatever word processing program you wish to use and then post it only once you've fully completed it, error checked it etc. If you need to add links from the MMO-C database, go back and do it after. But dont post half a guide (if even that).

  4. #4
    Patience guys

    I tried to lift this from the one I did on the official forums but the formatting and code got completely borked when I just tried to copy+paste so I'm just re-writing the parts that have gone wrong.

    Yes the table of abbreviations is taken and edited from EJ (and it will be credited) but I assure you the rest of the guide is completely of my own creation.

  5. #5
    The Patient Judai's Avatar
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    Quote Originally Posted by rewn View Post
    I'll be honest, i'm not liking what I'm seeing so far, but i'm willing to wait to see the end result before I completely judge this guide.

    But a tip for the future. If your going to write a guide as advanced and large as this is looking to be, type it up in notepad/wordpad/MS Word or whatever word processing program you wish to use and then post it only once you've fully completed it, error checked it etc. If you need to add links from the MMO-C database, go back and do it after. But dont post half a guide (if even that).
    This.

    I was doing a Survival Guide myself. but it kept sounding like the EJ one and most of the time people jut link Krip's vid on SV Hunters, which he appears to have removed...

    I can send/post my stuff if you want, but I'd like some credit for helping.
    Last edited by Judai; 2011-07-14 at 01:15 AM.

  6. #6
    Herald of the Titans
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    Quote Originally Posted by Illana View Post
    Patience guys

    I tried to lift this from the one I did on the official forums but the formatting and code got completely borked when I just tried to copy+paste so I'm just re-writing the parts that have gone wrong.

    Yes the table of abbreviations is taken and edited from EJ (and it will be credited) but I assure you the rest of the guide is completely of my own creation.
    Patience was never my strong point , but people posting half a guide really irks me However I do look forward to seeing this completed.

    ---------- Post added 2011-07-14 at 02:21 AM ----------

    Quote Originally Posted by Judai View Post
    This.

    I was doing a Survival Guide myself. but it kept sounding like the EJ one and most of the time people jut link Krip's vid on SV Hunters, which he appears to have removed...

    I can send/post my stuff if you want, but I'd like some credit for helping.
    To be honest, this is a silly reason to stop you writing a guide. If lots of different people write guides for the same thing, they are always going to sound and read alike, especially if all the guides are full of correct information. The only way your guide could begin to sound different from EJ's or someone else's is if you were trying to publish incorrect info.

  7. #7
    The Patient Judai's Avatar
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    Quote Originally Posted by rewn View Post
    To be honest, this is a silly reason to stop you writing a guide. If lots of different people write guides for the same thing, they are always going to sound and read alike, especially if all the guides are full of correct information. The only way your guide could begin to sound different from EJ's or someone else's is if you were trying to publish incorrect info.
    I get people whispering me all the time because I look geared and do good in BH and it annoys me having to explain the same thing over and over, so It's easier to shrug them off onto other things so I can spend my time in other ways outside of the game.
    I like to sound original and not be like everyone else and it's so hard writing a guide, but I may end up posting it now because it's been finished for a while, but I went back to MM so I would seem like a hypocrite.

  8. #8
    Quote Originally Posted by Judai View Post
    This.

    I was doing a Survival Guide myself. but it kept sounding like the EJ one and most of the time people jut link Krip's vid on SV Hunters, which he appears to have removed...

    I can send/post my stuff if you want, but I'd like some credit for helping.
    Would be 100% appreciated and you'll get your name in big fluffy letters in the acknowledgements section :3

  9. #9
    Please correct me if I'm wrong, but I thought that you don't skill Careful Aim anymore as a SV Hunter and skill Sic'em instead ?

  10. #10
    The Patient Judai's Avatar
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    Quote Originally Posted by Jurein View Post
    Please correct me if I'm wrong, but I thought that you don't skill Careful Aim anymore as a SV Hunter and skill Sic'em instead ?
    Correct, as it only affects 1 shot (Cobra Shot) for 10% of the fight. where as Sic 'Em is for the whole fight.

