1. #15781
    I am Murloc! Descense's Avatar
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    Quote Originally Posted by jealouspirate View Post
    Man, I am dying to try this game. Was quite disappointed not to get into the stress test this weekend. I wish I could hear some more of the soundtrack. Everyone seems to say it's really good, but it's often turned off during streams.
    Here is a list:
    http://www.youtube.com/watch?v=V5RvC...BSdpVipWcPZZ5I

  2. #15782
    Dat double jump.

    You will never be able to not double jump all the time.

  3. #15783
    Im just sick of checking everyday is preorder is up. Or even a release date.


    Retired from PC gaming. All mmo account sold. Playing Destiny on X1. We(5) are looking for more french members for our Clan !!!!!

  4. #15784
    Quote Originally Posted by SirRobin View Post
    Forty three minutes of it can be found here.

    https://soundcloud.com/inhisgroove/s...r-mmo-ost-cues
    Awesome, thank you!

  5. #15785
    It would seem the optimal way to play is 2x a powerful DPS class + rested EXP. It diminished probably 90% of the 'grind' feeling for me, although, it was not erased completely. The remaining 10% had to do with certain quests and challenges (some of which require you to kill ~30 enemies within the timer just to get bronze). Regardless, it was actually an enjoyable rate of progress with that setup and I went from not even being able to play for an hour to losing track of time.

    I'm not sure that Wildstar's method of quest tracking is actually an improvement. Instead of outright showing you that you need to kill 20 more of an enemy it will only show you a percentage. I know some people consider that better psychologically, but I actually think it makes things worse in some cases in an "OMG, how many more of these things do we have to kill?!" sort of way.
    "If you have been touched by the demon, it's like being touched by the back hand of God. Makes you sacred in a way, doesn't it? Makes you unique, with a kind of glory. The glory of suffering, even." - Penny Dreadful

  6. #15786
    Stood in the Fire Sonridor's Avatar
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    Question: how much are stress testers allowed to say? From all I know even after the test all testers are still under NDA, right?

    I NEED PEOPLE NEED to express their experiences.

  7. #15787
    I am Murloc! SirRobin's Avatar
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    Quote Originally Posted by Sonridor View Post
    Question: how much are stress testers allowed to say? From all I know even after the test all testers are still under NDA, right?

    I NEED PEOPLE NEED to express their experiences.
    Yep, the NDA is still active except for those given specific permissions. Of course there are "places" that are more relaxed about such things.
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

  8. #15788
    I am Murloc! Sy's Avatar
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    Quote Originally Posted by Lane View Post
    I'm not sure that Wildstar's method of quest tracking is actually an improvement. Instead of outright showing you that you need to kill 20 more of an enemy it will only show you a percentage. I know some people consider that better psychologically, but I actually think it makes things worse in some cases in an "OMG, how many more of these things do we have to kill?!" sort of way.
    agreed.

    it works very well in gw2, because there are pretty much always several different ways to gain 'quest' progress. wildstar seems to try and copy that, but most quests really are simply "kill 20 of these" or "collect 10 of those", in which case not knowing the actual number is just annoying.
    sometimes there is, for example, a bigger enemy that gives more progress on kill than the normal, weaker ones, but that certainly seems to be the exception. and even then, just having two different enemy types to kill doesn't come close to the number and variety of objectives in gw2.


    also, hi guys, how's it going?^^

  9. #15789
    High Overlord
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    is there any date for open beta?

  10. #15790
    Quote Originally Posted by Lane View Post
    I'm not sure that Wildstar's method of quest tracking is actually an improvement. Instead of outright showing you that you need to kill 20 more of an enemy it will only show you a percentage. I know some people consider that better psychologically, but I actually think it makes things worse in some cases in an "OMG, how many more of these things do we have to kill?!" sort of way.
    But it opens up the possibility of killing stronger and weaker foes for the same quest. If you have to kill wolves but manage to kill the alpha wolf which counts 3x as much as a normal wolf, it would be weird to count numbers. Percentages are more in line with this idea.

  11. #15791
    Stood in the Fire Sonridor's Avatar
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    I love the quest tracking. If you kill a mob tagged by another player you get a percentage as well (and less than the player), which is fair and makes people help themselves.

    I NEED BETA. NOW. D:

  12. #15792
    Dreadlord
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    Quote Originally Posted by Wirzy View Post
    is there any date for open beta?
    Still nothing, though I'm sure a dozen people will post it here when one is announced.

  13. #15793
    Quote Originally Posted by Balte View Post
    Dat double jump.

    You will never be able to not double jump all the time.
    Everytime I play another game after some Wildstar, happened even in Minecraft, I double tap my Space key like an idiot..

  14. #15794
    I am Murloc! Sy's Avatar
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    Quote Originally Posted by Bluegirl91 View Post
    But it opens up the possibility of killing stronger and weaker foes for the same quest. If you have to kill wolves but manage to kill the alpha wolf which counts 3x as much as a normal wolf, it would be weird to count numbers. Percentages are more in line with this idea.
    from what (little) i've seen, that is only the case in a select few quests, though. i'd rather have a counter go from "8/15" to "11/15" in the occasional quest with a bigger kill, than every single quest in the game display progression as something like "73%".
    or at least it would be nice to know the percentage a normal enemy gives in the later case, to allow for at least a rough estimation of how long a quest will take, especially in quests that require a lot of objectives to be completed.

