In my opinion, Smite>HoTS>War III DOTA>DOTA 2>LoL>HoN
League of Legends
Heroes of the Storm
Heroes of Newerth
Warcraft III DOTA
In my opinion, Smite>HoTS>War III DOTA>DOTA 2>LoL>HoN
I will admit I did not play Smite so I can't talk about it, but DotA is Leagues above ( hue ) HOTS, LoL and HoN.
Only one of those that I have played and enjoyed was Smite, so I'll guess I'll go along with that.
OT: I lost interest in MOBAs for the most part but I have played them all and I'm going with Dota(2), I used to like LoL better but IMHO it just goes downhill with each season (since S2/3). Smite is pretty good aswell, I'd play it if it didn't put me off so much aesthetic wise.
It's as casual as mobas get, it relies on shooting spells like a machine gun. DotA's laning is all about tactics. Making sure your creeps don't push too far, denying, only using your spells to push the enemy out of lane or to go for the kill.
Gameplay wise: DOTA 2 would be my pick. I just don't know of many games that are as well designed.
However, I have had far more fun playing Heroes of the Storm and League of Legends than DOTA. And I love League E-sports quite a bit; very exciting.
My main issue with DOATA 2 are the controls. The game feels... floaty and has this swaying quality to it that makes me dizzy at times. It's weird.
However, War 3 Dota might be better than Hots IMO, because Dota 2's heroes are not memorable. They're so dull and simple. In both War 3 Dota and Hots, the heroes are individuals. For example, my favorite hero was Shadow Shaman. In Dota 2, it wasn't anymore. SS in War 3 Dota, is a Troll and he was so cool. In Dota 2, he's so retarded.
Now, before I played Smite and Hots, I loved Dota. The strats you mentioned made the game hardcore. Then, I figured out that, a game doesn't have to be slow to be hardcore. Vanilla WoW was hardcore, but it was slow. Sure, we could digest the adventure better than now, but all we had to do was grind. In Dota, there is only 1 map.
Dota has deny, everything costs with gold, it has buyback with cd so it's tactical, you gotta pull your creeps to the neutral creeps to give the other team less xp etc. Other mobas don't have this kind of hardcoreness. Although, as I said, Dota is a slow game. Hots has mounts, Smite and Hots have infinite base teleports.
After I played Smite and Hots for a while, I went back to Dota 2 to see how I think about it now. Then I saw the differences I mentioned. Slow gameplay doesn't mean hard gameplay. Averagely 45 mins matches, it gets boring after a while. it get We play games for fun. When I played Smite, I felt like the same when I was playing Unreal Tournament. Is UT a casual game? No way. How about Hots? Maybe.
Anyone who claims that HoTS is better than any other MOBA is clueless. It's like comparing LFR to Mythic. It might be more enjoyable, but it sure as hell aint better.
Siegecrafter Blackfuse (25-N) testing is complete! Today's Wisdom:
One man's Trash is another Man's Heroic Boss.
Dota 2, no question. No other game has such depth, and stays so fresh. Also by having everything free, they can shift the meta without fear of making people's purchases unviable, or messing up fair competition.
Thats not to say other games are bad, they are not. Just that I think that on pretty much every level Dota is better (subjective!) game in terms of design and way its delivered.
Also, the support for custom games is wonderful.
But whilst I think its pretty easy to make a case for Dota being the best design and gameplay. people will like different things, none are wrong. So its kind of pointless to choose! but as I have to in this thread I choose dota2 :P
- - - Updated - - -
HotS aims for a different market, and hits its target square on. (price of heroes notwithstanding, but hey, bliz will be bliz and will gouge as hard as they can, but that does not detract from the gameplay).
Last edited by Houyi; 2016-01-20 at 12:21 AM.
HotS is better than any other MOBA. For the sole reason of every other MOBA is a boring farm fest filled with assholes who call other people clueless for liking other things. But that's just my opinion so I guess you are free to tell me I'm wrong.
That said, Smite is really cool and I don't recall why I didn't keep playing it. Probably because the wife didn't like it or something.
Last edited by Bovinity Divinity; 2016-01-20 at 12:52 AM.
I think Awesomenauts is by far the best designed MOBA purely from a gameplay perspective. It's actually fun just to move and jump and use your abilities in that game, which is something most entries in the genre really struggle with. I've always felt like the majority of MOBAs suffer from being based far too strictly on the gameplay wrinkles (be they good or bad) of a mod for a 15 year old RTS, rather than taking the core concepts of that mod and adapting them into something tailored from the ground up to be its own unique, enjoyable, more evolved gaming experience.
Awesomenauts is fantastic because it does that, taking the basic idea of DotA and adapting it into a completely different beast that has immensely fun, tight, beautifully designed gameplay that challenges the player's skill in controlling their own character moreso than their meta knowledge and ability to coordinate complex tactics with team mates. It's immensely satisfying to me that the huge amount of depth to be found in the game comes from things like knowing when to time a double jump, managing a character's speed and momentum, and being able to juke out or land a key ability mid-air as two characters soar past one another from jump pads, rather than the more tactical meta gameplay of LoL or DotA. Most MOBAs are really good at being updated, expanded, or streamlined DotA clones, but ultimately they're still anchored to the same archetype and have a difficult time escaping it. Awesomenauts feels like an actual branching out of the genre in a way that sweeps out a ton of the clutter and nails all of its divergences in design perfectly.
I'd also give Smite points for doing something a little different too, even if it's still nowhere near as tight as Awesomenauts gameplay-wise.