1. Does divine protection reduce the damage taken from blessing of sacrifice?
Yes, the damage transferred is the same school of damage as that taken by the target, DP and glyphed DP will mitigate 20/40% of this as appropriate.
2.How much mana does Glyph of Lay on Hands give you?
Glyph of Divinity is the mana glyph, it restores 10% of maximum mana at the time of casting - I think this was fixed in 4.2, it was previously bugged and restored 20%.
3.Which heal(s) if any can be called a "smart heal"?
Light of Dawn will prioritise lower health targets. None of our other spells are "smart" heals.
4.Does hand of sacrifice work if you are out of LoS of the person its on?
The damage will still be transferred
5.Is it faster to fall at full speed or fly straight down on a 310% mount with crusader aura?
Fall
6.Would you use this glyph? Major Glyph: Reduces the mana cost of your judgements by 50%
Without checking on WoW.. my God.
Maths:
Judgement cost.. bloody hell, 1.4k mana? That's what springs to mind but it seems low, still, I'll cross fingers 50% of this is 0.7k, I use judgement roughly 13-16 seconds on a normal fight (I know, that's a long time, but I don't use divine plea more than twice a fight so it'll balance out a bit ^^) Let's say 15 second judgement usage, that's 0.7k back every 15 secs = 2.8k/minute. Divine Plea, ah max mana.. let's say 135k mana (I think I may be overestimating raid buffs here), 18% = 1.35k*18 = 24.3k (I hope I did that right, if I didn't I should probably quit alevel maths), 2 uses per fight = 48.6k (I almost never have to cancel it, I plan ahead)
x = fight length/minutes, 2.8x>48.6 <=> x>48.6/2.8 <=> x>17.35ish (I think)
Assuming my guesses were accurate, this would not benefit me on any fight, and despite the fact that I could increase divine plea's and judgement's mana return, I would gain more mana and sacrifice less healing by using divine plea once more on a ~6+ minute fight than by judging more often.
Obviously this question is subjective, but assuming my guesses on mana cost and mana pool raid buffed were reasonably accurately, I think that's a pretty good assessment.
Also just realised I forgot Glyph of Divinity soon as I finished typing the above. Using estimates that glyph restores 13.5k mana per fight, Judgement glyph would out-regen it after 13.5/2.8 = 4.78 (roughly), so I would use it on every fight in FL (even shannox hc, last week's kill was 4.968 minutes) instead of glyph of divinity, unless I wished to trade utility or throughput for regen (which given how much mana regen I have, I would not do). I'll leave above maths so you can flame me for being stupid and forgetting that GoDivinity was no longer better regen than divine plea for me
7.Supposed you accidently place blessing of protection on the MT, what should you do to save your raid? (besides telling them to have a cancelaura macro ready)
I bubble tank the boss, pretend it wasn't my hand of protection, and claim I got us the kill.
Or I just hand of salvation/freedom/sacrifice the tank (in that priority for most scenarios, unless the tank is close to losing aggro (which isn't likely).
8.Do your heals through beacon give your beacon target the mastery sheild?
No, but how I wish they did
9.As proven last test, using Divine Favor after casting Holy Radiance does not speed up the healing. What about Avenging Wrath instead? Would using Avenging Wrath increase the healing?
Yes it does, tested this a few days ago when I tested if DF did ^^
10.Assuming all buffs and stats are the same each attempt. You cast Lay on Hands on yourself twice. Will it heal for the exact same amount each time? (also assuming no crits)
I have never really tested this lol, but I'll go for yes. Probably some hidden mechanic to screw over my chances of getting 10/10
Does the winner of this quiz get mailed an "I <3 holydins" badge?