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  1. #21
    Herald of the Titans Irisel's Avatar
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    Quote Originally Posted by Teslaspule View Post
    You'd have to have 6 Crits in 10 Globals for your math to work, that's >=60% crit and no time wasted casting unbuffed GHW or doing stuff like replacing totems, earth shield... and no incoming damage on you.
    Since you would have a 15 seconds window, you could easily get 6 crits from Chainheal in that time (even for someone with a moderately low crit %), and still probably cap taking 1 or 2 hit of damage.

    Again, the idea is to keep your stacks of Watershield, and anything extra is bonus.

    ---------- Post added 2011-09-16 at 12:45 AM ----------

    Quote Originally Posted by Alltat View Post
    If anything, it just makes UE less interesting by making it something you want to cast on cooldown for mana, rather than use at least somewhat strategically.
    I don't see it that way. I feel like it is something you would feel happening, but also a passive thing you wouldn't have to change your heal style around for. I feel that it would make people use UE more, actually.

    ---------- Post added 2011-09-16 at 12:46 AM ----------

    Quote Originally Posted by Teslaspule View Post
    I'm not specced into TC
    How do you have mana?! O_O

    Rule of Thumb: If the healer's HPS is higher than your DPS, you're doing it wrong.

  2. #22
    Quote Originally Posted by Irisel View Post
    How do you have mana?! O_O
    I used to love and spam TC in the last Tier. For example after the first 30s at halfus or in the head phase at magmaw... but in this tier and in heroic progression I'm usually always casting heals. Spamming Riptide, HW, HW is cheap. Problems only arise when I need to spam GHW or HR over longer periods. But usually the other two healers are oom long before I am. I'm at 2K spirit + DMC + Fall of Mortality.

  3. #23
    Personally I don't really see the need for extra mana, but that's just me (I don't use TC either). I think this idea should be on par with TC, so atleast players have the option.

    The main reason I like this idea is that it means less time re-casting Water Shield, some fights make me want to shoot myself because of that. That said, I think a Glyph like that of Lightning Shield would suffice, but your idea atleast brings Crit into a higher priorty which is a stat quite a few people shun.

  4. #24
    The Patient
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    I have TC in my spec, but very rarely find time to use it (granted, I spend more time as elemental now, as we don't really use 3 healers for anything..) but I have to agree with Teslaspule - was it not quite so clunky it might be more useful. Same for the previous tier being more TC friendly - lots of +damage burn phases - only one I can really think of now is Alysrazor, and she has a mana return mechanic anyway >_>
    Resto shaman certainly could use some sort of improved mana return mechanic - I know druids get trumpeted a lot, but they really do have some crazy mana returns (Revitalise, self buffed Replenishment, T12 2piece [just lol, especially when you pop tree] and Innervate) compared to what shaman have.

    Although I'm not sure I would fully support another "reach X stacks of Y, use abilityZ to clear it" style sbility - while I don't play Enhancement, I don't think rolling with Fulmination in one spec and ~Unleash Elements in another would be that exciting

  5. #25
    Pandaren Monk Alltat's Avatar
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    Quote Originally Posted by Teslaspule View Post
    Spamming Riptide, HW, HW is cheap. Problems only arise when I need to spam GHW or HR over longer periods.
    I'd recommend trying TC again and going Riptide, GHW, LB. With current gear levels, 3xHW should do the same healing at the same mana cost as GHW+2xLB. The main difference is that you can "save up" or "frontload" your healing more freely, since you're limited by mana pool rather than HPS, and you're also contributing non-trivial DPS (around 1% raid damage in 10 man). Another benefit of the GHW+LB approach is that you'll have close to 100% TW uptime.

    More importantly, it's also more fun.
    Diplomacy is just war by other means.

  6. #26
    Quote Originally Posted by Alltat View Post
    I like the idea of Telluric Currents a lot - regenerate mana by casting offensive spells - although the "% damage to mana" scales weirdly and doesn't go well very well with healer hit rates on raid bosses. But make the spells restore X% of your maximum mana, make them unable to miss and extend TC to affect CL, and it would be a less unwieldy system. To improve performance during heavy raid damage you could boost the mana gained and add an ICD to the effect.
    What about Teluric Currents being a talents that provides us mana gain for any sort of magical damage dealt? I know many people won't like this idea simply because we would be focusing too much on a role we're not supposed to be doing, but anyways, it would open up more our choices, specially on Trinkets like Necromantic Focus (<3 that trinket for resto ^^)

    Quote Originally Posted by Alltat View Post
    I'd recommend trying TC again and going Riptide, GHW, LB. With current gear levels, 3xHW should do the same healing at the same mana cost as GHW+2xLB. The main difference is that you can "save up" or "frontload" your healing more freely, since you're limited by mana pool rather than HPS, and you're also contributing non-trivial DPS (around 1% raid damage in 10 man). Another benefit of the GHW+LB approach is that you'll have close to 100% TW uptime.

    More importantly, it's also more fun.
    Indeed, I feel like having much more fun for doing different things all together. It's not a big dps contribution but hey, it's something. I'm trying to be as much offensive as I can, probably gonna get 2pc Elemental for resto as well, keeping Flame Shock dot up for stacking Necromantic focus and hey, we got another dps in the group! (a horrible one :P)
    Last edited by Voshrahz; 2011-09-16 at 03:38 PM.

  7. #27
    Herald of the Titans Irisel's Avatar
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    I hope necroing this, when it's pretty relevant, is allowed.

    I learned to love loved Telluric Currents for what it was, but now that it is a major glyph in MoP, I would hate for it to mandatory for regen, like in Cata. I would prefer a change to something like this proposed idea, andhave Telluric Current simply make Lightning Bolt free to cast, or simply regen the spent mana, if it hits.
    Last edited by Irisel; 2012-05-08 at 05:05 AM.

    Rule of Thumb: If the healer's HPS is higher than your DPS, you're doing it wrong.

  8. #28
    Quote Originally Posted by Irisel View Post
    I learned to love loved Telluric Currents for what it was, but now that it is a major glyph in MoP, I would hate for it to mandatory for regen, like in Cata. I would prefer a change to something like this proposed idea, andhave Telluric Current simply make Lightning Bolt free to cast, or simply regen the spent mana, if it hits.
    One way to make it not mandatory is by buffing our other regen mechanics, namely Resurgence so it's actually comparable to stuff like Rapture. Then make TC glyph to have a drawback of decreasing mana regen from Resurgence but granting greater mana regen if Lightning Bolt is frequently used.

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