Oh okay, I understand it now. That makes sense. I thought it acted more like Last Stand where anything you had from the buff would be lost once the effect wore off. Thanks for clearing that up
I love how you say "silly priest question" then everyone answers it and you still fail to see it. More like "silly priest player"
you really don't understand how HoH or sfiend works
Raid situation you hit shadowfiend, he goes and does his thing; you hit HoH and start channeling
You have 50k/100k mana when you start this
50k->ShadowFiend->Hits(+3k)->HoH first tick puts you at 115k(First tick +2k)->Sfiend hits again(+3.45k)->HoH Tick 2(+2.3k)->Sfiend hit 3(+3.45k)->HoH Tick 3(+2.3k)->Sfiend 4(+3.45k)->HoH4(+2.3k)->Sfiend5 (+3.45k) We'll stop there but your sfiend can get more hits in (also note that the 15% mana from HoH persists for a couple seconds after channel ends
Now what happens HERE is that you return from 115k to 100k MAX MANA; you KEEP all of your extra gains since these returns were based off of maximum mana
So according to my model you went from 50k to 75,700/100k once you're done
Without the combo you would go from 50k to 73,000/100k
Since your returns once again are based off of MAXIMUM MANA; you are augmenting those by increasing mana pool temporarily
So I have about 130k mana while raiding
You pop shadow fiend and pop HoH
First SF hit 3900 mana back
You receive the first tick of hoh 2600 mana back
You now receive 14950 mana
Second SF hit 4485 mana back (new max mana is now 149500)
Second HoH tick 2990 mana back (new max mana is now 149500)
SF hit 4485 mana back
3rd hoh tick 2990 mana back
SF hit 4485 mana back
SF hit 4485 mana back
4th and final HoH tick 2990 mana back 8 second timer starts for 15% mana boost
SF hit 4485 mana back
SF hit 4485 mana back
SF hit 4485 mana back
SF hit 4485 mana back
At this point you have gained 73250
Mana returns back to normal (you lose 19500 mana you gained)
You now have received 53750 total after the 15% is subtracted
Without HoH you would of received only 39000
This is all on a perfect run in which you received all ticks and you fiend hit all ten times. Adding hero/bloodlust, a int pot, power torrent procs, trinkets procs and profession proc's (tailoring/eng) will greatly increase mana returned even more.
Last edited by highlandr; 2011-07-13 at 05:07 PM. Reason: spelling
Its funny how this thread has little to do with the actual WoW priest mechanic, but is more of a misunderstanding of mathematics, a few people seem to have misunderstood the concept of exponential growth and percentages. MMO-Champion is an awesome place. <3
Last edited by mmocc08627761e; 2011-07-13 at 06:52 PM.
Actually if you reread the thread and the OP's responses it was a misunderstanding of mechanics then of mathematics. He was thinking it worked like Last Stand used to where if you used it at 50% health the amount of health you had would increase but the % would remain the same, then say you were healed to 80%, when Last Stand wore off your max health would reduce but you would still be at 80% health.