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  1. #1
    Herald of the Titans iLive's Avatar
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    An effective Holy Paladin UI

    I think the best part of my time playing WoW has been designing user interfaces (UI), and I thought I would share my concept with other Holy Paladins. I really suggest you read this post, and I hope it will inspire you to make a better UI yourself that fits you. You may believe that this post deserves to be in the UI & Macros section, but this concept is more focused upon Holy Paladins, and I don't want to bother with stuff like "What about my totems?" or "I need more bars for my abilities!".

    I have always sought 3 simple goals with my interface: simplicity, information and consistency. This should grant the player the best way to control his or hers unit (which an UI is meant for). I use this golden rule: If it's not used in combat, then hide or remove it.


    UNIT FRAMES
    These are the main frames: player frame, target frame, target's target frame and focus frame (see raid frames below). Player and target frame should be consistent in design (size, colours etc.), but the information different. Player frame should show current health and mana with % too, but don't show the character name. Target frame needs only to show current health with %, level and name. Target's target isn't that important as frame as target, so it's only showing name and health % on mine (with no frames). Keep the focus frame near middle screen or raid frames, so you can give it a quick glance.

    ACTION BARS
    I am using a very different way to sort my action bars, and it may sound complicated, but really it isn't.

    I have two bars that's hidden and only become visible when you hover a mouse over them: aura bar and bar for mounts, professions, buffs (seals and blessings) etc. It's located below my visible bars.

    I have one entirely invisible bar that contains all my key bound abilities (the button beside "1": Judgement, 1: Holy Shock, 2: Flash of Light, 3: Holy Light, 4: Divine Light, 5: Word of Glory, R: Light of Dawn, T: Holy Radiance). I don't need to see these abilities, because I am not clicking on them and they have no cooldown (except for three of them).

    I have three bars that's shown. One is bigger than the others, and it shows me my key bound abilities that has a cooldown (Holy Shock, Holy Radiance, Judgement). Two that shows other abilities that's used inside combat: Hand of..., Divine Favor, Divine Plea, Lay on Hands etc.

    RAID FRAMES
    These are the healer's focus, and therefor they need to be centralized and informative. I use Grid, and with some edits it'll work just like Blizzard's in-game one. It show icons when raid members have debuffs that either are removable or are important to be aware of. They also show a pink mark on the person with Beacon of Light active.

    CHAT BOXES
    I prefer having two: one for human made chat (say, party, guild, raid, channel, battleground etc.) and one for data (loot, honor, professions, boss quotes, battleground activity). I think this should be baseline of how chat works, so REAL chat is uninterrupted. My tooltip hovers above my data chat.

    BUFFS AND DEBUFFS
    I think buffs and debuffs should be kept small besides the minimap, because the important buffs are shown through Power Auras Classic (see below) and important debuffs are shown through Grid (where you eyes are anyway). I have never shown target buffs and debuffs, because the only buffs and debuffs I need to be aware of is of mine raid members, and I can already see the important ones through Grid. But it does get annoying when you're in town, and you want to know the new mounts name. Target buffs and debuffs are overrated. ;P

    POWER AURAS CLASSIC
    Blizzard might have added the new cool effects for when you can use Holy Shock twice, or your next cast is faster, but I still like Power Auras Classic to be my notification for my Holy Power, when Beacon of Light is missing or show the duration of Divine Plea. This addon is awesome to highlight important stuff in the correct way (instead of looking into your buffs and spend time searching for Divine Plea's duration left).

    COMBAT TEXT
    I remember when I was a Druid in WotLK and Blizzard decided to make a change to combat text where it would show overhealing too. My screen was filled with green text, because I threw Rejuvenations here and there. So I installed a combat text addon and I made it 2 sections: incoming and outgoing. Incoming would show everything my character receive (healing and damage) while outgoing would show everything my character performs (healing and damage). It won't appear over the head of character, but just in a fixed spot. Again, I don't find it important if I healed 10k or 11k this time with Holy Light. Therefor I keep it small and simple. You can see an example here of a person using my previous UI (look at 0:40). Notice the combat text.