  11. #11
    ah yes need to update that talent spec ^^ thanks for reminding.

  12. #12
    Alright. This looks pretty good to me, but I haven't really followed SV at all and I haven't raided in a few months due to grad school time constraints. So I leave it up to you SV raiders to discuss how good this guide is!

    Right now I'm leaning towards sticky, but I'd like to get the community's opinion!

  13. #13
    Good guide for the raider that doesn't want to go too in depth into theorycrafting.

    Thumbs up from me

  14. #14
    The Patient Judai's Avatar
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    Diff Scope now, and +65 Mastery to gloves is a little better if u can get it to another percentile of Mastery

  15. #15
    Warchief Asrialol's Avatar
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    Orc Racial is 1170 AP for 15 sec on a 2 min CD, not 350ish AP :-)

    Did I miss something where 65 Crit > 22 Agility on Cloak? With the 10% agi from Survival, and 5% kings, that's a total of 25.4 agility, which to me seems better than 65 crit.


    With the 4-set tier 11 bonus your CoS cast time is reduced by a flat 0.2 seconds.
    This is wrong, the bonus is applied prior to any haste, thus it means the bonus is divided by your amount of haste. With just raid buffed haste, not counting gear, it's more a 0.158s cast time reduction. I personally have around 11% haste from gear, which results to, after raid buffs, the 4cp reduces my cast time by about 0.142 seconds.
    Last edited by Asrialol; 2011-07-14 at 06:55 AM.

  16. #16
    Brewmaster Nikkaszal's Avatar
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    Couple things:

    Goblin rocket barrage racial is useless in its entirety as a hunter - using a GCD to cast it rather than a Cobra is going to be thousands of lost damage, at the additional cost of being unable to use the jump. The jump is outstandingly amazing, and gets even better if you press the button while actually jumping (more height from the starting point = more distance, and will often give you the clearance to not get blocked by small rocks or other terrain fluctuations).



    During LnL, you CAN ES back-to-back as long as your second shot hits after the second damage tick of the first shot. Doing so will refresh the DoT, but add the final tick of the first shot onto it for a 4-tick ES (ie 2 + 4 instead of 3 + 3). This means as long as you're not running towards the target (reducing the second shot's flight time) and wait a fraction of a second after the GCD finishes to ensure that you don't get screwed by latency (there must be only a single tick left on the target for it to get incorporated into a refresh), you ES twice in a row during LnL. To simplify with a scenario with a shot flight time of 0.2sec, pausing for 0.1sec after the GCD:

    0.0sec - ES fired
    0.2sec - Debuff apears on target. First damage tick occurs immediately (1/3)
    1.0sec - GCD ends
    1.1sec - Second ES fired
    1.2sec - Second tick of original ES occurs (2/3)
    1.3sec - Second ES lands on target, deals damage, rolls last tick of previous ES into new debuff (3/6)

    Because there will still be two ticks left when your next shot lands (assuming the above situation, with the shot fired 0.1sec before and landing 0.1sec after the 4/6 tick) then using ES a 3rd time will not permit rolling of the DoT, thus losing you ticks.

    Hence - ES ES CS ES on low focus, and ES ES AS ES at high focus. Theoretically, ES KC ES AS ES if LnL procs when you're at 100 focus, but why are you at 100 focus?


    For professions, engineering is theoretically "the best" as it provides its benefit in terms of a bursty cooldown. The Synapse Springs average to 80agi if used on cooldown, thus appearing to be equal to everything, but if engagements last LESS than a minute then you have technically gotten more bang for your buck (ie if you need to burst down an add, say on Rhyolith, where Sparks of Rhyolith spawn nicely spaced to use Synapse Springs for every single one for example, then the 480agi for 10sec will be worth more than a constant 80agi). In addition, stacking it with other cooldowns - Call of the Wild and RF, for example - increase the overall effect.


