1. #421
    I am Murloc! SirRobin's Avatar
    Join Date
    Mar 2012
    Location
    Counciltucky
    Posts
    5,635
    That boss is Metal Maw if I recall correctly. He is an open world, currently, twenty-man boss. But its a level six to twelve zone so metal maw is just the toughest mob in that particular zone. It has this death from above attack which looks pretty cool.

  2. #422
    Quote Originally Posted by JackHeart View Post
    As far as I understand from interviews they was first planing for a subscription based game, but have more or less changed their mind, and will most likely go for a B2P/F2P option with microtransactions. They said that they liked the "F2P" model that TERA uses.
    Nothing is decided yet officially at least. The only thing I know is that I would pay for the game. As a matter of fact, just take all my money and let me play!
    Do you have links to any of those interviews? I'd be interested...i've never heard them say anything about f2p or microtransactions.

    ---------- Post added 2013-02-14 at 12:10 PM ----------

    Quote Originally Posted by zito View Post

    But besides the massive amounts of telegraphs I don't really see the "game breaking MMO" they are claiming.
    I don't think they have ever claimed that, quite the opposite actually. They have said numerous times they don't want to 'reinvent the wheel', but rather improve on whats worked in past MMOs.

    *~To change one's life: Start immediately. Do it flamboyantly.~*

  3. #423
    I am Murloc! SirRobin's Avatar
    Join Date
    Mar 2012
    Location
    Counciltucky
    Posts
    5,635
    Think they just mentioned in the last vid or two that you can still turn the telegraphs off.

  4. #424
    Brewmaster Marston's Avatar
    Join Date
    Mar 2011
    Location
    Germany
    Posts
    1,452
    I just watched the 30 minute Gamespot video. THe combat looks really fun, that's what I would have liked for GW 2 combat. Also, after seeing the soldier in action, and that big bone thing that attacked him, I am not so sure anymore if I want to be an explorer or a soldier... xD

  5. #425
    Quote Originally Posted by Kittyvicious View Post
    GW2 was great for what it does, but after experiencing it I am a firm believer in the neeed for the trinity, or even the quadrinity with a support class. Having chaotic, you do for yourself and no one has a purpose is fun at first, but is a very weak system for building content. Defined roles not only allow for more complicated design, but give the players a sense of purpose that helps with many things: Choosing what classes to play by playing what you like and actually getting better at performing in a group setting by learning certain roles. - to name a couple.

    This isn't disrespecting GW2, which I do enjoy, but it's not a very rewarding or complicated system when everyone is a jack of all trades, master of none. Most people prefer being masters of something.
    That's fine if you think this. For me the trinity is a big detraction. Instead of trying to improve gameplay without using the trinity they revert back to it. Other upcoming mmos are using the trinity too so I'll try not to focus on wildstar for just using it.

    I'm starting to realize that mmos are not for me anymore, they have gotten tiresome.

  6. #426
    Titan Kelimbror's Avatar
    Join Date
    Apr 2012
    Location
    Tír na nÓg
    Posts
    12,231
    Quote Originally Posted by Doozerjun View Post
    I'm starting to realize that mmos are not for me anymore, they have gotten tiresome.
    I was at that point and had to completely shift the way I play and what I expect out of my play. It did wonders for me, but it's different for everyone.

    Here's a link to a good video where the Exec Producer of Wildstar: Jeremy Gaffney talks about the game. There's some things I haven't heard other places. http://www.mmorpg.com/gamelist.cfm/g...-Crafting.html

    Wildstar content starts at 42 mins, but the whole video has a great discussion on MMOs in general.
    BAD WOLF

  7. #427
    i know everyone has their thing their own personal tastes i just cant see playing or paying for a game this cartoonish and comedic. it looks ok in certain aspects but what sticks out in my mind is something like a 2014 mmo earthworm jim without the earthworm and a combination of other cheap games i have played over the years. i hope the people that play it enjoy it and stick with it but from what i can see it doesnt look any better than any other game out now just a polished cartoon setting. i would rather play PSO-2 over wildstar.
    "I'm Tru @ w/e I do" ~ TM

  8. #428
    I felt like you at first, tru. But the art style has grown on me the more I look into the game. It still isn't my preferred look (much prefer a gw2 type aesthetic) but it has its own charm.

  9. #429
    Quote Originally Posted by zito View Post
    The boss towards the end they said it took them a year to make and is one of the hardest in the game.

    Looked extremely simple to me...
    You need to google the Dunning-Kruger effect.
    Art of Hozen-fu:
    Grab, stab and ookin bite it.
    Repeat until win

  10. #430
    Titan Kelimbror's Avatar
    Join Date
    Apr 2012
    Location
    Tír na nÓg
    Posts
    12,231
    Couple of neat things I noticed from the video I posted:

    1) Aiming to have an open tagging system and reward players for helping other...probably will be similar to GW2 if I had to guess.

    2) Some sandbox elements will work to allow players to help eachother while playing on their own. For example, the Settler path will be able to place campfires into the game to give buffs to other players. Each time their fire is used, it might give them XP for their path/class.

    3) They want to deliver single player content, story driven content, that changes the world and moves the story forward on a monthly basis. (I'll believe it when I see it, but it's nice that they recognize this as a necessity already) He specifically said they want to avoid the same rep grinds and dailies dailies dailies in their content delivery.

    4) Regarding LFG: Shipping a game without it in this day is stupidity, so I'm assuming they will have one at launch or will aim to have one asap.

