I feel that a part of what makes para and burn(and toxic although i dont mind that one to much) so infuriating for me is that they're permanent unlike sleep or freeze.
And that they do more then one thing permanently.
I feel like Toxic is at least balanced out a bit more. The damage ramps up considerably but you can make intelligent swaps to work around it.
Paralysis is just perma RNG and the speed drop, but at least if you have a mon that's afraid of it, you can pack something with Lightning Rod along with things like Aromatherapy. Getting burned on a physical attacker is basically GG for that mon unless you have Aromatherapy support.
Yeah. I feel that if they changed it to "After two turns that the pokemon is fully paralysed, it will cure its paralysis". That way, it retains its value and stops being completely broken, plus if the enemy gets lucky and does not get the parahax, he still suffers from the reduced speed. Burn needs no changes. It's a static DoT and a drop to just Atk. Swaping, Flash Firing, Burning special attackers... these are all strategies. People need to start understanding that playing for victory undermines their fun at some point.
Zoroark setup works well:
Aegislash was scared
Charizard + Lucario + Aegislash
NMUW-WWWW-WWW9-9U3L
Shiny + Shiny + Lucario
MB8G-WWWW-WWW9-9U3H
However i realy need to put some pp up in sucker punch.
Don't sweat the details!!!
Just got a master ball from lottery... Why is the jackpot prize so useless comapred to PP Max and PP Up?
The Destiny Knot transfers 5 random IV's from the 12 IV's to pick from the parents it cant pick the same stat twice though but worst case scenario. 6IV Ditto + 5 IV parent lacking HP. The Destiny Knot picks the random IV in Speed and takes the other 5 from the HP lacking parent = 4IV's
You can get them...they are just rare.
The best way is to change a 5 iv parent after a few breeds.
Just be sure what the npc says:
It's definitely got some good stats. That's how I judge it. ---breed till you get this:
This Pokémon has some fantastic stats. That's how I judge it. Then put this pokemon into breeding.
You should have a 6 iv from araund every 100eggs.
Don't sweat the details!!!
It picks the 5 IV randomly from both parents, so if you breed 6IV with 4IV it might give the two nonperfect IVs from that 4IV parent, possibly making it only 3IV because the last random stat is probably not going to be perfect 31.
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Damn I was so slow
You have 2 parents. Not one. The IVs passed down are random. In total, you have 12 ivs. 6 from the mom, and 6 from the dad. The destiny knot chooses, at random, 5 of those to pass down. The final IV will be random between 0-31. That is how its not possible. The final IV is random.
On the matter of breeding, I am looking for a male Ttar/pre-evo with Dragon Dance. I have Adamant already on my Ditto so nature is irrelevant. 5-4 IVs would be preferable but I would make do with less.
Oh, Destiny Knot picks 5 out of 12? I thought it was something like 2 or 3 out of the 6 from whoever's holding the Knot. That's actually awesome when you have two high IV parents... that explains why you guys have such an easy time breeding good stuff
By the way, Ðemon, that friend of mine you helped evolve his Seadra was abusing the hell out of your Normal safari for Eevees. The lucky bastard got a bunch of females (which, as we all know, have a low as hell rate) and has all IVs covered after something like 3 or 4 captures, all of them with HA. Since he lacks a Ditto safari, he's slowly getting good IVs like that. Not to mention he got an almost perfect HA Froakie (Naive nature, whoever was breeding that was probably planning on running U-Turn), only missing Defense, from Wonder Trade. I guess RNG is compensating him for the lack of Onyxian Drake and Hammer of the Naaru on WoW
On that topic, when you pick up your 2DS, mind checking what his safari has? I'm curious about that, honestly.
Now this is a good concept for Girafarig evolution(s):
Not the best art, but good concept.
The latest two Fakemon evolutions in my collection!
Evolutions of Girafarig!
1) The first one is Kirinirik, the evolution in which the tail end of Girafarig's body is purged. Type: Normal/Light. Hgt: 10'11 Wgt: 228.8 lbs. Obtained by maxing Girafarig's Pokemon Amie friendship during the day. ( Kirin, the Japanese word that it's name is based off of, is the word for Giraffe in Japanese, but it is also another name for a Qilin (pronounced Chee-lyn), a 'Chinese Unicorn' in Chinese mythology, it was a deity third only to the Dragon and Phoenix. Giraffes we're thought to be a representation of a Qilin in 15th century China.)
"Kirinirik is a very gentle and benevolent pokemon. It takes great care never to harm a single living thing, even a blade of grass. Kirinirik is feared by criminals because it is able to detect guilt. It is thought to be a symbol of luck, protection, prosperity, longevity, and fertility."
2) The second evolution is Motsostom, the evolution in which the tail end takes over the rest of Girafarig's body. Type: Normal/Dark. Hgt: 7'05 Wgt: 274.5. Obtained by maxing Pokemon Amie friendship at night. ( I obtained the name Motsostom by playing with a palindrome of the Japanese words 'Motsu' and 'o' which mean 'Possess' and 'tail' respectively.)
"Motsostom is far more malicious than its evolutionary counterpart. The small brain in the head on Girafarig's tail did not grow much bigger upon evolution, which means that there has been no growth in the areas of the brain that control higher cognitive functions, decision making, etc. Therefore, Motsostom is dangerous because it is almost purely driven by instinct, and doesn't care what stands in its way."