    Cloak enchant - 22agi is your friend, even though it's a WotLK chant. Beats 65 crit.


    Encounter specific - if you're on legs duty for Rhyolith, bonk your RL in the face and get someone else to do it. Surv's frighteningly bursty AoE, as well as Misdirect capability, coupled with his legs' annoyingly enormous hitbox, mean that we will ALWAYS be more efficient at cleaning adds than driving the legs. We CAN do it, sure, but most other classes do it better while being less efficient than us at killing adds.


    Your "nuke" macro - add /use Potion of the Tol'vir in there.


    In addition, mention pre-potting - we can get away with it quite well due to MD and FD.


    Finally, to the poster above - despite what the character sheet says, Mastery is not rounded to whole percentages. If you have 15.23 Mastery, you do 15.23% additional elemental damage.



    EDIT: Also, include not using RF during Blust/Hero - doing so reduces Cobra's cast time to under 1sec, thus making it faster than the GCD, thus wasting haste.
    Last edited by Nikkaszal; 2011-07-14 at 10:47 AM.
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  17. #17
    I am Murloc! Spl4sh3r's Avatar
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    I want to point out the part with the Magma Trap on Ragnaros...it says to Deterrence before you hit the ground to take no fall damage, why not just Deterrence before even getting hit by the Magma Trap that way you won't even fly up in to the air. That is what I do atleast and I Disengage on those times I do fly up, but then it's hard to take no fall damage since if you wait to long you probably die so you basicly have to take around 20,000 fall damage when using Disengage on Magma Traps.

  18. #18
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    Haven't read it all yet (will do when I get more time), but one little tidbit stood out to me. Your priority queue. You listed KS as number 1 priority and I would strongly disagree with this. I always put KS below ES in priority and it should definately be below SS if your target doesn't have SS on it.

    ---------- Post added 2011-07-14 at 01:51 PM ----------

    This is wrong, the bonus is applied prior to any haste, thus it means the bonus is divided by your amount of haste. With just raid buffed haste, not counting gear, it's more a 0.158s cast time reduction. I personally have around 11% haste from gear, which results to, after raid buffs, the 4cp reduces my cast time by about 0.142 seconds.
    Actually the OP would be right and you even said it yourself in your post. The 4set bonus is applied to your CS before any haste whatsoever, which means it does reduce your CS cast time by a flat 2 seconds. However it does mean that any haste you have has a lesser effect on your CS cast time as its now reducing it from 1.8seconds in percentages, rather than 2 seconds.

  19. #19
    Quote Originally Posted by Judai View Post
    Diff Scope now, and +65 Mastery to gloves is a little better if u can get it to another percentile of Mastery
    Apparently it's just a tooltip bug and between percentages still gives a buff to elemental damage. I haven't tested this myself but anyone with some solid proof either way I would welcome that in this thread

    Quote Originally Posted by Asrialol View Post
    Orc Racial is 1170 AP for 15 sec on a 2 min CD, not 350ish AP :-)
    Thanks, also was dubious of the 350ish number when I got it off wowhead.

    Quote Originally Posted by Asrialol View Post
    Did I miss something where 65 Crit > 22 Agility on Cloak? With the 10% agi from Survival, and 5% kings, that's a total of 25.4 agility, which to me seems better than 65 crit.
    Crit sims for me for about 1.538 EP per point and 3.82 per agility and it comes out to a 1.66DPS loss when i change it to 22 agility. I guess this would be interchangeable between your level of gear and I imagine once I get ielevel 375+ agility will overtake crit, but as this guide isn't for the elite survival raider who won't need it, 65 crit will be better for the vast majority and I don't want to confuse the new players.

