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  1. #41
    Sure, lets throw my comp up here.

    Feral (Bear) Druid
    Prot Paladin (Ret off)
    Resto Shaman
    Resto Druid
    Holy/Disc Priest (Shadow off)
    Frost DK
    Combat/Ass Rogue
    MM Hunter
    Arcane/Fire Mage
    Aff/Demo Lock

  2. #42
    Deleted
    Tanks :
    Blood DK
    Protection Paladin

    Healers :
    Disc Priest
    Holy Paladin
    Restoration Shaman

    Dps :
    MM Hunter
    Frost DK
    Arcane Mage
    Arms Warrior
    Enhancement Shaman

  3. #43
    Deleted
    I wouldn't call it perfect but this is our setup and it covers most buffs.

    Tanks:
    Blood dk with Frost offspec
    Feral Druid

    Healers:
    Resto Druid with Balance offspec
    Resto Shaman
    Holy Pally

    Dps:
    MM Hunter
    Ret Pally
    Arcane Mage
    Shadow Priest
    Affli/Demo Lock

  4. #44
    using each class, i like..

    Blood DK
    Prot Pally

    Holy Priest
    Resto Druid
    Resto Shaman

    Afflic Lock
    MM Hunter
    Combat Rogue
    Arcane Mage
    Arms Warrior

    covers all buffs & debuffs
    1 mana tide
    1 rebirth
    1 soulstone
    3 remove curse
    2 remove disease
    3 remove magic
    2 remove poison
    3 remove enrage
    4 interrupts

  5. #45
    Prot Warr
    Blood DK

    Holy Pally
    Resto Druid
    Holy/Disc Priest (depending on fight)

    Arcane Mage
    Affliction Warlock
    Combat/Ass Rogue
    Marks Hunter
    Enhance/Ele Shaman (Ele would fill gear void and make more sense, but Enhance would give 2nd melee DPS if needed)

  6. #46
    Quote Originally Posted by turtlefreak View Post
    so i read this thread about 10m comps.
    I was asking myself what the community whould choose if they got valuable players for every class/spec :>

    Tank
    Tank/Dps

    Heal
    Heal
    Heal/Dps

    Dps
    Dps
    Dps
    Dps
    Dps

    Telle me your <333-Setup for 10m

    edit: Dumb me....ofc tell me why you would choose which class/why you leave another class behind
    I would have me tanking on a paladin, my clone tanking on a warrior, another 3 clones healing as paladin, priest, and shaman. Then 5 more clones consisting of rogue, frost dk, balance druid, mm hunter, arcane mage. My reasoning for this is that I know that A.) no one in this group has downs syndrome and B.) if the boss doesn't die it's only my fault.

  7. #47
    TANKS
    Prot Pala
    Death Knight (With Frost OS)

    HEALERS - No Resto Druid because I value mana tide & hymns a lot in 10s and yes, I play Resto Druid.
    Holy Pala
    Resto Shaman
    Disc/Holy Priest (Shadow 3rd spec)

    DPS
    Fury Warrior (With Prot OS)
    Rogue
    Mage
    Hunter
    Lock

    Would be nice to have a Boomkin/Resto Druid to switch around in there though :P

  8. #48
    Deleted
    http://raidcomp.mmo-champion.com/?c=...00000000000000

    Covers all buffs and no deleting loot or multiple people needing on it. Other than the casters.

  9. #49
    Herald of the Titans
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    who changed the title of the thread?

  10. #50
    Quote Originally Posted by Manormyth View Post
    This. ten words
    Would rather have demo in the raid since they cover a lot of buffs all in one especially since the glyph fix that brought demo very close to afflic dmg.Coe,10%sp,lock rocks,soulstone,along with good aoe.

    ---------- Post added 2011-07-22 at 09:12 PM ----------

    Quote Originally Posted by belgicanofl View Post
    Tanks :
    Blood DK
    Protection Paladin

    Healers :
    Disc Priest
    Holy Paladin
    Restoration Shaman

    Dps :
    MM Hunter
    Frost DK
    Arcane Mage
    Arms Warrior
    Enhancement Shaman
    What a horrible set up with garbage raid synergy.

    ---------- Post added 2011-07-22 at 09:14 PM ----------

    Quote Originally Posted by Graven2 View Post
    Prot Warr
    Blood DK

    Holy Pally
    Resto Druid
    Holy/Disc Priest (depending on fight)

    Arcane Mage
    Affliction Warlock
    Combat/Ass Rogue
    Marks Hunter
    Enhance/Ele Shaman (Ele would fill gear void and make more sense, but Enhance would give 2nd melee DPS if needed)
    Don't need a single melee realistically with a ele shaman in the raid that actually adds to the raid dps instead of hampering it. A single melee is fine though since some fights are one tank so you actually end up with 2 melee while the range don't have to move much at all on a lot of fights in firelands.

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