I think your 4pc would have to be tweaked to "when you have more than one orb" otherwise once you proc an orb you'd always have one up and that would probably be a bit op
Oh when you only have 1 orb, casting mind blast will simply consume it. But if you have 2 orbs, casting mind blast will only consume one of them, and with 3 orbs, casting mind blast will still consume only 1 of them, while dealing the same damage as a 2 orb and 3 orb mind blast respectively.
Now that I think about it...the whole idea does sound a bit OP in the sense that you can pretty much guarantee a 100% empowered shadows uptime.
2p: while in shadow form dots have a 2% chance to reset the CD of shadowfiend.
4p: Empowered shadows enables you to cast devouring plague on multiple targets.
That said, the Surge of Darkness proc would probably be better overall. Doesn't have to worry about Orb Generation (it's one GCD) or Evangelism stacks, you have an easy enough time maintaining those stacks on their own. A small simple little thing that can be tracked via a spell aura, adding something else to potentially react to (and hey, it could even help with Empowered uptimes if your orb times are unlucky between Mind Blast cooldowns).
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2 set: DPS boost like small cut to MB cooldown or extra trick on VT/SWP
4 set: SWD backlash dmg reduction to zero/50% and adding one more SWD in a row for execution or instead x% chance increase to generate shadow orb on MF/MB/we tick/dmg
2set: Your DA shields now have 9001 more pixels.
4set: Reduces the CD of GS / PS by 1min.
2set: Your Levitate spell no longer cancels upon damage, whilst levitating your cast animations are the same as casting under water.
4set: AA now has 0sec CD and allows you to cast whilst FLYING.
Totally this is what it's gonna be.
2pc: Dark Archangel has a chance (a percentage to adjust) to not consume Evangelism stacks.
4pc: During Dark Archangel, MB and MS do not consume Shadow Orbs, but act as if they did.
" Rarely seen, hardly heard, never caught."- Lynx flavor text.
i'm not a fan of set bonuses which players can't control...like T12 4 set bonus
my idea is something, which can boost core spells for each spec -> like for discipline penance always create Divine Aegis and circle of healing can heal 1 more target, which would be 4 set bonuses and for 2 set i like idea with mana regen boosts
2p: Your Mind Flay ability can now be casted while moving, but it removes the slow effect on the target
4p: When your Mind Blast or Mind Spike critically hit, increases crit chance on those spells by 100% for the next cast (critical hits cannot re-trigger effect), pretty much like warrior Incite tallent. Thoughts?
Do want for shadoworbs to stack after 3 and only consume 3 max!!
get 12x shadoworb 3xMS +1 MB = sort of op in pvp dont ya think?
---------- Post added 2011-09-16 at 11:30 AM ----------
C.M.S, My favorite thing to start the morning with.
2 piece: Your Shadowy Apparitions now move at 100% increased speed and have learned to fly.
4 piece: Increases the chance of summoning a Shadowy Apparition while not moving by 12% (from 12% to 24%).
Basically I want a stream of mini-me's to be flying into Deathwing, that would be awesome!