agi ALWAYS
stats go
agi>dodge>stam>mastery>crit>hit to 8%> exp to 26> haste
agi ALWAYS
stats go
agi>dodge>stam>mastery>crit>hit to 8%> exp to 26> haste
In my opinion go for 130 agility. That's what I use atleast and I like it better than Windwalk.
mastery is better than stamina unless you're getting gibbed (pretty much everything is)
expertise is better than hit until 26 where hit becomes VERY slightly better.
expertise is on par with crit until 26
weights also change quite a bit depending on what it is that is hitting you.
Last edited by Siri; 2011-08-09 at 03:05 AM.
The situational speed boost from windwalk can be nice.
The Windwalk enchant is very dependent on the fights, as stated in the quotes I nabbed above. The more facetime you have with a baddie beating on you, the higher the proc rate of Windwalk. I've seen Windwalk proc uptimes at/around 50% if it's nonstop tanking action, but I've seen it sub-30% when the action is just hit and miss. Depending on the fight and which tanking role you play, 130 agi or Windwalk may be better from an avoidance, DPS, and movement perspective. I tend to have two weapons, one with each of the enchants, and I switch them out depending upon fights. This enchant debate is very similar to tanking trinket discussions and "which trinket is better for X and Y?", because the answers are highly situational. The solution is the same: be a weapon whore and keep each enchant at your disposal!
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
i would go for 130 agility personaly becase of the others things it gives you along whit the dodge, pure dodge on a proc aint bad but it wont make your more predicable to heal and in the end that 2% dodge is only gonig to make the healer last about 1 minunte longer on his mana pool nothing else
TREE DURID IS 4 PEE
Like most are saying the Agi enchant is better but then again you already have the windwalekr enchant when you got the weapon from AH. My personal suggestion is to stick to the Windwalker enchant unless you have huge amounts of gold laying around. The Agi enchant is simply better most of the time.
Edit: if you are going for raiding the Agi enchant can help when you dont need to tank. Go catform and your damage done is higher with the Agi enchant.
Last edited by mmoc92fe80e1d8; 2011-08-09 at 08:49 AM.
According to the stat weights for heroic firelands, 1 point of dodge is worth .4520 and 1 point of agility worth 1 point.
This makes the 130 agility enchant valued at 130(before multipliers) and the 600 dodge proc on windwalk(we'll say 50% uptime for good measure) 135.6
With multipliers 5% bonus agi from kings you get the 130 enchant at 136.5 and the dodge enchant at 135.6(with a 50% uptime) both these numbers are calculated with no diminishing returns.
130 agility is better, based on theorycrafting and math. EDIT: UPDATED STAT WEIGHTS. Math above done prior to updated weights.
With the updated stat weights you would need to bring Windwalk down to 30% uptime for the two to be equal, any amount above that and Windwalk beats 130 agility.
http://theincbear.com/forums/viewtopic.php?f=9&t=67
Stat Weights
Stamina: 0.15733
Armor: 0.67611
Bonus Armor: 0.16927
Strength: 0.14278
Agility: 1.00000
Attack Power: 0.13598
Haste Rating: 0.05123
Crit Rating: 0.22953
Mastery Rating: 0.45588
Hit Rating: 0.13390
Expertise Rating: 0.26734
Dodge Rating: 0.76320
Last edited by razisgosu; 2011-08-10 at 12:35 AM.
This is pretty... Wow, bad. Agility and stamina are definitely a druid's best stats. Then you want dodge, then mastery. Crit and expertise are equal, up to 26. Crit is better than expertise after 26 expertise. Hit is worse than expertise. Haste is a bear's worst stat.
Agility > Stamina > Dodge > Mastery > Crit = 26 Expertise > Expertise over 26 > Hit > Haste.
