Nope, but that isn't really what needs to be discussed here. Additionally, most developers will probably take a similar approach of creating a landmass larger than required initially in order to have room for content deployment at a later date. It just makes more logistical sense to program/design a larger space where you can plop in events, structures, etc at a later date.
Sure it's tacky if handled improperly, but you have to make some sacrifices. I'm not too concerned with this particular dev group as they seem to have thought of all of these problems beforehand and are never afraid to talk about them.
BAD WOLF
Size isnt a bad thing if travelling after a point isnt retarded.
As example, in Vanilla walking from Orgrimmar to Tanaris, one of the worst flight paths in any MMO took like literally over 1 hour by walking or the 60% mount was like 40mins since most people didnt have the gold for the mount it required a lot of time since they had to fight agrooing mobs also that dazed.
When you reached there after 1 hour you got the flight path..Yay..18 minute flight path! It was either 8 or 18, but i think it was 18mins since going to Silithus for AQ40 required something like 22mins, so 18mins sounds about right.
If Wildstar developers arent stupid and really dont wanna do the same mistakes then the travelling on such a huge world wont be a pain in the ass and it would be instant or very very fast.
Big areas are GOOD, they can easily counter completely empty areas by adding profession nodes at every area..I always found it stupid how in MMO higher level areas have other ores, its a god damn STONE/METAL it should be EVERYWHERE.
Last edited by potis; 2013-04-24 at 12:54 PM.
i dont think travel should be instant.. have a few teleporters for main hubs is enough. There is a path (explorer i think) you can pick for shortcuts and faster travel if you really want it.
There is hardly only one way to come up with what the "real world" size equivalent of a game space would be. So I take any such talk with lots and lots of salt, so to speak.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
Not really. Explorers are specifically people who want to take extra time finding secrets and areas that people zooming by on their flying mounts or whatnot will never know exist. It's not that different than real world concepts. If people don't want to go hiking into the woods to find the magical cave of waterfall awesome, they are free to take a preset path straight to the top as quick as possible.
It's different experiences. Plus just because you like exploring doesn't mean you don't want convenience.
The only thing I'm not sure of is how flying mounts will tie into the jumping puzzles that explorers have. That's the part that has me a little skeptical of being an explorer and makes me think I will try a scientist first for the lore and xcrazy experiments.
BAD WOLF
It's quite humorous how this is actually a great argument for not having levels as opposed to why downscaling is a great idea. Why is there even a level 90-100 chicken AND a level 1-10 chicken? How does that make sense? And since it doesn't make sense, why does it make any more sense to be downleveled to the 1-10 chicken? Either you want to feel more powerful by gaining levels or you don't. If it's the latter, eliminate leveling as a whole and turn it more into what TSW has done with Ability Points. If it's the former, stop championing forced downscaling because forced downscaling, in my opinion, is stupid.
That's true. I guess if you have to unlock the shortcuts by finding them in the first place then that would still workout.
I don't really get the issues some people have with flying mounts. Like the whole "world feels smaller" thing doesn't makes sense to me. As far as the jumping puzzle thing and flying mounts go, I feel like it's such a possible issue that they will have come up with a way to deal with it... unless it's so obvious they don't think about it ><
Eh...
The thing is, I really enjoyed running around on a ground mount through amazing terrain. It make take some more time, but in general it seems to be worth it. When I got my flying mount I would point myself toward tempest keep or something and just hit auto walk and come back in a few minutes or something. It really killed the "worldyness" of the game because all I did was bounce between the current raid, daily hubs, and shatar. Compared to vanilla, which just had FPs, I had to do a lot less walking around the world. I missed it. Players will always take the fastest route, sometimes it's best to force us into the slower route.
Then there was the world pvp issue. If a druid started to lose, he could just insta roots me and run for 8 seconds and then insta flight form. It should have had a 10 second cast time.
Last edited by Bardarian; 2013-04-24 at 02:58 PM.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Here arlee chase the munchkin cat. Logic doesn't work here!
http://en.wikipedia.org/wiki/Munchkin_(cat)
Well it's easy to just disable flying mounts at a jumping puzzle location, which explorers would be used to, but it would be arbitrary and ridiculous for immersion purposes. Likewise having all explorer jump puzzles be phased areas would be a little silly, but what would at least keep people from trolling you on their flying mounts while you have to jump up to the top of something.
Small scale phasing by path would be the most logistically perfect solution.
Cowception.
BAD WOLF
only if you want to be infracted.. as ive learnt the hard way once or twice :P