Why am I not one of "lots of people" >=(
Why am I not one of "lots of people" >=(
Testing: Will probably be toooooo big.
My signup confirmation email from 19/08/2011 says I'd be informed 'soon' if I was chosen, I think 603 days is a good representation of soon so I excitedly await an email today .
Shoot, I signed up for beta the other day under the assumption that sign-ups were a few months old at the most. Now I'm in an odd position where as much as I want beta access, I'll feel like a massive jerkoff if I get an invite before some of ya'll who signed up back in 2011 XD
It is somehow funny that NCSoft finally realized that sickening anime style won't get them far, so they decided to try a Disney-style.
But still, the system requirements are rather exorbitant for a MMORPG with no focus on visual realism. 4 GB RAM? Seriously?
Lv30 (Warframe) - Volt - Grakata - Lex Prime - Dragon Nikana -
Lv40 (Firefall) - Dragonfly - Biotech - Mammoth - Arsenal - Nighthawk - Raptor - Recon - Tigerclaw - Electron -
Lv60 (Neverwinter) - Rogue - Fighter - Wizard - Guardian - Cleric -
NCSoft isn't creating any of these games, they just publish them. So...they aren't 'trying' anything. Additionally, aesthetic doesn't determine system requirements. Polygons, layering, textures, and a million other things determine those. It's not surprise that a sci fi MMO that is going to have a very rich and defined world has higher requirements than someone with no knowledge of the process would expect.
Don't know why I'm even feeding you though, probably out of boredom on a Fridyay.
Can this game survive if it has a subscription fee? What do you guys think?
And why don't any of these mmo's that start with a sub fee make it less than $15? Why not like $10 a month?
The design of this game is interesting. Based on developer interviews, they seem to be trying to recapture the old school WoW audience.
As a result, they're going with the tried and *failed* 40 man raids. 40 man raids don't work. They're a logistical nightmare. The fact you need 40 good raiders will increase guild poaching and make it a lot harder on semi-hardcore guilds. Of course, this isn't new, we all know this. We've all seen these problems, because 40 man raids were tried and failed in WoW for 3 years. Which makes this mistake all the more stupid.
Anyone know if their 20 mans are meant to be equal to 40 mans (like how 10 man and 25 man are meant to be equal in WoW)?
There's 1 thing they got right: no objective based world PvP. Objective based world PvP has utterly failed everywhere it has been tried. A massive and skill-less zergfest. Often rewards are given out for winning this massive and skill-less zergfest, where the winner is nearly always determined by faction imbalance. The rewards are to encourage people to participate in this massive and skill-less zergfest, despite the fact that participants deserve nothing. Wintergrasp and Tol Barad were disasters. The best world PvP has always been world PvP that is spontaneously caused by putting opposing factions within close proximity: SSvTM, STV, Isle of Quel'Danas, Molten Front, etc.
---------- Post added 2013-04-12 at 05:30 PM ----------
Last edited by paralleluniverse; 2013-04-12 at 05:34 PM.
Being someone who did a lot of 40 man raids I can't really agree with you that they "failed". They were a ton of fun. Yes they took a lot of organization to pull off (being a guild leader and raid leader I am quite aware of how much of a pita it could be) but they felt really epic and we still had a ton of fun doing them. There is noting inherently bad about 40 man raids as long as there are people willing to organize them. Heck some people aren't even willing to organize 10 man raids. These things just depend on the players to a large extent.
40 man raids destroyed guilds. There's a good reason they were cut.
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