Looking forward to reenacting the taunting scene.
Looking forward to reenacting the taunting scene.
Looks like its about Arenas today.
Figured they would save the big reveals for the conventions...WHAT IS WILDSTAR: ARENAS
By Jen "Bardic" Gordy - April 03, 2013
A couple of weeks ago, we kicked off a new series to talk to you about what makes WildStar so awesomely WildStar. We talked for a bit about a PvE Elder Game, Raids. If you missed it, you can find it here! This time, we will be focusing on Arenas, one of WildStar’s PvP Elder Games.
Our beta players will be experiencing our first Arena map once beta opens – we are intent on getting feedback early to refine our PvP systems for WildStar!
The PvP developer approach to PvP content is very similar to how WildStar PvE developers approach PvE content. We want to provide play opportunities for many types of players, which includes offering different PvP Elder Game options.
The Arena Elder Game aims itself at players who thrive on challenging skill play, a competitive environment, and small team tactical play. This Elder Game type also lends itself well to (future!) development of tournaments/e-sport systems, which deepens attachment to the challenge and progression of the Arena system.
Arena Gameplay in WildStar
WildStar will have 2v2, 3v3, and 5v5 Arena match sizes. Arena teams will be formal teams (a team is created in order to play in matches that earn your team rating points). Players can belong to one team for each match size.
One of the biggest differences you’ll see in WildStar Arena gameplay is that our Arena match is not a single elimination match. Each team shares a set amount of respawns (based on the match size). To win an Arena match, your team must get the opposing team to use all of their respawns and then defeat any remaining living opponents.
Beyond the Game
Much of the competitive nature for PvP Elder Games is enhanced through features which elevate player status or notoriety. Web support (such as PvP leaderboards, profile pages, and reports), spectator modes, and support for streaming tools are items which we are either looking to tackle for launch or are putting on a wish list for future development.
You’ve found the seedy underworld of Nexus in the dingy engine room of a Marauder ship. The floor and walls are littered with bottles, beer cans, and broken weapons. Metal pillars sprout from the center of the Arena floor, venting steam. You can see spectators behind the grating. They are eyeing you as they make their wagers. Cameras rove around the room, waiting to record the action.
Ready to play? Sign up for beta and come join my Arena team!
When is the next convention?
Last edited by SirRobin; 2013-04-03 at 06:01 PM.
Seems like the arena system will be mostly like WoW's. It's a good thing, I'd say, WoW really got it right. I'm not convinced about respawn system, when I think about the times of unkillable-forever full mana healers from end-TBC or the split second 100-0% kills from early WotLK. Just gotta pray they actually will have a clue about balancing PvP.
Jeez. For a AA title they sure are cramming a lot of content into this game. Glorified player housing, battlegrounds, dungeons, raids, warplots, questing, dynamic events and now arenas. It kinda sounds too good to be true. lol
Last edited by Loaf Lord; 2013-04-03 at 06:27 PM.
Now there will need to be planning and commuication about when the best time to burst a player down, kill the next, etc is. If the respawns are instant, it might mean luring the other team away from their spawn point and closer to yours. Possibly knockbacks/deathgrips become more attractive than simple fears or stuns. Timing is even more 'everything' with this system.
If there is a way to kill players strategically so they can never regroup, then it might be too easy and feel like cheesing, but it definitely adds more depth to keeping teams apart and choosing when to kill/ignore players. It also gives a much more marathon approach instead of 1 minute long zerg fests.
I'm more concerned that matches are going to take fooooorrrrever, but they are probably going to look at the e-sport scene if they pull this off successfully. Speaking of this, and Robin's question about conventions, this company seems to be trending a lot towards Blizzard's style of marketing. Possibly they plan on having their own conventions in the future. They are doing these arkship events now, it wouldn't be a stretch.
So this is the first time I've actually seen the UI and...holy mother of god I hope we can change it. It's absolutely horrid. Please, let me downscale and remove most of the elements, because I don't want it taking up half my damn screen. Do not like.
To each their own, other than the size I like it. They are providing full addon support like WoW and Rift from what I heard and I think they will have their own customizable UI as well.
What do you guys think of the Circles thing? Sounds promising to me, but I also can see how they could be a potential issue for larger guilds.
I don't mind the UI. Then again, I'm really apathetic towards UIs in general. As long as they don't do something stupidly outlandish, I'll be content.
Didn't they say the ui wil be completely moddable? I seem to remember them mentioning this in some of the recent PAX screenings/interviews. They even went as far to say they want modders to be among the 1st of the beta invitees.
UI is fully modable. They have a toolset called Apollo which will be released during the beta so modders can aquaint themselves with the tools before launch I actually like the ui, though must agree it's blown up massively on that screeny.