1. #2421
    Deleted
    Quote Originally Posted by squeeze View Post
    WoW: 88+ zones. Old world alone (both continents) is approx. 100 square miles (260 square km) from previous calculations I have seen.
    so wildstar is way bigger than vanilla wow.. so its pretty damn big. im fine with that.

  2. #2422
    Quote Originally Posted by Insanoflex View Post
    so wildstar is way bigger than vanilla wow.. so its pretty damn big. im fine with that.
    Most of WoW's world was pretty empty, though. Not only there were no players around, but there were a LOT of places where nothing ever happened. World's size doesn't really mean anything if there's nothing to do in it. The size may actually be a bad thing.

  3. #2423
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Airlick View Post
    Most of WoW's world was pretty empty
    Nope, but that isn't really what needs to be discussed here. Additionally, most developers will probably take a similar approach of creating a landmass larger than required initially in order to have room for content deployment at a later date. It just makes more logistical sense to program/design a larger space where you can plop in events, structures, etc at a later date.

    Sure it's tacky if handled improperly, but you have to make some sacrifices. I'm not too concerned with this particular dev group as they seem to have thought of all of these problems beforehand and are never afraid to talk about them.
    BAD WOLF

  4. #2424
    Quote Originally Posted by Airlick View Post
    Most of WoW's world was pretty empty, though. Not only there were no players around, but there were a LOT of places where nothing ever happened. World's size doesn't really mean anything if there's nothing to do in it. The size may actually be a bad thing.
    Size isnt a bad thing if travelling after a point isnt retarded.

    As example, in Vanilla walking from Orgrimmar to Tanaris, one of the worst flight paths in any MMO took like literally over 1 hour by walking or the 60% mount was like 40mins since most people didnt have the gold for the mount it required a lot of time since they had to fight agrooing mobs also that dazed.

    When you reached there after 1 hour you got the flight path..Yay..18 minute flight path! It was either 8 or 18, but i think it was 18mins since going to Silithus for AQ40 required something like 22mins, so 18mins sounds about right.

    If Wildstar developers arent stupid and really dont wanna do the same mistakes then the travelling on such a huge world wont be a pain in the ass and it would be instant or very very fast.

    Big areas are GOOD, they can easily counter completely empty areas by adding profession nodes at every area..I always found it stupid how in MMO higher level areas have other ores, its a god damn STONE/METAL it should be EVERYWHERE.
    Last edited by potis; 2013-04-24 at 12:54 PM.

  5. #2425
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    i dont think travel should be instant.. have a few teleporters for main hubs is enough. There is a path (explorer i think) you can pick for shortcuts and faster travel if you really want it.

  6. #2426
    Immortal SirRobin's Avatar
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    There is hardly only one way to come up with what the "real world" size equivalent of a game space would be. So I take any such talk with lots and lots of salt, so to speak.
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

  7. #2427
    Quote Originally Posted by Insanoflex View Post
    i dont think travel should be instant.. have a few teleporters for main hubs is enough. There is a path (explorer i think) you can pick for shortcuts and faster travel if you really want it.
    Wouldn't having shortcuts to take and faster travel (ie more direct travel) between places undermine the whole concept of an explorer?

  8. #2428
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Arlee View Post
    Wouldn't having shortcuts to take and faster travel (ie more direct travel) between places undermine the whole concept of an explorer?
    Not really. Explorers are specifically people who want to take extra time finding secrets and areas that people zooming by on their flying mounts or whatnot will never know exist. It's not that different than real world concepts. If people don't want to go hiking into the woods to find the magical cave of waterfall awesome, they are free to take a preset path straight to the top as quick as possible.

    It's different experiences. Plus just because you like exploring doesn't mean you don't want convenience.

    The only thing I'm not sure of is how flying mounts will tie into the jumping puzzles that explorers have. That's the part that has me a little skeptical of being an explorer and makes me think I will try a scientist first for the lore and xcrazy experiments.
    BAD WOLF

  9. #2429
    Quote Originally Posted by Mirve View Post
    I dunnot understand why level downscalling could possibly have more disadvantages than advantages. While i understand the argument of feeling more powerful i feel its far worse in this example: Chicken in a level 1-10 - gets one shotted. Chicken in a level 90-100 - Can put up a fight, and actually kill me if im bad, pull too many whatever.
    Think on how retarded that sounds. Mobs usually even have the same skins so its not like they are more powerful. Are they? . Downscaling actually helps in the immersion imo. Also whoever said when downscalled you cant solo stuff in GW2: i'm pretty sure i can solo almost everything in GW2 , even with downscaling on, including group events, and champions (if they are melee). Thats not a excuse imo for downscaling being bad. Neither is being "Less efficient" to go to low level areas to get items or xp. Its better to get something while you experience the full scale and variety of 20 (random number) zones than to be pidgeonholed into 3 or 4 areas because its higher level, getting NO rewards whatsoever if you dare step out of them.
    It's quite humorous how this is actually a great argument for not having levels as opposed to why downscaling is a great idea. Why is there even a level 90-100 chicken AND a level 1-10 chicken? How does that make sense? And since it doesn't make sense, why does it make any more sense to be downleveled to the 1-10 chicken? Either you want to feel more powerful by gaining levels or you don't. If it's the latter, eliminate leveling as a whole and turn it more into what TSW has done with Ability Points. If it's the former, stop championing forced downscaling because forced downscaling, in my opinion, is stupid.