    OTHER
    Notice how I have important UI elements near each other (action bars, raid frames, unit frames, cast bar etc.), and my less important UI elements away (minimap, tooltip, chat, buffs and debuffs). I often see players playig around their UI moving different UI elements around, and even though the UI is pretty when minimap is in bot middle (example) it servers no purpose there and only makes the UI become a mess. Keep the central screen for important stuff, and cornors for less important.

    This was a bit about my interface. I hope writing this will inspire you to make your's better, and that it will help improve yourself as a player. ;P
    Last edited by iLive; 2011-08-12 at 09:32 PM.

  2. #2
    Looks like the rift ui general set up no thank you

    For my hpally i didnt change much
    move anything
    healbot
    miks scrolling battle text
    power auras
    Quartz
    thats it i only use move anything to move my target and focus target to bottom middle kind of where your frames are

  3. #3
    Deleted
    RealUI is all I really need alongside power auras and coolline

  4. #4
    Deleted
    Lets put it this way, I totally agree with your reasoning, but I preffer my own layout a bit different and I really don't like your fonts or buttonfacade textures, but that's just personal flavor I guess.

    but yeah, on the concept of how to build a good ui (not necesarily just for a holy paladin) you hit the nail on the head.

  5. #5
    Deleted
    Where is your cd tracker ?
    ( If you can see while a War use Shield wall for example ).

  6. #6
    Herald of the Titans iLive's Avatar
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    Quote Originally Posted by sevenbug View Post
    Where is your cd tracker ?
    ( If you can see while a War use Shield wall for example ).
    You refer to tracking of raid members CD?

  7. #7
    When you speak about simplicity:

    - blizzard raid frames.
    - mouseover macros.
    - tell me when.
    - quartz.

    Everyone speaking about vudho, grid, healbot, but you should check blizzard raid frames, its superb on fights like belthiac, when you see a indicator who is up on the net without any configuration.

  8. #8
    Herald of the Titans iLive's Avatar
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    Quote Originally Posted by franto View Post
    When you speak about simplicity:

    - blizzard raid frames.
    - mouseover macros.
    - tell me when.
    - quartz.

    Everyone speaking about vudho, grid, healbot, but you should check blizzard raid frames, its superb on fights like belthiac, when you see a indicator who is up on the net without any configuration.
    Blizzard UI doesn't relate to the concept I want to achieve. Again: "Notice how I have important UI elements near each other (action bars, raid frames, unit frames, cast bar etc.), and my less important UI elements away (minimap, tooltip, chat, buffs and debuffs). I often see players playig around their UI moving different UI elements around, and even though the UI is pretty when minimap is in bot middle (example) it servers no purpose there and only makes the UI become a mess. Keep the central screen for important stuff, and cornors for less important."

  9. #9
    I have a pretty similar set up on my holy pally and love it. Very minimialistic. I personally use 2 fully hidden bars, since i use a Razor Naga for my heals / cooldowns.

    I have bars like yours underneath my health just like you, but i really like the larger icons for the commonly used abilities w/ cooldowns. I do use a cooldown manager toward the bottom of the screen too, though which i dont' feel like takes up too much room.

    I'll definitely be implementing a bit from yours when i get home from work... mostly the mouse-over bars for mounts / aurs.

    Thanks for sharing your UI!!

  10. #10
    what addon or ui do u use to get your action bars like that with the 3 big ones in middle

  11. #11
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    Quote Originally Posted by lilshadow View Post
    what addon or ui do u use to get your action bars like that with the 3 big ones in middle
    Bartender, it's as he said 3 bars, one to the left and one to the right and then one with only those 3 buttons in the middle that's been scaled up. (I can post a screenshot when I get home of how that's done if you want).

