Did anyone else find some of the challenges almost impossible to get above bronze, especially the kill quests? Like to get silver you had to kill 18 mobs or whatever, and there were like..seven mobs TOTAL that 20+ people were trying to hit.
You're a towel.
It gets easy in the later zones, but in the starter zones it is one huge clusterfuck. Grouping up helps with the kill quests, but if you have to collect things before the time limit runs out you can forget it. This is a problem every MMO has at launch though, the only thing Wildstar does differently is the time limit.
You can repeat them if you don't get gold and with that said i guess you're supposed to kill more "strong" mobs to get to gold since they raise your completion % by much more than normal or weak ones, btw don't try "very strong" flagged mobs unless you're very skilled/geared and know what you're doing
On a side note getting gold doesn't change loot you get, it only increases the chances to get the item you want at spin, (2x chances at bronze, 4x at silver, 10x gold) nevertheless i always get crap salvaging bag even with gold...
Last edited by D3athsting; 2014-04-28 at 01:44 PM.
You think you do, but you don't ©
Rogues are fine ©
We're pretty happy with rogues ©
Haste will fix it ©
Glad to see someone else say this too. I got several challenge quests yesterday with items I was supposed to use on something on the ground. What that something was I have no idea, I never did figure it out... and it wasn't because the area was loaded with people and I needed to wait for respawn. I'm loving the game for the most part thus far, but they really need to make things clear.
Also not a huge fan of that horrible font they use. I read they are changing it, but I really hope this is before launch. I want to actually read quest text for a change, but that font literally gives me a headache :/
I've played both factions, several classes, and did not have problems with quests being all over the map. I followed the natural progression of questing without much problems. And I never got to a point where the zone or the quests were too high level for me. There are, however, a lot of quests in the first couple zones, to the point where it can get overwhelming. I've heard that at higher levels(20+) quests slim down some. I think there are so many quests in the lowbie zones because they really want you to really learn your class before you move on to higher zones/levels.
What doesn't kill you, only makes you stranger
leveling is the easiest i had in any mmo, doing adventures give me 30-50% exp every run which take 10min
"The speed of light is faster than the speed of sound.
That's why so many people look smart until they start talking."
FC-0404-6893-4293 Fire safari Larvesta/Growlithe/Braixen IGN: X Archimand, Y Shina.
At higher levels, they do (surprised it hasn't occurred by 25 though). Basically what happens is bronze gives you access to one tier of items, silver gives you an additional tier (on top of bronze) and usually has random affix green gear and gold gives you a random affix blue piece or a rare item. Unless they patched all of that away and offer everything now to everybody, but offer a different multiplier. Every challenge I've received in the last 2 weekends I have closed.
I would have preferred settler if it was personal that didn't have a time limit rather than a group thing that only lasted a couple of minutes, would have made it feel more worth while to complete, as well as being able to 'tame' the planet as you progress...
Is there an mmochamp guild? If not I'll probably make one for US.
It's brought up a lot. Different timezones and playstyle make it unlikely for there to be a guild. It would be better to make a circle.
And by that he meant literally making a circle. Take a paper and a writing utensil and create unity taken form in front of your eyes. Meditate on the wonder of life's cyclical nature and find true harmony. Once you have reached enlightenment, suddenly this website will cease to exist and you can move on to a higher plane.
BAD WOLF
I have a question about landmarks displayed on primary stat bars, what do they mean exactly? Do they mean that if i reach say 250 finesse i have a bonus to my crit added to the one given by the stat (like a set bonus) or are merely numeric indicators to say that 250 moxie = 1.5% crit?
You think you do, but you don't ©
Rogues are fine ©
We're pretty happy with rogues ©
Haste will fix it ©
So this is done to discourage players from stacking only one primary stat?
You think you do, but you don't ©
Rogues are fine ©
We're pretty happy with rogues ©
Haste will fix it ©
Time is a flat circle.
Well I'm rolling a tank, gf a healer, four of my friends are making guys as well. So I'll be making a guild anyways with the intention of raiding at endgame. But it will also be a social guild. So when it's closer to release I'll let you guys know in case any of you out there don't have any friends willing to commit to this game you'll be more than welcome. At the very least you'll have competent people to run dungeons with. As of right now we're still debating what faction we're going though.