    Quote Originally Posted by Asrialol View Post
    This is wrong, the bonus is applied prior to any haste, thus it means the bonus is divided by your amount of haste. With just raid buffed haste, not counting gear, it's more a 0.158s cast time reduction. I personally have around 11% haste from gear, which results to, after raid buffs, the 4cp reduces my cast time by about 0.142 seconds.
    Works out to be the same in the end you're just multiplying things in a different order.

    Quote Originally Posted by Nikkaszal View Post
    Couple things:

    Goblin rocket barrage racial is useless in its entirety as a hunter - using a GCD to cast it rather than a Cobra is going to be thousands of lost damage, at the additional cost of being unable to use the jump. The jump is outstandingly amazing, and gets even better if you press the button while actually jumping (more height from the starting point = more distance, and will often give you the clearance to not get blocked by small rocks or other terrain fluctuations).
    Yup I thought the GCD would make it useless.

    Quote Originally Posted by Nikkaszal View Post
    During LnL, you CAN ES back-to-back as long as your second shot hits after the second damage tick of the first shot. Doing so will refresh the DoT, but add the final tick of the first shot onto it for a 4-tick ES (ie 2 + 4 instead of 3 + 3). This means as long as you're not running towards the target (reducing the second shot's flight time) and wait a fraction of a second after the GCD finishes to ensure that you don't get screwed by latency (there must be only a single tick left on the target for it to get incorporated into a refresh), you ES twice in a row during LnL. To simplify with a scenario with a shot flight time of 0.2sec, pausing for 0.1sec after the GCD:

    0.0sec - ES fired
    0.2sec - Debuff apears on target. First damage tick occurs immediately (1/3)
    1.0sec - GCD ends
    1.1sec - Second ES fired
    1.2sec - Second tick of original ES occurs (2/3)
    1.3sec - Second ES lands on target, deals damage, rolls last tick of previous ES into new debuff (3/6)

    Because there will still be two ticks left when your next shot lands (assuming the above situation, with the shot fired 0.1sec before and landing 0.1sec after the 4/6 tick) then using ES a 3rd time will not permit rolling of the DoT, thus losing you ticks.
    Now this is interesting, I always thought you would overwrite the last tick of the previous ES if the next one hits before it's done. I am going to have to test this throughly before I make the change.

    Quote Originally Posted by Nikkaszal View Post
    Hence - ES ES CS ES on low focus, and ES ES AS ES at high focus. Theoretically, ES KC ES AS ES if LnL procs when you're at 100 focus, but why are you at 100 focus?
    You can quite easily get to 100 focus during a LnL if both your ES proc TotH and your starting focus at proc is around 50


    Quote Originally Posted by Nikkaszal View Post
    For professions, engineering is theoretically "the best" as it provides its benefit in terms of a bursty cooldown. The Synapse Springs average to 80agi if used on cooldown, thus appearing to be equal to everything, but if engagements last LESS than a minute then you have technically gotten more bang for your buck (ie if you need to burst down an add, say on Rhyolith, where Sparks of Rhyolith spawn nicely spaced to use Synapse Springs for every single one for example, then the 480agi for 10sec will be worth more than a constant 80agi). In addition, stacking it with other cooldowns - Call of the Wild and RF, for example - increase the overall effect.
    Very true, will add insight into engineering. I knew this already but I wasn't sure if it was needed in the guide or not.

    Quote Originally Posted by Nikkaszal View Post
    Cloak enchant - 22agi is your friend, even though it's a WotLK chant. Beats 65 crit.
    Undoubtedly true at higher gear levels, but for anything below ilevel 370 crit is better and this guide is aimed at new survival hunters, it isn't a theorycrafting think tank for the elite raiders.

    Quote Originally Posted by Nikkaszal View Post
    Encounter specific - if you're on legs duty for Rhyolith, bonk your RL in the face and get someone else to do it. Surv's frighteningly bursty AoE, as well as Misdirect capability, coupled with his legs' annoyingly enormous hitbox, mean that we will ALWAYS be more efficient at cleaning adds than driving the legs. We CAN do it, sure, but most other classes do it better while being less efficient than us at killing adds.
    Let's just say after a few attempts, I was the best person for the job, hey we down it so it's no problem right ?