  10. #2430
    Quote Originally Posted by Kittyvicious View Post
    Not really. Explorers are specifically people who want to take extra time finding secrets and areas that people zooming by on their flying mounts or whatnot will never know exist. It's not that different than real world concepts. If people don't want to go hiking into the woods to find the magical cave of waterfall awesome, they are free to take a preset path straight to the top as quick as possible.

    It's different experiences. Plus just because you like exploring doesn't mean you don't want convenience.

    The only thing I'm not sure of is how flying mounts will tie into the jumping puzzles that explorers have. That's the part that has me a little skeptical of being an explorer and makes me think I will try a scientist first for the lore and xcrazy experiments.
    That's true. I guess if you have to unlock the shortcuts by finding them in the first place then that would still workout.

    I don't really get the issues some people have with flying mounts. Like the whole "world feels smaller" thing doesn't makes sense to me. As far as the jumping puzzle thing and flying mounts go, I feel like it's such a possible issue that they will have come up with a way to deal with it... unless it's so obvious they don't think about it ><

  11. #2431
    Quote Originally Posted by notorious98 View Post
    It's quite humorous how this is actually a great argument for not having levels as opposed to why downscaling is a great idea. Why is there even a level 90-100 chicken AND a level 1-10 chicken? How does that make sense? And since it doesn't make sense, why does it make any more sense to be downleveled to the 1-10 chicken? Either you want to feel more powerful by gaining levels or you don't. If it's the latter, eliminate leveling as a whole and turn it more into what TSW has done with Ability Points. If it's the former, stop championing forced downscaling because forced downscaling, in my opinion, is stupid.
    And then you run into the expansion problem with levels.

    If I can solo a level 60 fire elemental god... but get killed by a level 90 cow... is that cow stronger than a god?
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  12. #2432
    Quote Originally Posted by hk-51 View Post
    And then you run into the expansion problem with levels.

    If I can solo a level 60 fire elemental god... but get killed by a level 90 cow... is that cow stronger than a god?
    Obviously the cow is a god cow... but since that cow is from a place where everyone is a god the cow isn't called a god because that is just normal there. The God that you previously killed only was viewed as a god because everyone there didn't know that the cow existed.

  13. #2433
    Quote Originally Posted by Arlee View Post
    That's true. I guess if you have to unlock the shortcuts by finding them in the first place then that would still workout.

    I don't really get the issues some people have with flying mounts. Like the whole "world feels smaller" thing doesn't makes sense to me. As far as the jumping puzzle thing and flying mounts go, I feel like it's such a possible issue that they will have come up with a way to deal with it... unless it's so obvious they don't think about it ><
    Eh...
    The thing is, I really enjoyed running around on a ground mount through amazing terrain. It make take some more time, but in general it seems to be worth it. When I got my flying mount I would point myself toward tempest keep or something and just hit auto walk and come back in a few minutes or something. It really killed the "worldyness" of the game because all I did was bounce between the current raid, daily hubs, and shatar. Compared to vanilla, which just had FPs, I had to do a lot less walking around the world. I missed it. Players will always take the fastest route, sometimes it's best to force us into the slower route.
    Then there was the world pvp issue. If a druid started to lose, he could just insta roots me and run for 8 seconds and then insta flight form. It should have had a 10 second cast time.
    Last edited by Bardarian; 2013-04-24 at 02:58 PM.
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  14. #2434
    Quote Originally Posted by Arlee View Post
    Obviously the cow is a god cow... but since that cow is from a place where everyone is a god the cow isn't called a god because that is just normal there. The God that you previously killed only was viewed as a god because everyone there didn't know that the cow existed.
    Here arlee chase the munchkin cat. Logic doesn't work here!

    http://en.wikipedia.org/wiki/Munchkin_(cat)

  15. #2435
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Arlee View Post
    As far as the jumping puzzle thing and flying mounts go, I feel like it's such a possible issue that they will have come up with a way to deal with it... unless it's so obvious they don't think about it ><
    Well it's easy to just disable flying mounts at a jumping puzzle location, which explorers would be used to, but it would be arbitrary and ridiculous for immersion purposes. Likewise having all explorer jump puzzles be phased areas would be a little silly, but what would at least keep people from trolling you on their flying mounts while you have to jump up to the top of something.

    Small scale phasing by path would be the most logistically perfect solution.
    Quote Originally Posted by Arlee View Post
    Obviously the cow is a god cow... but since that cow is from a place where everyone is a god the cow isn't called a god because that is just normal there. The God that you previously killed only was viewed as a god because everyone there didn't know that the cow existed.
    Cowception.
    BAD WOLF

  16. #2436
    Quote Originally Posted by Arlee View Post
    Obviously the cow is a god cow... but since that cow is from a place where everyone is a god the cow isn't called a god because that is just normal there. The God that you previously killed only was viewed as a god because everyone there didn't know that the cow existed.


    What level 60 would have been like had we known about that cow.
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  17. #2437
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    Quote Originally Posted by hk-51 View Post
    And then you run into the expansion problem with levels.

    If I can solo a level 60 fire elemental god... but get killed by a level 90 cow... is that cow stronger than a god?
    or just dont take games that seriously.

  18. #2438
    Quote Originally Posted by Insanoflex View Post
    or just dont take games that seriously.
    This is the internet. Everything must be taken seriously (and usually paired with funny pictures of cats that support ones argument)

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  19. #2439
    Should of been a munchkin cat Hk....

  20. #2440
    Deleted
    only if you want to be infracted.. as ive learnt the hard way once or twice :P

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