Originally Posted by
LordBalkoth
I wonder what happened to the memory of some posters who are satisfied with cata.
1. Cata was rushed. Remember patch 4.01? No, it was not Cata but it set the stage for Cata. 4.01 was essentially a alpha/beta test unleashed on Blizzard's customers. Remember proto drakes not flapping, dying and resurrecting with 1 health at the spirit healer, being transported to random locations, sound not matching to action, weird sounds, lockups, many game breaking bugs etc. 4.01 was a massive bug infested junk. I am honestly surprised 900k did not quit right then and there. 4.03 did fix those bugs but they should have never rushed it out of ptr onto main playing population prematurely which they did. You know Dec 7 launch date for Cata had everything to do with Christmas shopping. The lure and anticipation of Cata is what kept people I guess.
2. I won't hold overcrowing at launch against Blizzard that is to be expected. However, Cataclysm started off on the wrong foot. Remember needing to get to the dungeon to be able to queue for it in dungeon finder? Bad idea, subsequently rolled back. Remember archeology sites in Vashjir? Bad idea, rolled back. Remember inscription requiring limited quantitty reagents sold only at one vendor with a respawn time of several hours? Bad idea, rolled back.(I think leatherworking may have had a similar problem). Cataclysm presented individuals with an annoying attitude. It started treating players like newbs regardless of their experience. The idea of "harder dungeons" was a miserable failure for the simple reason that dungeons have no business being quasi raids when you are dealing with pugs. Take beauty from Blackrock caverns on heroic. Originally it had 3 dogs that had to be cced. If your random group did not have the proper amount of CCs guess what? SOL. That is bad design. Similar argument holds for shadowfang keep first boss which used to have 2 heals that had to be interrupted. Not enough interrupts in group? SOL. The poor design of dungeons subsequently led to x3 luck of the draw, although Blizzard continued its mistakes with ZA/ZG. Jindo with 3 melee is a problem. In Wrath, a random heroic gave you emblems of frost regardless of whether it was HOR heroic or Utgarde Pinnacle heroic while ZA/ZG heroic give twice the valor of other heroics. The end result is that people see the same 2 dungeons for months to get valor capped. Bad design.
3. Bad protaganist. When deathwing dies, it is not gonna be "too soon" it is gonna be "we hardly knew ye" Deathwing is a moronic villain. He torched Stormwind and the world and retreated to "an undisclosed location". As his former mate and key underlings are systematically slaughtered he is nowhere to be seen. At least with Lich King it was later revealed that he planned to get the very best "heroes" killed and raised as scourge so it did not bother him that his underlings fell. Lich King had an overarching presence in just about every quest/dungeon and zone. Deathwing does not.
4 Recycling of content/uninspiring raids. BWD is BWL/Onyxia's Lair was only a setback Chogall showed his ugly head and Al'Akir was Ala who? Firelands was a shameless recylcing of Ragnaros. So we gonna get to deathwing raid with no character development for deathwing whatsoever. This expansion should have been called, World of Warcraft : The Greatness of Thrall instead of Cataclysm. I don't see the epicness of flying on his back, he is not aeonaxx after all. As a side note, firehawks are recycled proto drakes, fire raven lord is lame and fire mount u get from molten front is not terribly original either.
To summarize, I don't see the epicness of this expansion, it is shallow in lore, with bad villain development, uninspiring raids, and bad dungeon design. Wrath had some epic raids not just epic boss encounters. Regardless of how hard Ragnaros on heroic is, Firelands as a Raid does not hold candle to ICC. If an expansion lasts shorter than wrath and I paid the same or greater money, I get screwed.
P.S Blizzard is getting desperate. Remember it has to be accountable to shareholders and in the "what have you done for me lately" people will not be pleased if WoW continues to bleed customers. Transmogrification/4.3 being the largest patch ever is a stunt to preempt SWTOR.