    5) The PvP maps that players can build have been tested at 20v20 and 40v40 successfully.
    Last edited by Kelimbror; 2013-02-14 at 10:09 PM.
    BAD WOLF

  11. #431
    Quote Originally Posted by Kittyvicious View Post
    Couple of neat things I noticed from the video I posted:

    1) Aiming to have an open tagging system and reward players for helping other...probably will be similar to GW2 if I had to guess.
    I'm thinking this will become the norm for all mmos being developed now (unless it's a FFA pvp type of game).

  12. #432
    Yeah, playing Tera recently and the mob tagging is frustrating the hell out of me. Do like that open tagging is a thing.

  13. #433
    I am Murloc! draykorinee's Avatar
    Join Date
    Jun 2011
    Location
    Ciderland, arrgh.
    Posts
    5,827
    Quote Originally Posted by edgecrusher View Post
    Yeah, playing Tera recently and the mob tagging is frustrating the hell out of me. Do like that open tagging is a thing.
    Mob tagging is so outdated and it really is crazy still exists. I have not the foggiest why a modern mmo would entertain the idea of retaining mob tagging n

  14. #434
    Quote Originally Posted by Kittyvicious View Post
    4) Regarding LFG: Shipping a game without it in this day is stupidity, so I'm assuming they will have one at launch or will aim to have one asap.

    5) The PvP maps that players can build have been tested at 20v20 and 40v40 successfully.
    I just finished watching the clip and man its a relief to know he knows that a good lfg system is essential to the success or failure of new mmos. Players can only stand spamming trade for so long before they want to /wrist when all the competitors have lfg systems even though people cry bloody murder that they kill realm communities.

    I haven't been following the game too closely but the pvp stuff he mentioned sounds really cool since I hadn't seen anything about pvp yet. I think the huge pvp battles sound awesome especially with it being customizable by the players. I honestly can't wait for this game. The more I hear about it the more I want to play it.

  15. #435
    Titan Kelimbror's Avatar
    Join Date
    Apr 2012
    Location
    Tír na nÓg
    Posts
    12,231
    Quote Originally Posted by Uko View Post
    I just finished watching the clip and man its a relief to know he knows that a good lfg system is essential to the success or failure of new mmos. Players can only stand spamming trade for so long before they want to /wrist when all the competitors have lfg systems even though people cry bloody murder that they kill realm communities.
    Yes, I am starting to like the guy a lot. Instead of hearing the usual fluff and promises to be the best at everything, he seems very knowledgeable about the state of MMOs and what features are mandatory for one to succeed. His opinions on the genre in general are very intelligent and I think he expresses his thoughts well.

    I was very surprised by this video and am glad he's doing the job that he has.

    ---------- Post added 2013-02-14 at 09:41 PM ----------

    Quote Originally Posted by Doozerjun View Post
    I'm thinking this will become the norm for all mmos being developed now (unless it's a FFA pvp type of game).
    I really hope so. There's honestly no reason why it ever existed unless they just couldn't figure out how to program it. It punishes players for helping one another and makes it so everyone is your enemy. Very surprised Mists launched without it to be honest. It's a sign that even Blizzard might be falling behind the times. Even games like LotRO who came out around the same time have progressed to open tagging systems.
    BAD WOLF

  16. #436
    Quote Originally Posted by Kittyvicious View Post


    ---------- Post added 2013-02-14 at 09:41 PM ----------


    I really hope so. There's honestly no reason why it ever existed unless they just couldn't figure out how to program it. It punishes players for helping one another and makes it so everyone is your enemy. Very surprised Mists launched without it to be honest. It's a sign that even Blizzard might be falling behind the times. Even games like LotRO who came out around the same time have progressed to open tagging systems.
    It makes the grind last longer, getting more time out of the same content. and it fosters competition, not a bad thing imo.

    *~To change one's life: Start immediately. Do it flamboyantly.~*

  17. #437
    Titan Kelimbror's Avatar
    Join Date
    Apr 2012
    Location
    Tír na nÓg
    Posts
    12,231
    Quote Originally Posted by muchtoohigh View Post
    It makes the grind last longer, getting more time out of the same content.
    Please reread what you just typed and think if that's your honest opinion. If so, whether you know it or no,t you support poor development and are not a friend to the evolution of the genre or of consumers/players. If you think either of your statements are good for games or players...I don't even know what to say.
    Quote Originally Posted by muchtoohigh View Post
    and it fosters competition, not a bad thing imo.
    Please see above. MMOs don't exist to 'foster competition' directly with other players, especially of your same faction, outside of PvP. It's a terrible thing.
    Last edited by Kelimbror; 2013-02-15 at 05:38 AM.
    BAD WOLF

  18. #438
    I am Murloc! draykorinee's Avatar
    Join Date
    Jun 2011
    Location
    Ciderland, arrgh.
    Posts
    5,827
    Quote Originally Posted by muchtoohigh View Post
    It makes the grind last longer, getting more time out of the same content. and it fosters competition, not a bad thing imo.
    What.. ? Please be sarcasm please be sarcasm, it's sarcasm right? I love competing for 25 wolves for 10 bladders really game enhancing
    Last edited by draykorinee; 2013-02-15 at 05:22 AM.

  19. #439
    Quote Originally Posted by draykorinee View Post
    What.. ? Please be sarcasm please be sarcasm, it's sarcasm right? I love competing for 25 wolves for 10 bladders really game enhancing
    I can see what he's saying; competition is supposed to make people perform better in the long run. However, competition for competition's sake is a detriment which is exactly the type of thing you outline. There should be no reason to compete for mobs in an open playing field. It doesn't make you (general) a better player, it just makes you a dick when you start hogging all the kills.
    Art of Hozen-fu:
    Grab, stab and ookin bite it.
    Repeat until win

  20. #440
    Only time I could see it being a good choice to have separate tagging of mobs is if the game is free for all pvp.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •