Originally Posted by
Gammonflaps
Silly question inc, but exactly how helpful are immunity classes on the orbs?
I guess you can simply stack somebody higher than usual, then Iceblock/Bubble to clear the stacks and rotate? Is the immune player able to continue tanking during the immunity or does the beam hop to the next closest player?
If the immune player can continue tanking, that would significantly trivialise the (pretty much only) hard part of the fight - as we could rotate a mage and holy paladin on one orb and have our melee/MT deal with the other...