Lv40 (Firefall) Dragonfly, Mammoth, Nighthawk, Arsenal, Tigerclaw
Lv50 (FF14) Paladin, Warrior (Swtor) Agent, Warrior, Knight, Inquisitor, Trooper, Consular, Smuggler, Hunter
Lv60 (NWO) Rogue, Fighter, Wizard, Guardian, Cleric (Rift) Rogue
Lv80/85 (GW2) Thief (WoW) Rogue, Mage, Priest, Hunter, Warlock, Warrior, Death Knight, Paladin, Druid, Shaman
'garage' games are often romanticized but it is true that their creativity and their being more daring than other products produced with over hanging big budgets with plenty of strings. Where you used to only have 5 people working at it later it exploded and turned into something "nasty" so i can agree with the sentiment that games that come from large companies are often disappointments.
I do find that the best games come from a world of both, CD red projekt with their witcher games, the first game they took out didn't do all too well but they sticked with it and on return made enough money to produce a much better game that had a large funding but still had the creativity and appeal of the first.
There are also indi games that completely don't hit their mark and don't do well at all so it's not an universal truth that their development background makes it either a good or bad game, there's simply an easier time now for people to produce games again what is a good thing for the game industry at the end of the day.
Please don't tell me what I'm thinking since you're really off base. Great games and great game companies usually start in the garage equivalent these days...someone's dorm room or crappy apartment. They start out making games THEY want to play and cater to people like themselves. How do you think Blizzard began and how do you think Blizzard was up until WOW?
There is a bit of Soul Selling when you need to open up your game to every type of player whether you like it or not. That holds true whenever artists need to bend their art to appease the money people. I see it every day.
I'd also argue that it's wrong to think that every time a developer opens up their game to a wider audience that the game gets better. I'd say the opposite is true just as often. WOW may seem better than it was in Vanilla to someone who wants to just log on for some quick gameplay but the old school 5 night a week Vanilla Raider may think the game is horrible now. It's all perspective.
Last edited by mkultra55; 2014-03-26 at 08:00 PM.
Blizzard was rather large even before they started with WoW, they had two successful game types and 3 succesful IP's they had more than one building they owned long before WoW and even had different departments such as blizzard North, they could make WoW due to the funding WC, SC and Diablo made for them
The games they made before those big IP's can be seen as garage games but the rest was hardly a garage game anymore and that basically happend to them since orcs vs humans as their race game and that other game didn't do too bad but wasn't a hit and we all know the rest.
Bad choice of words on my part then so I apologize. I just think we're going to see changes in the creation and distribution of multiplayer games that echo what we've seen in other media. MMO's are arguably the most complex games and would logically be the very last type of entertainment to be able to work under a new paradigm.
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Now we have someone running the parent company who publicly saidThat's the difference."The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."
where could I get a beta key?
Consider the discussion Bard touches on a lot where he questions why MMOs even have leveling in the first place. I mean there's really no point. Sure some people (myself included) like it, but objectively what does it accomplish that can't be accomplished by transitioning that style of content into meaningful end game from the get go? Why even have levels? An MMO could easily forsake that limited development ideal and come out with an MMO that is all end game from day 1 you log in.
Unfortunately the idea of MMO evolution really doesn't apply to Wildstar even though it sounded like it would. It is firmly in the AAA safe zone in regards to features and ideology save the exclusionary and limited end game development it appears to have....which may change.
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I enjoy leveling as well but it really is a waste of dev time when you look at the big picture. I feel the same thing about gearing as a means of Power Progression but that's for a separate discussion.
In the end I'm OK with Wildstar though. It's going to be a fun ride for a few months at least.
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Last edited by mkultra55; 2014-03-26 at 08:42 PM.
This will seriously be the first MMO (or any game) that I have pre-ordered.
Options are nice. It's nice to be able to choose between solo and group content, and of course, the updates.
The problem with group content is the schoolyard exclusion phenomenon, which I see in even WoW Flex raids, which are supposed to be pretty casual. The in-game finder only demands an ilvl of 510 - fairly reasonable, since LFR drops 528s. But I've seen so many Trade Chat LFM's that want people to have heroic level gear (550+), it's not worth bothering trying to talk to people because you think they'll just dismiss you as some "LFR scrub", and not even let you try. Fortunately, I'm happy chasing after my 528 sets. I have enough 90s - some of whom are still stuck in ToT - to keep me busy with that.
But sometimes, yeah, I don't want to wait for queues, or have to deal with groups. Sometimes I like to derp around, and know that if I have to go to the bathroom, I can just hop on a flying mount, spacebar to safety, and go.
It should be interesting to play two different MMOs now, and see how it works out wrt to social/solo balance, having new stuff to do, etc.
Last edited by FunkyRaccoon; 2014-03-27 at 01:27 AM.
Missed dodge/sprint during raid today in WoW. Combat also felt slow after beta weekend >.< Can't wait for the next beta!
dotn forget doubble jump :P
Wildstar Black Ops - loved by strangers
A question regarding dodge, has it been improved? Last time I used it, you would dodge , but still get hit by abilities, it was basically a move to this area faster than running, but on the way, you still get hit.
GW2 did dodge far better, as when you dodged, you actually dodged stuff, it wasn't just a move here quicker button.
If this is how dodge is intended in the game, they should rename it, to leap or something.
Last edited by Tekkommo; 2014-03-27 at 03:25 PM.
That "damage immunity while dodging" is the most idiotic form of dodging ever. Dodging is moving fast from one point to another, it should not make you a superman who can take a nuclear blast in the face and not getting damaged.
Damage immunity for 1 sec every 10 secs or so would seriously fuck up raiding, too. Think about if you had this in WoW, how pointless would all raid mechanics become?
"For every complex problem there is an answer that is clear, simple, and wrong." - H. L. Mencken