Eesh, where are you even going to get 80 people online simultaneously willing to help you get your supershiny weapon powered up?
Eesh, where are you even going to get 80 people online simultaneously willing to help you get your supershiny weapon powered up?
Thats not true at all, Blizzard themselves said that the vast majority of players do not even raid, its the reason they introduced LFR. Hardcore raiders committed to a 40 man raiding guild were a tiny minority, there was also a good reason why 10 man raids were more common than 25 men.
Well I certainly wasn't a hardcore raider in vanilla. I hardly even understood what raiding was about. I played a couple of times a week and had a blast facerolling (I was a fury warrior) through MC, BWL and AQ40....
EDIT: And I wasn't the only one. There were 39 others in the raid more or less clueless than me. Everyone was having fun, nobody was hardcore. Some random sign ups on a sparkly comic sans web page and people logged in at the same time.
Oh ok. Some other sites and articles have been making it into a much bugger deal than it is. Like Carbine has kept this whole other raid tier a secret or something. It's just a level of exaggeration. I mean I feel like the fact it's tied to getting the last imbuement on the artifact weapons done is important and people just leave it out. For me that aspect makes it different.
I am guessing most of 40 man guilds will wait until they have at least a few people on the last step before they start working on it. I'm also guessing it's likely guilds will need to form alliances to get it done unless they have enough to run multiple 40 mans at the same time. That's a category I don't see many guild falling into.
Maybe he meant biggest part as in that's what the goal for PvE was? Not everyone made it there but most wanted to get there?
Yay! Fury Though I did get annoyed at the 2h Fury hipsters in Vanilla. But that rant will derail the thread so I'm just going to leave it there
Hrm..ok. I mean it is a big deal in it's uniqueness, but I guess they're making it a negative deal? It is a little disheartening to hear that they are designing content for a smaller portion of the player base than even traditional hardcore raiding attracts. Pretty much each new thing they announce screams that they are forsaking the people who will actually fund the game. So I can see it negatively from that angle, but I don't see how this one thing is the straw that broke the camel's back or anything.
That would still make no sense even if it was true, which it really wasn't. Most people who played the game didn't even know what raids were. I remember standing in line for TBC midnight release and listening to convos of people and wondering how everyone was such a noob. When I said I had killed all the raid bosses and we were even raiding Naxx most people didn't even know what they were and the other half wanted to worship me on some nerd altar. It was very weird. It was even worse since I was the first in line and walked out with a CE held high above my head to squeeze out of gamestop's narrow aisles. I expected them to bow down and start chanting at any minute. It was awkward.
BAD WOLF
Can't say past level 20, but at least for the first two dungeons on Beta, Engineers are solid tanks. Made a massive mistake spec'ing too much into DPS, and not enough into Support however and the healer struggled until I realised I couldn't just wing it.
Used this build however and the Engineer seemed to excel, and was pretty fun aswell... reminds me a bit of a Protadin in the way it works as a tank. Not sure if it'll help you much but here you go.
http://ws-base.com/builds/view/1112-...26.427.518.537
I just amended where I missed parts by using others.
I'm interested to see how stalkers hold up as tanks in the long run, would hate to see what initially happened to death knights in WoW...
"lol dk tank" *DK has been kicked from the group*
Guildie just digged up 4 more (large maps) what have yet to be released so i think there's a lot more content coming our way in the near future.
All Tanks do fine, Stalker has been a bit OP for a while but every class is being brought in line with each other.
“My philosophy is: It’s none of my business what people say of me and think of me. I am what I am and I do what I do. I expect nothing and accept everything. And it makes life so much easier.”
― Anthony Hopkins
This is the viewpoint I am aiming from. I can respect Carbine for wanting to have difficult end game content, but 40+ man raids do not inherently make it difficult, it just makes it a logisitical nightmare for many people and practically inaccessible for people who can't commit to a raid schedule.It is a little disheartening to hear that they are designing content for a smaller portion of the player base than even traditional hardcore raiding attracts. Pretty much each new thing they announce screams that they are forsaking the people who will actually fund the game.
They can make truly difficult encounters without requiring 40+ people, just make one raid difficulty, not 4 like WoW does.
I can't predict what will happen to the game with this design philosophy, but as I said before, I'm not optimistic about it should this huge raid mentality stick around much longer than the first tier (or however much else they've already designed with this in mind).
I really don't understand one argument against 40 man raids. I can understand 40 man's not appealing to you, and there are dozens of MMO's out currently that supply small man raids, to meet your need. I'm sure carbine did research studies, and realized from those results there is enough of a demand for 40 mans, and that they want to supply to that demand. It's really quite simple.
That would be statistically improbable given the percentages of players that have participated in ANY raid content let alone larger and harder to organize groups. So yeah, I think it's more a shot in the dark approach to organized end game that they are using to differentiate themselves from competitors which will likely be replaced in short time with a more traditional model. There's no data we've ever seen in a decade that supports what you just said.
BAD WOLF
I question the results of the survey then, honestly. It's one thing to say you would play a 40 man raid on a push button, anonymous survey it's a completely different thing to actually do it in game and plan your day around it. I also think many of the folks who may have answered positively about 40-man raids were wearing rose colored glasses and being nolstagic about their good times in AQ40, MC or BWL.I'm sure carbine did research studies, and realized from those results there is enough of a demand for 40 mans, and that they want to supply to that demand. It's really quite simple.
All I'm really trying to point out is that the demand they're trying to supply isn't big enough to justify making their entire end game raid progression depend on it especially as a subscription based game. The biggest MMO behemoth of all time, World of Warcraft, used to have 40 man raids and all of them were implemented before the first expansion which means they were all likely in development around the same time (so they couldn't just change the design philosophy in the middle of designing it). The first expansion removed 40-man raiding and they are looking to shrink them even more now.
If the biggest MMO of all time decided to kill the 40 man raid in favor of smaller raids, for whatever reason and they are making money hand over fist, it just makes me very skeptical about someone else trying to implement them.
It probably is a shot in the dark considering they hope that all of the WoW players, who for some reason, still hold to the idiotic notion that 40 man raids were awesome will all start playing Wildstar.
I hope everybody who plans on raiding in Wildstar has a great computer.