Also, our stat needs change based on our gear. In lower gear levels gear outweighs expertise soft cap (26.) Thus meaning in higher gear levels, expertise soft cap will pull ahead of crit. With the amount of agility gains we get per item upgrade you can definitely expect to see dodge going below mastery, as well. When you have enough dodge purely via agility, reforging to it would be silly over reforging to mastery / expertise / crit.
OT: I prefer 130 agility enchant. Wind walk is fun and all for the run speed and the fun dodge, but I really do not like procs, as they seem to happen at bad times often (taunt swaps, going into cat [adds to agi benefit], proccing at the end of a phase, then wasting 90% of the buff... so on.)
Last edited by Mystile; 2011-08-09 at 04:31 PM.
Not really true. For mitigation value, yes, Stamina is on the low end. For time to live, stamina trumps everything. All tanks need to make sure they have enough health to survive the content they're tanking. This threshold can, and does, change on a case-by-case basis which is wholly dependent on the skill of said tank AND his/her healers. There's a reason that all content has been cleared by many different gearing strategies.
No...you need enough health to absorb the max damage possibility of the thing hitting you for that moment long enough to survive to be healed up to then take the next hit. A ton of stam past that, and you're actually either mitigating your raid's crappy healers, or you're silly. Mitigation once you have enough stam to suck up the damage coming in is more wasted than not being hit at all.
I wrote the book on mitigation gearing. Literally.
I'm also not naive enough to think that your survivability solely depends on how you gear. There's a huge amount of flexibility that Cataclysm raiding is offering that so many are failing to recognize because we've all been taught it's Agi or GTFO. All content is being cleared by all forms of gearing. How a Bear chooses to gear, whether mitigationally suboptimal, or full mitigation, or geared for hybridization, or max DPS... it's all solely on the player and their healers.
You're right, I should have said it differently. Past a certain amount of health you really do not need anymore stamina. Sure stamina is great but once you have enough to survive 2 unmitigated hits on what you're tanking, in my opinion, avoidance and mitigation are far superior to stack. I've found I sit between 172k and 200k for heroic firelands and that is enough for the 3 heroics I have down (rhy, shannox, beth) I usually go with Magmaw's trinket and Avenger's mastery trinket when I need more hp(1 stam 1agi/mastery instead of 2 agi/mastery). Otherwise I go Nef's trinket and Avenger's mastery trinket (until I get a rag trinket) Popping barkskin and getting the 20% damage reduction, then gaining the 10% dodge and popping a trinket puts me around 60% avoidance which is very nice for that short period.
Shhh, you might scare people into thinking it might be their own playstyle or the other raid members playstyle that matters the most!... well, it's actually true, and was one of broad goals of Cataclysm stated by Blizz.
I've mentioned in several different threads that one of the big changes to gearing in Cataclysm was the normalization of stats on all gear. For the layman, this means that as long as you are wearing items appropriate to your class/spec (in the case of this bear discussion, items with agility as their primary stat, with the exception of trinkets as long as they have some useful stat to your role), you are perfectly capable of dealing with content. How one gems or enchants or reforges is intended not to be game-breaking, but appropriately gemming/enchanting/reforging towards your group's needs does alleviate some RNG or stress to some extent. In the end, it comes down to how you (the player) plays rather than "zomg, should I use a stam or agi gem?!?"
More in line with the weapon enchant discussion, your ability to progress through content is very independent of which weapon enchant you use. However, as I've stated before, there are certain fights where one enchant will trump another, because every fight can have bear tanks performing different roles and dealing with different mechanics. While minute adjustments to our gear puts RNG slightly more in our favor, there will always be RNG. This is why Blizz wants encounters to be more about the player than needing an exact formula of gems/enchants/reforging to down content.
Last edited by exochaft; 2011-08-09 at 08:43 PM.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
130Agi for me without question, i've played through T11 content (pre-4.2) and found not only my avoidance/mitigation but also (obviously) my threat gen was far better with Agi.
You have to remember that while Windwalk might offer a higher dodge % on proc, it is just that, a proc time. theres no guarantee you can rely on it.