oooo. Every class should get this level 90 ability.
Causes your character to enter a 5 second duraction state.
Class gains immunity from all spells,physical, and range attacks.
After the 5 seconds are up, your character explodes causing 500,000 magical damage to all surrounding enemies.
*I can imagin PVP* "JIHAAAAAADDDDDD* Bang"!
Righteous Assault -
The Paladin unleashes a righteous assault on all targets within 8 yards causing X amount of Physical Damage to all targets and makes them take addtional Holy Damage over 5 seconds. Damage over time depends on how much Holy Power is consumed.
I really don't care as long as it's not directly aimed at pvp, again.
A new Rogue Spec - Holy Daggers. You become a healing spec and throw holy water dipped daggers into peoples backs to heal them.
Everyone will get battle ressurection ... that´s for sure !!! xD
Call of the Elements- Shaman calls forth one of three pets for 10 minutes to battle, cooldown should be 50/45/30 minutes. A glyph dropped from an very rare spawn, would allow a permanent pet. Earth=Tank pet, Wind=Melee DPS pet, Lightning=Ranged DPS pet.
or hunters , GEIF VOLLEY BACK
But I really hope mages get something like, Elemental Guardian
*The player vanishes and is absorbed into an Elemental Giant from the Nether that is summoned* (Vehicle mode)
The Giant will leave our realm after 40 seconds.
Area of Effect Fireball.
Freeze All targets in radius.
Summon 5 Earth Elementals.
Absorb Mana. (for caster)
AoE deathgrip for my DK tank.. Something like DnD that will grip all in range..
For Warrior, a ranged thunder clap, that stuns the target, and makes them sink 1 meter into the ground. Would be and look cool if you ask me. Hunter.. Two pets at a time, 5 min Cooldown?
Resto: Instant 3 stacks of lifebloom
Balance: Instant jump to eclipse
Feral Cat: 2 extra combo points with tigers fury.
I'd love a ranged air elemental totem.
Would be just cool to see