Does anyone know what % of druid mana regen is from replenish, revitilize, and innervate (rri)?
Some pretty basic napkin math says regen from furor would be .15 * rri. Regen from MG is (1/.91 [new mana effectiveness] - 1) = .098
is rri *.09 > 0.98
Is rri > 66% of your mana regen? If not, then the most basic (probably flawed cause I'm workin on other stuff) napkin math says it's worse.
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If a fight has A LOT of downtime, it's possible for Furor to surpass Moonglow. But if the fight has a lot of downtime, then you shouldn't be stressing about mana anyways, so neither talent really makes a difference. If a fight requires you to cast often, Moonglow beats Furor by a wide margin (as in it provides many times more regen than Furor can).
On fights where mana regen matters, Furor doesn't come close to Moonglow.
Okay... Time for my attempts at math to clarify moonglow vs furor.
Say you have 110k mana without furor.
This gives 126500 mana with furor.
Under perfect conditions (100% replenishment uptime, revitalize every 12 seconds, innervate every cd)
Without furor, over a 10 minute fight, innervating 1 minute in.
600 seconds of replenishment, so 60% of your mana, which is 66000 mana over the course of the fight from replenishment
50 revitalize procs, 110k mana
3-4 innervates (9 mins, 6 mins, 3 mins, end fight), 60-80% mana. 66k-88k mana.
4x hymn of hope, 35.6% mana, 39160 mana.
Total regeneration: 264k mana. 303160 with hymns (mana tide is not affected)
Increase this by 15% for furor, you get 303600 mana from regen (348634 with hymns). Subtract the two for 39.6k extra mana from regeneration (45474 mana with hymns). Plus the initial bonus of 16500 mana, furor is worth 56100 (61974 with hymns...) mana over the course of a 10 minute fight under perfect conditions with 4 innervates.
Moonglow will be harder to simulate though, due to the nature of raid fights. So I will just use a value that leaves you completely mana-even with normal regeneration.
Using my main's mp5 as an example.
2200 mp5. 10 minute period, 1 innervate, both replenishment and revitalize.
600 seconds.
264k mana from normal regen, 50 revitalize procs for 110k mana. 60% mana from replenishment, making 66000 mana. And 88k from the innervate.
Alternate calculations including 1 resto shaman, using mana tide on cooldown. 200% boosts every 3 mins for 8 seconds gives about 16 extra seconds of regen per totem. 4 totems dropped, 64 seconds of extra regen, or 28160 mana. And now two priests for hymns. 2 per fight per priest. Each hymn is about 8.9% mana. So 35.6% extra mana from hymns. So 39160 extra mana from hymns under perfect conditions.
Add these together... 528000 (595320 mana with mana tides and hymns) mana regenerated over 10 minutes. Divide this by time... 880 (992.2 w/mana tide and hymns) mana used per second to remain completely even without external cooldowns.
This gives 47520 mana saved over the period. External cooldowns like mana tide and hymn of hope will boost it to 53579, along with simple mana-deficit casting required to keep the raid alive. Burning the whole mana pool over a fight adds 11k to it, boosting it over furor. Add in mana tide for the 200% boost in passive mana regen for 8(?) seconds every 3 minutes for every resto shammy, and hymn of hope which adds about 15% mana (I think), it edges out over furor.
In a perfect situation, moonglow will give 64579 mana over a 10 minute fight.
Now remember this is a reduction, so the talent allows for roughly 10% more casts. Making it slightly more effective than math shows. It increases healing per mana by about 10% due to the nature of reduction effects (50% mana reduction gives 100% extra healing per mana).
Using this new mana is also saved by the lower mana costs, granting 5812 extra mana, then 523, then 47. After that it is insignificant.
So in their absolute PERFECT conditions, furor grants 61974 mana, moonglow grants 64579 mana. The mana from moonglow is also used on spells that have their mana costs reduced, further increasing the bonus. Taking this in to account it gives 70961 mana.
TL;DR, moonglow beats furor.
Easiest way to solve stuff...just map out a real-world situation and math it out from there.Granted it takes a while, but hey, its easier for me. I enjoy doing this kind of stuff.
Last edited by BoomChickn; 2011-07-16 at 04:41 PM.
This explains a lot.Originally Posted by Henry Ford
on my druid, mostly 359 but not all, i dont have Moonglow and dont have any use for it, get as much mana as poss and have volcanic pots + power torrent proc, and your innervate will give you a hell of alot of mana back
Thank you so very, very much BoomChickn!
It hasn't changed. Volcanic Pots + Innervate are worth less mana than a normal mana pot.
Alyzrazor doesnt count, if you attack her when shes grounded you get mana back.. sooooo....
If you are talking about me, when people are wondering what talent is best, only real way to find out is to do the math on it as if you were in a raid setting. Besides, once people bring it up, I often want to know which one is really better. Not just by what people say.
That said, there are gimmicks that make furor better (Alysrazor) but in most situations moonglow would win out.
This explains a lot.Originally Posted by Henry Ford
Any situation where Furor is better is almost certainly a situation where the regen isn't needed (i.e. there's a lot of downtime in the fight - leaving plenty of time to regen).
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