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  1. #101
    Pit Lord Joyful's Avatar
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    Quote Originally Posted by timoseewho View Post
    Is there a reason why Readiness has to be used AFTER Rapid Fire is done? Because I just macro it together.
    Because you would loose a GCD of rapid fire that would be better spent on casting Aimed shot.

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  2. #102
    Warchief Asrialol's Avatar
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    Quote Originally Posted by shamental View Post
    Is there any addon that can flash me or yell at me or make a big annoucement when the t13 4p bonus procs? I really need one.
    Power Auras.

  3. #103
    I've been playing around with rotations since getting 2p T13 as I was getting very easily focus capped, and seem to have settled on something that feels "comfortable" for now. My dps has increased, but I'm not sure if it can be tweaked any more as I find that my way tends to delay CS by 1-1.5sec when the CD is up.

    Is it worse to focus cap or delay CS?

    I've settled on SS x2 > AS to less than 50focus > SS x2 > CS > AS and repeat. Sometimes I end up with a little extra focus to bleed off and throw another AS in.

    I use the 50 focus figure as that's roughly what 2x SS generates.

  4. #104
    Warchief Asrialol's Avatar
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    Two Steady Shots is 18 focus, then there's a around 2-3 sec total cast time which equals around 8 more focus from the regen, which equals to roughly 30 focus.

    Anyway, I havent bothered much with the Arcane Shot build for MM since I find the Aimed Shot one superior, in which case I tend to do a SS x2 > Aimed > SS > Aimed SS > Aimed > SS x2 > Aimed or similar, keeping imp SS up and using Chimera Shot when I see fit.

    It's arguably worse to delay Chimera Shot, since it's one of the hardest hitting and focus positive shot we have.

  5. #105
    Quote Originally Posted by Asrialol View Post
    Two Steady Shots is 18 focus, then there's a around 2-3 sec total cast time which equals around 8 more focus from the regen, which equals to roughly 30 focus.
    Remember 2p t13 doubles the amount of focus from SS. Hence my problem with so much excess focus. I only ever cast SS in pairs to keep ISS up. Before 2t13 I ran SSx4 > CS > ASx3 and it worked great, but with 2t13 I'm focus capped after my third SS after natural regen comes into play.

    SSx2 generates about 50 focus once you account for natural regen while casting the 2 shots.

    I haven't really paid too much attention to the Aimed build, as I run 10mans and generally miss out on the 10% haste buff (it's an alt group so we run with whatever we have), so I can't get AiS down enough on my own for it to become viable. I'm pretty sure that sims show little difference in AiS vs AS builds at BiS levels, and with the lack of the 10% buff I'd probably hazard that it's superior in my situation. (Obv I switch to AiS while under haste effects such as hero/RF/termination phase).
    Last edited by Smashfist; 2012-01-25 at 02:12 AM.

  6. #106
    Warchief Asrialol's Avatar
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    Quote Originally Posted by Smashfist View Post
    Remember 2p t13 doubles the amount of focus from SS. Hence my problem with so much excess focus. I only ever cast SS in pairs to keep ISS up. Before 2t13 I ran SSx4 > CS > ASx3 and it worked great, but with 2t13 I'm focus capped after my third SS after natural regen comes into play.

    SSx2 generates about 50 focus once you account for natural regen while casting the 2 shots.

    I haven't really paid too much attention to the Aimed build, as I run 10mans and generally miss out on the 10% haste buff (it's an alt group so we run with whatever we have), so I can't get AiS down enough on my own for it to become viable. I'm pretty sure that sims show little difference in AiS vs AS builds at BiS levels, and with the lack of the 10% buff I'd probably hazard that it's superior in my situation. (Obv I switch to AiS while under haste effects such as hero/RF/termination phase).
    Right, silly me.

    Personally I just reforge to Aimed is at 1.8s cast time (3029 haste), then only use it while 4cp is on cooldown. Aimed Shot builds are weak without the 10% haste buff, MM in general is, actually. Plus I'm sure the people in the raid would benefit from you going Surv for the buff.

  7. #107
    Does anyone know if Concussive Barrage works on the Congealing Bloods in P2 of heroic Madness of Deathwing?
    <Guiles Theme Song> @ Magtheridon-US Horde 10-man, ToT-11/13H, currently recruiting
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  8. #108
    Quote Originally Posted by Asrialol View Post
    The 2-set bonus is that SS casts have a 10% chance to trigger a Flaming Arrow (FA), doing 80% of weapon damage as a fire damage. This is around a 400 DPS increase, with full raid buffs. If you have 8% spell damage debuff on the buss, the bonus will deal 94% (1.80 * 1.08 = 1.94400) damage, instead of just 80%.
    Well, not that it matters nowadays, but the math is wrong.
    You deal 80% of weapon damage as fire damage. if this gets buffed by 8%, its 0.8*1.08 = 0.864 => 86.4% weapon damage, not 94%
    (dealing 94% instead of 80%, is 17.5% additional damage)

  9. #109
    Has anyone suggested a slight change to the focus macro?