  12. #12
    Deleted
    Are you using Button Facade or any other addon for the bars ?

  13. #13
    Herald of the Titans iLive's Avatar
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    Quote Originally Posted by tojluty View Post
    Are you using Button Facade or any other addon for the bars ?
    Yes, ButtonFacade with ButtonFacade: Darion.

    ---------- Post added 2011-08-12 at 01:14 PM ----------

    Quote Originally Posted by Tritton View Post
    I have a pretty similar set up on my holy pally and love it. Very minimialistic. I personally use 2 fully hidden bars, since i use a Razor Naga for my heals / cooldowns.

    I have bars like yours underneath my health just like you, but i really like the larger icons for the commonly used abilities w/ cooldowns. I do use a cooldown manager toward the bottom of the screen too, though which i dont' feel like takes up too much room.

    I'll definitely be implementing a bit from yours when i get home from work... mostly the mouse-over bars for mounts / aurs.

    Thanks for sharing your UI!!
    Thanks so much.

  14. #14
    Deleted
    I saw on your wowinterface link that it's being discontinued and also something about a last update comming up, but that was in like june, yet the wowinterface site says last update end of february? I was considering trying it out for my holy spec (prolly change it around a bit to fit me better, but the basic idea is great) so it it getting updated or?

  15. #15
    Moderator Malthanis's Avatar
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    It's an impressively clean UI. I'll have to give it look (mine is pretty cluttered).
    Host of Talking Skritt, a GW2 podcast!

  16. #16
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    I am getting some very bad Frame Drops while in combat with this. Probably because most of the addons are not up to date.

    I really like the look of Unique setup, too bad it is not usable in combat though : (

    Hope you will update it sometimes soon, i'll definately use it (:

  17. #17
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    Well, it looks pretty neat, but what about a 25 player raiding environment?
    I'm still at work, but wouldn't it destroy he alignment of the target/player frame?

  18. #18
    Herald of the Titans iLive's Avatar
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    Quote Originally Posted by Suntwat View Post
    I saw on your wowinterface link that it's being discontinued and also something about a last update comming up, but that was in like june, yet the wowinterface site says last update end of february? I was considering trying it out for my holy spec (prolly change it around a bit to fit me better, but the basic idea is great) so it it getting updated or?
    I've stopped playing WoW some time ago. :] I just wanted to share some ideas etc., so the Holy Paladin community would improve the own UIs. But I might update my own. But, you'll install it and then delete it because you're not used to the looks etc. So I think sharing the idea is the best thing for now.

    ---------- Post added 2011-08-12 at 05:42 PM ----------

    Quote Originally Posted by Wauro View Post
    I am getting some very bad Frame Drops while in combat with this. Probably because most of the addons are not up to date.

    I really like the look of Unique setup, too bad it is not usable in combat though : (

    Hope you will update it sometimes soon, i'll definately use it (:
    It's not up to date at all. ;P

    ---------- Post added 2011-08-12 at 05:48 PM ----------

    Quote Originally Posted by Myridia View Post
    Well, it looks pretty neat, but what about a 25 player raiding environment?
    I'm still at work, but wouldn't it destroy he alignment of the target/player frame?
    I have only raided inside 10 man raids in Cataclysm, but I would in those moments I joined battleground or pugs for Argaloth just move the frames over the target frame. I can though share this picture of my previous version that was for 25 man: http://i.imgur.com/4a7pd.jpg.

    ---------- Post added 2011-08-12 at 11:37 PM ----------

    Added section for combat text.
    Last edited by iLive; 2011-08-12 at 03:49 PM.

  19. #19
    how did u get the buttons to get shadded that color

  20. #20
    I don't need to see these abilities, because I am not clicking on them and they have no cooldown (except for three of them).
    Looks pretty but you do not have any cd tracker, you could use coolline , would make your job much easier.
    Also are you saying your clicking your cds? You could hide them as well if you would use some kind of cd tracker.

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