Thanks, yours makes me want to go play KH2 again :P
The gambits basically took all the little decisions and made them all pre-game stuff. If you lost to a boss because you're party all got petrified, Status:stone->Gold needle/Esuna. Heals not going off fast enough? Raise the percent at which your healer starts casting, or set up potions or an alternate healer. And then there's the crazy stuff with Reverse and Decoy and you could make buffs never fall off, or counter strong magics with reflect, and then have that reflect status tie into another gambit that makes your healer use potions instead. And quickenings were total fun OP. Also, trying to get Espers to cast their ultimate with fancy gambits right at the start. It's kind of like setting up 3 complex machines to all work together and beat the snot out of something. And when it worked, it just worked.
And then you could put it all to test against an hours-long boss fight. Yes. That's why it's tied for my favorite game.
When I got Dragon Age: Origins and saw that you could do some of that same stuff, I had lots of fun setting that up... though, the AI wasn't as good. :/
/nerdsplosion