To Cerax:
That is not rng...second seeds are always followed by hamer, so you should stack under boss for them...
To Cerax:
That is not rng...second seeds are always followed by hamer, so you should stack under boss for them...
Come on guys, we all know the gunship battle in ICC was the hardest fight ever. Discussion over.
I am not talking about that. Although sometimes that is what s!@ts most.
RGNs are a big part of rag fight plus the gear issue Nitro14 pointed out earlier. You cannot say that a boss killed on the 4th week of release is the hardest, when you have bosses that were alive for months before guilds even reached them! Wiping 200 times on a boss on the third week doesn't say he is hard, says YOU ARE NOT PREPAIRED for it.
^this was the most fun encounter!
ICC had some pretty awesome mechanics.
Gunship, Valithria, Profesor, Blood Queen, the vampires it was pretty nice
You are right, but that didn't happen, we are here talking about historically, which boss was hardest, not which boss would have been the hardest with this other bosses conditions.
---------- Post added 2011-08-02 at 11:08 AM ----------
I think the Gunship battle was a really cool idea that was kinda poorly executed, I would like to see a similar encounter in the future that is more meaningful
The difficulty of a boss should only be gauged by the gear the players are in when they reach him. Heroic Lich king is a cake walk in 391 gear... does that mean he was easy when he came out? Gear is always changing, but "difficulty" of an encounter is a snapshot in time. Heroic Lich King was tuned around folks having a particular ilvl. Rag was tuned for folks having a particular ilvl. The ilvl doesn't matter at all though. What matters is how hard the fight is in the ilvl you reach them at.
Manni | paragon.fi!
What makes paragon successful is not what most people think it is. It is not because they have inhuman reflexes or are geniuses(this is not the nobel prize in physicis afterall, just wow). What makes paragon more successful vis-a-vis its competitors is better planning/theorycrafting a.k.a finding gimmicks and optimal raid composition/strategy. Many people simply smash their heads against bosses without taking the time to think about the various synergies different classes bring. A lot can be done with a pen and paper well before any pull starts. Paragon has been good at this. Look at the method video and the way they dealt with spores or whatever, it was chaotic vs the way paragon dealt with them by clustering players in one location and running away before they spawn and conveniently mowing them down afterwards. Leadership/planning/organization is the difference. I seriously doubt a hunter(or any other class) in paragon pulls more dps or is "better" in any meaningful way than a hunter in method, ensidia or vodka. I wish the "groupie" mentality of some folks on these forums would stop. There is a big difference between raiding wow at a high level vs top world athletes. If an average person had a 1000 years to practice basketball he/she would still not be like Michael Jordan or swim as well as Michael Phelps or play golf like Tiger Woods in his prime, etc. whereas you could rise to the top in raiding if you put your mind to it and found 9/24 other people who felt the same way.
Pretty much all of the heroic t11 fights and since I only did icc during wrath, probably everything except heroic lich king, or probably deathwhisper.
Now I don't mean the fight is stupid but it completely contradicts everything Blizzard was hoping for when making boss fights.
Look at this, a 6 phased encounter each holding mechanics of some complexity. When Blizzard said, "where hoping to make boss fights that have a complex mechanic meter of 2.5 of a scale of 1 - 5.
And they even freaking said they were hoping to make fights that make guilds give less attempts, compared to the m'uru 490 attempts. Thats why most t11 fights needed 10 - 50 attempts before downing, which is a reasonable number considering its for progression and being a heroic fight.
And fights shouldn't take 15 minutes long, this just adds to the whole idea of only a few guilds (probably only 50 - 100) killing the boss (if not nerfed of course) before patch 3.5 (assuming thats if blizzard adds a new tier of content on that patch).
I agree that paragon excel when it comes to strategic planning, development of tactics and the operationalization of these and this is most likely what gives them the edge in the race. You are however wrong when suggesting that our way of dealing with the molten elementals was chaotic. It was everything but chaotic. Using a our singletarget tactic requires healers to really play well and dps to not hug world in flames since the adds are still meleeing during that ability. What might appear random and chaotic in our video is carefullly orchestrated and takes more coordination than an aoe tactic.
With that being said I believe the simplest solution is always the best, leading me to think that paragons tactic is superior to ours. It is essentially what allows them to bring three healers instead of our five. We went for that exact aoe tactic early on, but dismissed it on grounds of being impossible with the classes we had available. All an aoe tactic takes to excecute is an addon with a proper timer and the classes neccessary to aoe. I dont intend in any way to diminish paragons achievement, I would also have chosen their tactic if I could, I merely assert what I stated above: A singletarget strategy is as far away from bruteforcing the encounter as you can get.
Everyone saying C'thun and M'uru haven't ever really raided heroic encounters, C'thun wasn't even the hardest boss of his expansion and M'uru was downed pre-nerf in like 2 days.
ill probably be infracted for this post
I disagree with this entirely. There have been many studies on the subjects of professional sports and what sets players apart and by far the defining factor that makes those who are legendary at their game is by far simply the amount of time they put in training their game, and other uncontrollable environmental factors that allowed them the opportunity to apply their skillset in a way that will earn them professional acclaim. What set Michael Jordan apart was that he wanted success and applied himself more than any other player in the game.
And in this case it is no different. Paragon simply wanted the world first more than any other group of players, and applied the tools available to do it.
This discussion isn't really possible without defining what is hard.
In my opinion, Yogg-0 wasn't hard as such but you really had to be lucky and hope for a lot of dodging in the last phase. There was no fire, no meteors flying from heaven. All there was were some tentacles that required focused DPS and a lot of small mechanisms that all added up to a "hard" encounter in terms of damage and healing, but not in terms of actual skills such as movement, reflexes and stuff like that.
In my opinion it's either Ragnaros or Lich King, but I have only killed LK 25 HC with 30% buffs so I can't really give a valid opinion on it. I'm leaning towards Lich King simply because I think rotations in general was harder back then.
Well, here's my humble opinion on it.
Yogg+0-was clearly overtuned especially in the 3rd phase with a very tight enrage timer. I doubt he would have been able to be killed even with ToC gear, hadn't it been for the nerfs.
LK HC-was CLEARLY overtuned and in my opinion, Blizzard made the fight with the buff in mind.
Rag HC-was overtuned health wise and required certain class stacking and only 3 healers due to the meteors(even more personal opinion:the fight itself was a clusterfuck in terms of mechanics. It really seemed to me like the designers added all the abilities they had thought about for one sole encounter: Ragnaros)
M'uru-required extreme coordination and I really liked how unlike the others didn't require extreme dps while everything else was negligible, overall it was appropiately intense for all the members so that is why I call it as the hardest fight from my pov.
Necro'ing a thread -Azshira
Last edited by Azshira; 2012-04-20 at 05:34 PM.
pre-nerf 25hc, yes
was too easy after the nerfs.
This discussion had it's time and was necro'd, the poster received a large infraction for it. Closing.