    Quote Originally Posted by Sonridor View Post
    I love the quest tracking. If you kill a mob tagged by another player you get a percentage as well (and less than the player), which is fair and makes people help themselves.
    good point, i hadn't considered that.

  15. #15795
    Quote Originally Posted by Sy View Post
    agreed.

    it works very well in gw2, because there are pretty much always several different ways to gain 'quest' progress. wildstar seems to try and copy that, but most quests really are simply "kill 20 of these" or "collect 10 of those", in which case not knowing the actual number is just annoying.
    sometimes there is, for example, a bigger enemy that gives more progress on kill than the normal, weaker ones, but that certainly seems to be the exception. and even then, just having two different enemy types to kill doesn't come close to the number and variety of objectives in gw2.


    also, hi guys, how's it going?^^
    Yeah, I see where your comeing from, but the problem comes in at your never killing just one mob at a time. The quests usually require, % because behind those %'s are a MUCH higher kill number compared to other MMO's. One MMO would have you kill say 8 mob's, where this one would have you kill 18. 18 seems like a very daunting number though for one simple quest, but in actuality, your killing mobs in packs of 2 or 3 at a time, so, in practice, it comes out to be roughly the same. So a % is much more welcoming in this case then a huge number.

  16. #15796
    Quote Originally Posted by Aoewy View Post
    Everytime I play another game after some Wildstar, happened even in Minecraft, I double tap my Space key like an idiot..
    Sprint is the one that gets me since both Wildstar and ESO have it. I'll be playing GW2 and the shift key, it does nothing!
    "If you have been touched by the demon, it's like being touched by the back hand of God. Makes you sacred in a way, doesn't it? Makes you unique, with a kind of glory. The glory of suffering, even." - Penny Dreadful

  17. #15797
    I am Murloc! Sy's Avatar
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    Quote Originally Posted by beanman12345 View Post
    Yeah, I see where your comeing from, but the problem comes in at your never killing just one mob at a time. The quests usually require, % because behind those %'s are a MUCH higher kill number compared to other MMO's. One MMO would have you kill say 8 mob's, where this one would have you kill 18. 18 seems like a very daunting number though for one simple quest, but in actuality, your killing mobs in packs of 2 or 3 at a time, so, in practice, it comes out to be roughly the same. So a % is much more welcoming in this case then a huge number.
    i understand that, but i would rather have a 0/18 that climbs quickly, than seeing my progress grow by only 6% after killing my first enemy. i suppose it's really a matter of preference, but the later seems more 'daunting' to me personally. at least in the former, i know from the start that it will take many kills :D

    then again, the real problem i've got with the quest objectives in wildstar is the fact that they seem to be almost entirely the boring, old "kill x, collect y". even the last wow expansions seem to have more interesting and varied quests objectives. and after playing gw2 (with its "dynamic events") and swtor (with its narrative focus) wildstar's questing seems like a huge step backwards to me.
    the percentage display itself is really just a minor nuisance.

  18. #15798
    Quote Originally Posted by Lane View Post
    Sprint is the one that gets me since both Wildstar and ESO have it. I'll be playing GW2 and the shift key, it does nothing!
    Oh yeah sprint, that too!

  19. #15799
    Quote Originally Posted by Lane View Post
    Sprint is the one that gets me since both Wildstar and ESO have it. I'll be playing GW2 and the shift key, it does nothing!
    Im the same but with the Double jump as Ive been playing at the weekend aswell as Titanfall, gets confusing when your trying to double jump in Swtor.

  20. #15800
    Quote Originally Posted by Sy View Post
    i understand that, but i would rather have a 0/18 that climbs quickly, than seeing my progress grow by only 6% after killing my first enemy. i suppose it's really a matter of preference, but the later seems more 'daunting' to me personally. at least in the former, i know from the start that it will take many kills :D

    then again, the real problem i've got with the quest objectives in wildstar is the fact that they seem to be almost entirely the boring, old "kill x, collect y". even the last wow expansions seem to have more interesting and varied quests objectives. and after playing gw2 (with its "dynamic events") and swtor (with its narrative focus) wildstar's questing seems like a huge step backwards to me.
    the percentage display itself is really just a minor nuisance.
    Yeah I agree with swtor, but gw2 is imo worse than other games, because in gw2, there is absolutely no narrative whatsoever in their kill x/collect y things. You just go to a place and grind and do it, no other reason then it's a dot on the map. It's got dynamic events which are great imo, Wildstar does too, but admittedly didn't seem like hardly any when I played, but again beta who knows in live. Another bad way to present it is in carnage quests like rift's got, go kill x mobs for no reason. It's just pure grinding, and not even hidden well. Wildstar is as guilty cause it has carnage quests too, but has less narrative then swtor, but more then gw2. Though I did like the challenges, it was again more grinding(or cool jumping puzzles) but at least the rewards were nice.

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