    #showtooltip
    /cast [@focus,exists,nodead] Misdirection;[@pet,exists] Misdirection

    or perhaps this:

    #showtooltip
    /cast [@focus,exists,nodead] Misdirection;[@pet,exists,nodead] Misdirection

    If you tank is dead but in focus then this macro will allow you to MD to your pet. If pet is also dead then you can click on someone after using the second macro to MD to them.

  10. #110
    If i have to much crit should i reforge out of it or no?

  11. #111
    Quote Originally Posted by John7898 View Post
    If i have to much crit should i reforge out of it or no?
    No such thing as too much crit.

  12. #112
    Quote Originally Posted by timoseewho View Post
    Does anyone know if Concussive Barrage works on the Congealing Bloods in P2 of heroic Madness of Deathwing?

    If you find out please let me know.

    Edit: I have checked various logs, and it seems they cannot be dazed,
    Last edited by Carlaena; 2012-02-11 at 01:09 PM.

  13. #113
    Quote Originally Posted by Eklavya View Post
    Has anyone suggested a slight change to the focus macro?

    #showtooltip
    /cast [@focus,exists,nodead] Misdirection;[@pet,exists] Misdirection

    or perhaps this:

    #showtooltip
    /cast [@focus,exists,nodead] Misdirection;[@pet,exists,nodead] Misdirection

    If you tank is dead but in focus then this macro will allow you to MD to your pet. If pet is also dead then you can click on someone after using the second macro to MD to them.
    /cast [target=focus,help][help][target=pet,exists,nodead] Misdirection

    This is the one I use and it works fine.

  14. #114
    Hello all, I'm an old hunter who's going back to it after taking most of Cataclysm off from hunter. I'm doing a Herald of the Titans run on my hunter and I came to the conclusion that MM was the best spec since it doesn't use Cobra Shot which is unavailable to me.
    I was wondering if stat weighting still applies the same at level 80 as it does at 85 and whether or not haste or crit is better on the Algalon fight since I am able to tailor my gear towards a specific encounter. Thanks for any feedback. Upgrade suggestions are welcome as well.

    Armory: http://us.battle.net/wow/en/characte...Gorkulk/simple

  15. #115
    Grunt bassick's Avatar
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    random..ish Whats with the disengage stoping when i get stuned?

  16. #116
    awesome job! thanks a lot for the help =3

  17. #117
    I have a question for perhaps leveling up a MM hunter, perhaps beyond, about something that I didn't see covered in the guide: trash packs and adds and Multi Shot.

    I am currently leveling my MM hunter (at lvl 48 now), and I was running a 5 man (Strathome). As I always do (and perhaps an error on my part since I'm still learning the class in instances), I use MS for packs. However, on this case, the tank told me to refrain from using MS at least until they could Thunder Clap (it was a warrior tank).

    This got me to wondering if it's wise for a MM hunter to use MS at all, and if so, when do you? Should you misdirect first before trying to use it (if so, I'd have to wait until I get that in order to test that out)? And what is the strat for trash pulls or on bosses with adds?

    Sorry if these seem like dumb questions or have been covered already. I didn't see anything on this subject anywhere on your guide or on EJ.
    I hear it's amazing when the famous purple stuffed worm in flap-jaw space, with the tuning fork, does a raw blink on Hari-Kari rock! I need scissors! 61!

  18. #118
    Pit Lord Joyful's Avatar
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    It depends a lot on the tank and the pack, definatly use missdirects when you can (you learn it quite late though), if the tank can handle you using MS then use it that run, next run with a new tank get the feel and if he can't wait until he have them all with aggro.
    You also have feighn death at that level iirc so should be quite safe.

    [21:46] Daniel Wassing: joy too cool for me

  19. #119
    Hey Asiralol, question for you.

    I'm not at all well-versed in using SimCraft, so I'm not sure how to find the answer to this question on my own. In the first post of this guide, you recommend two things that seem to work against each other:

    I recommend that you simply reforge with Crit being the priority, and try to get your haste level as high as you can...
    and

    Kill shot is a focus free shot, and should be used on Cooldown. You will most likely end up focus capped here, not much can help that.
    Again, I'm not a math whiz, but it seems that focus capping is generally a bad idea. I understand Haste is valuable for MM spec, but it simultaneously presents itself as pretty problematic when you have multiple Haste procs/effects going on. Even with Aimed Shot dumps, your focus regenerates faster than you can dump it.

    With that said, has anyone tried reforging completely away from Haste, like Crit>Mastery>Haste to see if the loss in sustained DPS (because of the loss of Haste) offsets the DPS lost due to focus capping issues? I ask because we had a similar discussion like this in the DK forums regarding 2H Frost and how it RP caps so quickly due to Haste. For that reason, they take a sub-optimal secondary stat just to make playing the spec feasible.

  20. #120
    TellMeWhen works as well for this.

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