1. #1

    Cool Is there any chance that Roll the Bones will be changed soon?

    I am absolutely loving Outlaw Rogue on PTR. However, the way that Roll the Bones works in its current form is a huge negative for me.

    Let's look at the buffs:

    • Jolly Roger 3%HP/s
    • Grand Melee +%AttackSpeed
    • Shark Infested Waters +%Crit
    • True Bearing Cool down reductions on using finishers
    • Buried Treasure +% base energy regen
    • Broadside +1CP generation


    Getting one of these at random is okay. It requires that Outlaw players pay attention to what they roll and respond accordingly, in some cases even re-rolling to get something better for the current situation. My biggest problem is that Roll the Bones can proc four, five, or even all six different buffs resulting in some serious RNG, to a point where it's unwieldy.

    I haven't seen any response by Blizzard on the matter. Do you think that there's a chance that the ability will be changed before the pre-expansion patch goes live?

  2. #2
    If you think roll the bones is a huge negative, there is no way you are loving outlaw, because that ability is the whole point of the spec (unless you go for SnD talent, which makes it bearable).

    But at this point I find it extremely unlikely there will be large changes to it, making outlaw suck ass basically.

  3. #3
    I like Roll the Bones, but I don't like that you can get multiple buffs at the same time.

  4. #4
    I can't see roll the bones changing any time soon. Maybe some rebalances to the buffs, but that's about it. The RNG of roll the bones is the worst part of Outlaw, but also the only interesting aspect of the spec right now.

    Also, because of the way the dice work the only combinations off buffs you can get are 1, 2, 3 or 6 buffs. The real issue is on the low end of rolling Jolly Roger and not getting DPS or having one buff be too good and force re rolling (true bearing). I think the chance of getting all 6 is like 1-2% and not really worth rolling for over and over. Constantly getting jolly roger during a crucial point in PvE will be awful and I'm sure all the top DPS charts for Outlaw will be decided by RNG more than skill. I feel like SnD might be a good choice for consistency, but it's also so boring.

    That said, I actually REALLY like the idea of getting random buffs that change your play style a little bit, but that's not really the case and it's just RNG DPS.

  5. #5
    Quote Originally Posted by Buddyshrews View Post
    Also, because of the way the dice work the only combinations off buffs you can get are 1, 2, 3 or 6 buffs.
    Completely untrue. I'm on the PTR right now and I just got 4 buffs on my first roll.

  6. #6
    Quote Originally Posted by JonnyBigBoss View Post
    I like Roll the Bones, but I don't like that you can get multiple buffs at the same time.
    The general consensus currently is that True Bearing should be weaker and base line as it is now basically. In it's current state it's almost too good, especially if you get multiple buffs. Then suddenly you can just Adrenalin Rush > MfD > Finisher > builder > builder > finisher until you reset the cool down on mark and Adrenalin Rush. You basically can't run out of energy at this point.

  7. #7
    Six buff Roll the Bones proc in the Final Boss Outlaw video, lol. Looks like it'd be insanely fun, but I also don't like the drastic level of RNG that something like this will introduce.

    https://youtu.be/R8jFdpaSksI?t=38m45s
    -Insert witty signature here-

  8. #8
    Quote Originally Posted by JonnyBeoulve View Post
    Completely untrue. I'm on the PTR right now and I just got 4 buffs on my first roll.
    Literally impossible. There is mathematically no way that 6d6 can generate 4 faces that tie each other for which came up most.

  9. #9
    Quote Originally Posted by Ryjhan View Post
    Literally impossible. There is mathematically no way that 6d6 can generate 4 faces that tie each other for which came up most.
    Let's be honest here..
    no one really figured out yet how dice works
    and maybe we never will.

  10. #10
    Quote Originally Posted by Ryjhan View Post
    Literally impossible. There is mathematically no way that 6d6 can generate 4 faces that tie each other for which came up most.
    LOL there is a million different ways they could have implemented it. Are you a Blizzard coder?

  11. #11
    Quote Originally Posted by Notter View Post
    Let's be honest here..
    no one really figured out yet how dice works
    and maybe we never will.
    I've known how it has worked for a while now, and I just updated my post explaining it for you. You all should check it out.

    https://www.reddit.com/r/wow/comment..._updated_7jul/

  12. #12
    Quote Originally Posted by ribthanwa View Post
    I've known how it has worked for a while now, and I just updated my post explaining it for you. You all should check it out.

    https://www.reddit.com/r/wow/comment..._updated_7jul/
    I think you've missed my cynicism :P


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