Blah I had a real response typed out and this stupid site failed to post it so here is the short to the point response.
Originally Posted by Floross
It think Inquisition is important enough that if you only use an icon/bar to represent having the buff you grow use to it being there. Since I find it to be so important I decided to make it just the opposite. When I have it no buff is showing, When it's gone I see the Inquisition icon which reminds me that it has fallen off.
Inquisition not active.
affectingCombat = UnitAffectingCombat("player");
if affectingCombat then
local _, _, _, _, _, dur, exp = UnitBuff("player", "Inquisition", nil, "PLAYER")
if exp then
if (exp - GetTime()) <= 10 then
return true, "Interface\\Icons\\spell_paladin_inquisition", (exp - dur), dur, 1, nil, nil, 0.5
return true, "Interface\\Icons\\spell_paladin_inquisition"