Originally Posted by
Stevoman
Except for the predictable spike damage that is part of the encounter mechanics (lava traps, seeds), all the damage is 100% avoidable. There's no reason, at all, to run 3 healers; run at most 2, possibly even 1 if your raid has enough awareness.
Put another not-so-nice way: if you need 3 healers, your raiders are very very bad.
More DPS will in fact make healing easier, as it greatly shortens P2.
Edit: Keep the shaman and druid healing, make the priest go shadow. That will greatly aid in nuking the adds down during P2.