1. #1

    Looking for gear advice :o) (like the other hundreds of ppl on here lol)

    http://us.battle.net/wow/en/characte...avens/advanced

    I have had a look on Rawr but it really does not work for me its telling me to reforge my spirit to hit >_< and its also telling me my alchemist trinket is better than my DMC Volcano I ran a simcraft that put me at a little over 28700 dps Feel free to pick my gear apart and tell me where i have stuffed up with gems enchants and reforges )

  2. #2
    Gem full int in your helm/chest and reforge your legs to spirit/hit if you're looking to get closer to hit cap.
    Last edited by Dathorize; 2011-08-20 at 09:16 PM.

  3. #3
    If you like how where your hit rating is right now I think you are pretty much optimized. If you would like to get a bit closer you could easily drop either veiled or purified gems in the blue slots on your hands and belts; if you really want to get closer to it you could reforge the crit to hit/spirit on your weapon/and or your pants instead of to haste. But if you are happy with the your hit rating there isn't a good reason to do any of those things.

    I don't see a way for you to eek out more haste though... You could put a reckless in your shoulders but that wouldn't get you to the next tick on VT so the return on it probably wouldn't be worth it at this point.

  4. #4
    If you get DI in raid, reforge your weapon or legs to spirit instead because you will be over the 3rd DP plateau.
    Devouring Plague 06.25% (0000) 18.75% (0346) 31.25% (2283)
    And as above, match the above sockets.
    Ignore Dathorize, 50 secondary stats > 20 int by about 6 dps unless you are over hit cap.

  5. #5
    High Overlord Arrelliana's Avatar
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    If you get close to a haste cap of 2589 don't forget you can get the 50 haste enchant to gloves. Many sims will rate that enchant better than 65 mastery but there is a 2nd school of though to reforge to mastery if your above a haste cap. The old adage of once you reach a haste plateau haste is devalued until you are closer to the next step. since your not close to the next haste plateau I would drop haste and pick up some hit in places where you can. Simcraft will probably show a dps gain. I use rawr and save character files to load into simcraft to try out different reforges quickly and easily.

  6. #6
    Quote Originally Posted by Strykie View Post
    If you get DI in raid, reforge your weapon or legs to spirit instead because you will be over the 3rd DP plateau.

    And as above, match the above sockets.
    Ignore Dathorize, 50 secondary stats > 20 int by about 6 dps unless you are over hit cap.
    Third DP tick without DI is actually 2284, not 2283 haste rating. (It's somewhere in between there, so you have to go above it to get it)

  7. #7
    I dont get DI in many raids unfortunatly at the moment my haste is sitting on 2452. Im guessing i droparound 150ish haste maby swap it out for hit and or mastery?
    After spending hours running simcraft i was told it isnt currently working properly for shadow priests (not sure if thats true or not)

    Edited :: Hmm 2589 is the next haste cap its not far off but even with the gloves enchant im not totally sure i could get it
    Last edited by frooty; 2011-08-22 at 11:16 PM.

  8. #8
    Quote Originally Posted by frooty View Post
    After spending hours running simcraft i was told it isnt currently working properly for shadow priests (not sure if thats true or not)
    Well the current simcraft is currently running ES at 100% uptime, which most people are interpreting as it is probably over valuing mastery some. There are some people that thinks this means the sky it falling and we should all jump off of the closest building. I on the other hand think it is still pretty useful, and that at the current tier haste levels we are talking about ES is up pretty darn near 100% anyways, so I don't think the change will be that huge once they get it sorted out.

  9. #9
    These sims are based on my current gear, which is pretty much nearly BiS Normal 378
    http://us.battle.net/wow/en/characte...arius/advanced

    These sims are with the normal raid buffs including DI

    Patchwerk Style 5 Minutes
    29,992 DPS
    Int Spi SP Hit Crit Haste Mastery

    3.5455 1.6865 2.7312 1.6751 1.5629 1.7975 1.6757
    1.0000 0.4757 0.7703 0.4725 0.4408 0.5070 0.4726
    300 300 300 -300 300 300 300
    0.0661 0.0669 0.0662 0.0668 0.0652 0.0650 0.0656




    The Value of Mastery is coming ever closer to Haste, But Haste, as you can see is still the king. Int>Haste>Spirit>Mastery>Hit>Crit

    Same setup and stats but HelterSkelter Style for 5 Minutes

    25,448DPS
    Int Spi SP Hit Crit Haste Mastery
    2.9822 1.6226 2.3291 1.6143 1.2975 1.4970 1.2858
    1.0000 0.5441 0.7810 0.5413 0.4351 0.5020 0.4312
    300 300 300 -300 300 300 300
    0.0761 0.0752 0.0755 0.0760 0.0759 0.0748 0.0752


    On a high movement fight we see a massive value increase in Spir/Hit actually exceeding Haste while just barely under the hit cap. This is where the 4PC Shines as you won't be mind flaying as much on a high movement encounter. Because of that a Mind Blast miss is detrimental to our DPS.

    In the end, With T12 4pc Hit cap is essential even eclipsing the value of haste. Int>Hit Cap>Haste>Mastery=/=Crit. Personally I rank Mastery higher than crit which is pretty much the only reason they equate in this sim(crit actually slightly edging Mastery). The Necromantic Focus is providing a 99% Uptime of 420 Mastery on top of my 1034 Mastery Rating from Gear/Enchants. So essentially 1454 Mastery Rating VS 571 Crit Rating, nearly Triple.
    Last edited by Fantarius; 2011-08-23 at 12:41 AM.

  10. #10
    Eh whether hit cap is essential or not still depends a lot on the individual. The way simcraft models high movement fights (helterskelter) does not really reflect the reality of fights in Firelands in the same way that Patchwork style also does not give a really clear picture.

  11. #11
    Well the idea is to estimate a middle ground that works best for the entire zone as a whole. Unless you plan on changing enchants/reforges on a per encounter basis. Pretty much between the values on patchwerk and the values on HelterSkelter a good middle ground value would be roughly .51PP.

  12. #12
    Quote Originally Posted by Brusalk View Post
    Third DP tick without DI is actually 2284, not 2283 haste rating. (It's somewhere in between there, so you have to go above it to get it)
    You are wrong.
    http://www.simulationcraft.org/Shado...reakpoints.txt

  13. #13
    Quote Originally Posted by Strykie View Post
    According to this im missing 5 haste to the next DP breakpoint (2737). When i get home i'll play with it a little to test this.

  14. #14
    Quote Originally Posted by Fantarius View Post
    Well the idea is to estimate a middle ground that works best for the entire zone as a whole. Unless you plan on changing enchants/reforges on a per encounter basis. Pretty much between the values on patchwerk and the values on HelterSkelter a good middle ground value would be roughly .51PP.
    Ah, it sounded like you were basing your conclusions about hit solely on the helterskelter results. Which is why I commented on that.

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