Protip: 5 druids, 1 resto, 2 moonkins. Where on earth are you getting 7 moonkins from?
http://us.battle.net/wow/en/characte...sible/advanced <3 boooooooooooomkin!
Clueless OP ftw
Ohhh, uhm.. You know guys, that SS with the boomkins looks AWEFULLY familiar...
http://media.mmo-champion.com/images/news/2011/january/method_nef.jpg
A little trollolol game between our dear topend guilds perhaps ?
Just get over yourselves, Button line, i think Paragon has a moral, and as such, their setup on the kill, is as they poplished it.
They had 5 druids, 2 resto, 1 feral and 2 oomkins, get over yourselves. I don't think they would lower themselves to the standard of Nef,
on this cool end tier boss, that is ragnaros. Especially not with the amount of praising words they gave the encounter in their kill announcement.
only 5 druids in there kill, 1 was a tank 2 boomkins and 2 resto druids
Ok the way this is writen it can be confising for somone that does not know how moonkins work and what is bugged curently. But this in fact is not a nerf its a fix to a balance talent Lunar Shower. Without Lunar Shower neither moonfire nor sunfire generates any energy. Pre hotfix you had moonfire giving solar energy all the way from 100 lunar to 100 solar wich made you go out of lunar eclipse faster and helped get to solar faster, and you had sunfire giving lunar energy form 100 solar to 0 wich moved you out of our "overpowerd" solar cleve state but after you left solar eclipse moonfire didnt help you get from 0 to 100 lunar and thats what got fixed, if you dont have Lunar Shower nothing changed. The hotfix should accualy say:Druids
- Moonfire will now generate Lunar Energy when crossing from Solar to Lunar on the Eclipse bar.
While affected by Lunar Shower Moonfire will now generate Lunar Energy when crossing from Solar to Lunar on the Eclipse bar.
But any one that knows anything about moonkins knew that.
Former BOOMkin bad ass...
The hotfix and rag kill were not related at all. The fix only affected people who picked up the talent, and most (good) moonkins were passing over the talent in most situations.
Solar cleave is still very doable if you take most of the mana talents. You don't have the instant sunfire damage from before but you still have the big multidotting capability that does ridiculous damage on any adds that live long enough to eat the full duration. Instead of delaying eclipses with sunfire spam you can just continue to cast starfire to stay in solar. The damage is not as good as the old sunfire spam but its still enough that you are not worthless and more than makes up for it by having the increases dot/mushroom damage when needed.
Took me about 4 seconds to realize that only 2 of those boomkins in that picture had shadows.... peculiar.