    Quote Originally Posted by Nikkaszal View Post
    Your "nuke" macro - add /use Potion of the Tol'vir in there.
    I'm thinking about changing the macro after your comment below got me thinking. Mainly to remove RF from it and add a potion.

    Quote Originally Posted by Nikkaszal View Post
    In addition, mention pre-potting - we can get away with it quite well due to MD and FD.
    I did, in the encounters it's relevant in. Prepotting on fights such as Alysrazor and Beth'tilac is just a waste.

    Quote Originally Posted by Nikkaszal View Post
    Finally, to the poster above - despite what the character sheet says, Mastery is not rounded to whole percentages. If you have 15.23 Mastery, you do 15.23% additional elemental damage.
    Yeah I was under the impression this was the case too.

    Quote Originally Posted by Nikkaszal View Post
    EDIT: Also, include not using RF during Blust/Hero - doing so reduces Cobra's cast time to under 1sec, thus making it faster than the GCD, thus wasting haste.
    Now this is very interesting again. Since autoshot still is a large proportion of our DPS and RF also affects our focus regen, you think it would be beneficial to use RF with BL back to back to create 55 seconds of GCD capped cobras? I'm going to try this on our tries for ragnaros this week and see if it makes any difference to my DPS. I just remember in wrath that autoshot was so high on our damage done percentages that stacking RF with BL was the way to go.

    Quote Originally Posted by Spl4sh3r View Post
    I want to point out the part with the Magma Trap on Ragnaros...it says to Deterrence before you hit the ground to take no fall damage, why not just Deterrence before even getting hit by the Magma Trap that way you won't even fly up in to the air. That is what I do atleast and I Disengage on those times I do fly up, but then it's hard to take no fall damage since if you wait to long you probably die so you basicly have to take around 20,000 fall damage when using Disengage on Magma Traps.
    No it says to disengage just before you hit the ground . And deterrence is on a 2minute cooldown (1min 50 with glyph) so you can't do that reliably. And yes you need practise with it if you want to soak trap and also have very stable and fast internet.

    Quote Originally Posted by rewn View Post
    Haven't read it all yet (will do when I get more time), but one little tidbit stood out to me. Your priority queue. You listed KS as number 1 priority and I would strongly disagree with this. I always put KS below ES in priority and it should definately be below SS if your target doesn't have SS on it.[COLOR="red"]
    Well for me my KS is critting in the range of 44-48k and thanks to sniper training it has around 47% crit chance (more when twisted procs). The highest explosive shot I've hit is something like 56k and that's with around a 38% crit chance and is also hindered by the fact it has RNG working on 3 parts of the shot not just one.

    In fact I need to make my shot priority list a bit more detail in that respect. KS should be highest priority if you're not about to focus cap, if you will focus cap in the GCD that you spend on KS then ES will be the better option.

    Though I do agree about SrS being highest on priority, that needs to change.

    Quote Originally Posted by rewn View Post
    Actually the OP would be right and you even said it yourself in your post. The 4set bonus is applied to your CS before any haste whatsoever, which means it does reduce your CS cast time by a flat 2 seconds. However it does mean that any haste you have has a lesser effect on your CS cast time as its now reducing it from 1.8seconds in percentages, rather than 2 seconds.
    Nicely explained
    Last edited by Illana; 2011-07-14 at 03:35 PM.

  20. #20
    About the AoE spec with 2/2 Serpent Spread: Isn't that second point a waste? In an AoE situation you're gonna get another multishot off before the stings from the last one have faded off (even with just 1/2 Serpent Spread). The Improved Serpent Sting talent uses the damage from a full Serpent Sting, regardless of how long the actual sting lasts.

    I can see it being useful if you're AoEing seperate groups, but when everything's clumped up the second talent point makes little sense. Or is there something I'm missing?

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