Just check out the Log after you have simmed and you will see that they do not stack after the first turn.
Or am I wrong in reading interval and trigger?
arcane_power : start=3.0 refresh=0.0 interval=123.7 trigger=123.7 uptime=15% benefit=24%
blood_fury_sp : start=3.0 refresh=0.0 interval=129.2 trigger=129.2 uptime=15%
improved_mana_gem : start=3.0 refresh=0.0 interval=127.1 trigger=127.1 uptime=15%
synapse_springs : start=4.8 refresh=0.0 interval= 66.9 trigger=66.9 uptime=16%
3 seconds AP, Mana Gem, Blood Fury are used
4.8 seconds Engineer Tinker
66,9 seconds Engineer Tinker
123,7 seconds AP
127,1 seconds Mana Gem
129,2 seconds Blood Fury
133,8 seconds Engineer Tinker
200,7 seconds Engineer Tinker
247,4 seconds AP
254,2 seconds Mana Gem
267, 6 seconds Engineer Tinker
258,4 seconds Blood Fury
You could ensure simcraft uses everything at the same time if the default options don't do it, but then you'll probably need to fiddle around with the action priority list.
I know that the demo profile stacks their trinket/demon soul and meta so it's entirly possible to do the same for arcane.
It's the internet. You never know if people are either sarcastic or just bad.
Yeah that was my statement, that there are no cooldown stacking actions provided by Simulationcraft, either in the standard sample output on http://simulationcraft.org/ or when you load your character into Simulationcraft.
And that is the reason why I assume that RAWR is modelling onUse trinkets better (ergo higher) as Simulationcraft because of the integrated cooldown stacking module.
I just don`t like people stating RAWR is listing onUse trinkets wrong, when they even don`t know the background and the reason for it.
SimCraft does do it, all you have to do is, you know, set-it up.
To clarify, the default setting in SimCraft do not promote stacking, they spread buffs out to give max up time, but you can go in before hitting Simulate and edit the action priority list to include stacking.
Last edited by Swizzle; 2011-07-25 at 01:07 PM.
Just a little information, after the last rawr update the JC trinket and mwc are being valued very high. mwc is third bis and jc trinket is fourth bis for me right now, even if all the hit rating from reforged dmc is used. I do agree with this, and notice my damage at burn phases being consistently high during raids, with both on use trinkets. Both are above even heroic TM for my gear plus any combination of upgrades I'll soon have.
Last edited by Khronis; 2011-07-25 at 04:00 PM.
Anyone macro'ing MWC to arcane missles for conservation phase? Or is everyone using the "on use" proc manually?
It doesn't seem like it would be much help during the conservation phase over the burn phase, seeing how you're doing like at least 2x as much dps in the first 20s of that phase. During the first 20s you will stay above 60% on average, which clearly makes the bonus mastery strictly more effective here than during the conservation phase (60%*2*mastery bonus (burn phase) vs mastery bonus (conservation phase)). Very rough numbers but should be a lower bound on the effectiveness of the MWC mastery during burn phase.
Last edited by Khronis; 2011-07-25 at 05:50 PM.
Sooo...at the risk of annoying everyone, out of the following, which two would you use?
Shard of Woe
Variable Pulse Lightning Capacitor (Normal)
Moonwell Chalice
Soul Casket
Bell of Enraged Resonance (Heroic)
Darkmoon Card : Volcano
Also, I have asked this before but didn't get an answer, can anyone say how is it best to fit synapse springs into rotation with shard of woe on-use haste? Or is it best to just re-roll tailor :P (my other prof is Enchanting which I don't want to change)
Assuming VPLC continues to scale with Mana Adept and Arcane Power...that one, along with SoW.