Ahahahaha for sure dude, which drugs to you take, and where do you buy those?!?[...] 10 man raiding is much more difficult and different than 25 [....]
You're going to read my entire guide, pick one line of it and then pick on that?
Everything here applies to 10 and 25 and lfr and whatever you are doing. The encounter guide is based on my 10man experiences only cause... that's all I can write about without spreading bad info.
If I raided 25man there wouldn't BE and encounter guide (albeit the DS one is not very detailed yet) cause all your job as hunter in 25 would be to stand there and DPS.
You seriously have nothing better to do? Enjoy your infractions anyway
In 25M Firelands hunters were the best utility for just about everything...
* Face Rage on Shannox
* Spider caves on Beth'tilac
* Meteor DPS on Alysrazor
* 'Tanking' 5 burning orbs at once with double Deterrence as part of a cooldown chain
* Blowing up traps on Ragnaros
In Dragon Soul there's almost zero utility for anyone. Mages and Shadow Priests taking Void Diffusion bounces on Zon'ozz is about the only thing worth mentioning.
Tbf when it comes to Rageface and meteors hunters were as good as just about any ranged class, esp mages. And I've no idea why you mention hunters with raggy traps, usually mages/priests/warlocks take care of that, hunters are not ideal for those. Unless you raid without any of those classes? I'm not saying hunters cant do them but yeah, why would you. :P
Chimera Shot was instant and didn't need to rely on Arcane Blast stacks to do the necessary damage from the very beginning in ilvl 372 gear. That's what made hunters the absolute best for Face Rage. In addition, since he focuses you briefly afterward, disengage, aspect of the cheetah, deterrence and feign death were a great way to have him drop his stacks entirely while preserving a trap for someone else.
With Alysrazor we ended up sending so many people up in the air to get her down quickly, there typically weren't free feathers for the few ranged DPS that weren't already solely attacking Alysrazor. Hunters easily had the best mobile DPS of any ranged class thanks to instants and AotF if needed. Hunters could also lay a frost trap under the Meteor for the fastest application of a slow effect. As well weren't particularly good choices for sending up in the air.
As for Magma Traps, again hunters didn't even get knocked up in the air with Deterrence and with Readiness you could handle two in a row. You could also do a third with a timed disengage if you wanted to.
I'd rather take a utility role than have someone else fail at it.
Last edited by kidsafe; 2012-02-11 at 02:01 PM.
Hey there, recently started to play a hunter.
Need some help with building some mouseover macros.
Can anybody write an example for such macro:
Lets take Serpent Sting. I want to cast Serpent sting normaly on my target, but for example i want to cast Serpent sting additionally to nearby enemy just by mouseovering him and not loosing my current target. Is it possible, doesnt that not going to cripple my dps? Is it possible to do with more spells and try to maintain nice multidps.
thanks in advance.
Actually spamming arcane shot compared to using the normal rotation isn't that big of a dps difference. I tried for laughs to just spam arcane shot and only use explosive on LnL procs, didn't do that bad dmg
Last edited by apojaja; 2012-02-12 at 06:25 AM.
Question about haste. Given the large amount of haste we're getting with this new gear, should I reforge it to Mastery if Crit is already present?
Haste benefits 2 things mostly:
-Focus Generation
-Cobra Shot cast time.
With Tier 13 2-set your focus generation will be much faster already due to the fact that Cobra Shot gives double the amount of focus. This will also turn the amount of Cobra Shots down and in this way making haste even less important.
Tier 13 4-set makes haste even less desirable because a Blood/Hero/TW + a proc of this can get your cobra shot below the Global Cooldown.
The best reforging tactic at this moment is:
8% hit > crit > hasterating of 757 > mastery > haste
After t13 2p, haste has the advantage, that it reduces time between Exploshots, because with 2p you often cast Ex, 2xCoS, 2xAS, that will take about 6.33sec time, when you still have the minimum 1.66 CoS casttime. more haste = less time in between Explos.
it also increases your and your pets attackspeed which is still about 1/4 of our damage (thats just an estimate, should check the exact value first)
the only thing you need to know about sv in 4.3 is how to use up lock n' load charges. The rest is pretty obvious now, isn't it?
anyone did a research on which Staff is better?
Spire of Coagulated Globules or Kiril, Fury of Beasts (not allowed to post links, sorry)
I cant figure it out, tryed it on the dummy, didnt see any difference :-/
depends on what version you're talking about. And you'll never get any reliable results using a dummy.
I would say hc kirils obviously being the best cause of the pure agility and proc.
HC spire vs normal kirils is a lot closer. I would rather use spire cause agi proc might be wasted in transition phases
normal spire vs normal kirils, kirils wins cause of ilevel
lfr kirils vs normal spire i would take normal spire for consisitency