I think the part that pisses me off is how this game and Blizzard literally kept promoting that stupid fucking casuals/bads vs hardcore/elitist mindset. That is what pissed me off the most.
I think the part that pisses me off is how this game and Blizzard literally kept promoting that stupid fucking casuals/bads vs hardcore/elitist mindset. That is what pissed me off the most.
In a couple of their blogs during Wrath and Cataclysm, they stated the whole casual and hardcore mindsets and the differences between the two. However, in most cases, they confused the two and segregated them into bads and good players.
You can correct me on that one. Its been 4-5 years when they came out.
A crossfitter, a vegan, an atheist, and a vanilla WoW player all walked into a bar. I know because they all told me within 3 minutes.
World of Warcraft: Dying on MMO Champion since 2004
Pre-Alpha WoW tester since 2002.
Considering garrisons were announced in their features well before WildStar got too specific about housing, and considering the general trend towards housing over the past few years in MMO's, this is reaching about as far as one can.
Not only is this not limited to WildStar (GW2, ESO, TSW etc.), but Blizzard has a history of ability pruning every single expansion. You're flat out incorrect here.
Well, I guess we'd better cite every other MMO without flying as well. And I guess we'd better cite Blizzard talking about wanting to remove flying, at least temporarily, from expansion starts on multiple occasions before WildStar. Also, flying may well make it into WoD later.
So again, flat out wrong.
Did I miss where Blizzard did this? I mean, they did challenge mode dungeons in MoP, years before WildStar, and I haven't seen any kind of "return" to challenging small group content announced for WildStar.
So unless you can provide some examples in WoD, you're still flat out wrong.
-Then I guess we'd better look at GW2 and their story/side-quest-esque delivery system. And Rift and their shift towards hubs only giving story quests and all other quests being found in the world. And ESO moving away from hubs.
So again, you're reaching just about as far as you can and attributing something to WildStar that can easily also be attributed to many games launched well before WildStar.
I guess? Except that you need to buy various AMPS last I checked. This is also very, very much in-line with Blizzards continued "streamlining" of the systems for progression within the game. Automatic granting of abilities, change to talent system that granted spec specific abilities, pruning of talent tree in genera etc.
Yet again, reaching as far as one can to find something.
Well shit, I guess we'd better label every other game that has secondary stats in the MMO world. It's a long list and I'm lazy.
Rose Online says sup, SWG says sup, and there are a few others that have done it as well.
Not sure what models have outlines in WoW, but then again I haven't looked recently. Also, every single superhero MMO does this, as well as a few other odds. So again, not WildStar specific.
I have no clue what you're even trying to say here.
All in all, you've created a list of things that have about as much to do with WildStar as they have to do with a half dozen other games or more that have been out for longer than WildStar, and in many cases even before WildStar was announced or had any meaningful information about it. You're reaching insanely hard to try to make any kind of argument, and it's flat out ridiculous and extremely easily refuted. I'd suggest rather than trying to come up with some bullshit to "defend" your game and ending up with a terrible list, you simply enjoy it or try to come up with something substantive.
See above : 3
Then would you care to name a few of these very successful MMO's with highly exclusive end-game models?
I mean, there are some around and all, but I'm struggling to think of a single one that's seen any kind of widespread success with a highly exclusive endgame model. Last one released I can think of was Rift, and even that wasn't super duper exclusive, and that's done well over the years, especially given it being a brand new IP from a brand new studio with a smallish budget compared to most other MMO's, but it's hardly been a widespread success.
If you could at least throw out a few names then we could have a discussion. You continually insisting that something exists without providing any evidence does absolutely nothing for a productive discussion.
Or some of us don't even like Blizzard now? I mean, I have pretty much no respect for the company today and how it handles many of its games.
So you can stop with the, "Oh, you're just a blind hater so I won't have a discussion with you!" nonsense, it's old and tired. If you want to have a discussion, have one. If you don't, then don't bother responding.
Last edited by Edge-; 2014-08-10 at 06:10 PM.
You know hardcore/exclusive MMO design is dying when the guy sticking up for it won't even name any games.
Anarch Logic™
A crossfitter, a vegan, an atheist, and a vanilla WoW player all walked into a bar. I know because they all told me within 3 minutes.
World of Warcraft: Dying on MMO Champion since 2004
Pre-Alpha WoW tester since 2002.
Anarch, it's great that you have no respect for people who disagree with you. As for comparing WoW and Wildstar, Blizzard has always taken ideas from other mmos and added them up. WoW has the one thing that no other game will ever have: A very long and complex back story with multiple previous games and even books. In my opinion that is the key to success even if their engine is ancient! WoW will never be like Wildstar!
By the way, can someone go over to General Discussion and tell the people there about all these hardcore exclusionist MMO games that are wildly successful? Because the shrieking bawling hardcore tears over there have had a real "Death of a subculture too small to be commerically viable" sort of stink on them for the last few years.
Maybe they'd calm down if they knew they had all of Anarch's mystery games to play.