As it is right now, the last team to cap a flag in a game that ends in either 1-1 or 2-2 wins. As you most certainly understand, this is really frustrating for players who has a sense of sportsmanship.
You NEVER see a soccer team win all the points just by being the last team to score. Neither hockeyteams can win just by being the last one to score.
Just to set an example, the other day, i played RBG with my guild. It was a rather tight game, both teams pushed extremely hard for their sake and the game was very entertaining. With 2 minutes left to play we capped and thereby set the score to 2-1 to our advantage. We decided to defend the game out. So we are taking the flag with one of our attack teams members and work our way home. When we are at our base, the entire team, we swap flag carrier because the opposing team was attacking with all their forces. BAM, a rogue pops out of stealth and snatches the flag right infront of us. They capped to 2-2 with one minute left to play and there is no possible way to cap a flag in one minute at such a tight game. Now this was pure luck and we should have won that game.
Now this system is really unfair and needs to be changed for the sake of sportsmanship.
My own suggestions are either a sudden death system or a penalty to both teams which makes it easier for the opposing team to cap.
1. Sudden death, if a game ends in 0-0, 1-1 or 2-2 the ress gets removed, so the first team that has no players left loses.
Now this could be an opportunity to mess with the others if you hide somewhere. Possible solutions for that is either the have the map showing enemies in x minutes into the sudden death state of the game or even by giving players who don't engage in combat after x minutes a debuff which are slowly killing them.
2. Next cap wins, no matter if it's 0-0, 1-1 or 2-2. in addition, a faster stacking debuff for flag carriers could be implemented. Just to speed up the end of the game.
3. Just let it be a tie, no team gets any rating change.
I do know that players tend to want fast games, but i would say that this only applies to unrated battlegrounds, a win in a rated one is more important to the players than the speed of the games.
If you have some suggestions, please post it here and please do not whine about the outgoing of the game i mentioned. I'm here for response on my thoughts about the system, not wheter it was fail by us or win by the opposing team in my example.