Glyph is in my and many others view OP in a pvp setting. Warlocks and the special olympic class gets their pets nullified by this.
Glyph is in my and many others view OP in a pvp setting. Warlocks and the special olympic class gets their pets nullified by this.
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It has a DR, so you nulify their pet as much as a Warlock can nulify you with chain fears.
Turn Evil, usefull in pvp. Virtually useless in pve, only used it 3 or 4x since Cataclysm. Just on that add in Zul Aman at the 2nd to last boss. Once just to show i could keep both of them CCd because fuck you i'm a paladin.
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Except brainlessly spam an instant compared to a casttime fear. The big thorn is however the crappy pet AI that coupled with the glyph make it retardedly easy to control pets. The similar Scare Beast / Hibernate got a casttime which promote smart gameplay and a opportunity for the other player to try to counter it with an interrupt.
Last edited by Bakis; 2011-09-13 at 01:19 PM.
But soon after Mr Xi secured a third term, Apple released a new version of the feature in China, limiting its scope. Now Chinese users of iPhones and other Apple devices are restricted to a 10-minute window when receiving files from people who are not listed as a contact. After 10 minutes, users can only receive files from contacts.
Apple did not explain why the update was first introduced in China, but over the years, the tech giant has been criticised for appeasing Beijing.
Pain in the ass in arena when I have to pop LB for self healing or to prevent or break CC. Also a pain in the ass when you summon your gargoyle down for a good nuking on someone and its insta-feared. Amazing when your transformed ghoul gets feared back to its original grave to.
This was actually done with all forms of creature-type CC in regards to players. A hunter can't use Scare Beast on a druid, a paladin can't use Turn Evil on a death knight under the effects of Lichborn or a warlock with Metamorposis, warlocks can't Banish druids while they're using Tree of Life, etc.
Considering competent warlocks can run circles around even a great ret paladin, CC them through CD's easily & basically nullify any usefulness the spec brings at least there is something you can do to them as a ret paladin.
I also remember how it was changed so it could not be used on warlocks who transformed into demons because they cried foul even though they could easily spam fear & dot a paladin to death.
As for death knights it is really only a hinderrence to unholy specced DK's since frost only has a weaker temporary pet. Considering the entire spec was basically built around abilities that were originally suggested as fixes for ret I guess I just have to say suck it up, it's not like you cannot easily counter the paladin without the pet.
Last edited by zcks; 2011-09-13 at 06:37 PM.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
I really hope they don't remove it, or that they realise that most replies were from people doing PvE. It's a useful (AND fun!) tool to have.
Seriously? Ugh, I love their consistency.
From what I understand, the Forsaken were classified as Undead at some point in the Classic beta, but level 60 Undead were getting completely rolled over by level 40 priests and paladins, or something similarly silly.
Yeah they were woefully overpowered against everything. Being immune to Fear, Sleep, Seduce, Polymorph and i believe even Sap. They would steamroll everything, as CC was important and nothing had DR or a capped duration. Enjoy your 20sec chain Fear wich doesnt break.
But yes, against Paladins and Priest they were completely fucked. So they later changed them to Humanoid and gave them Will of the Forsaken, wich was earlier in Vanilla still a retardedly overpowered racial. I think it lasted upto 20sec of making them Immune to the typical stuff Undead's were immune to. But it didnt give the drawbacks of being Undead, so they still couldnt be Shackled or Turned.
So basicly Lichborne, with twice the duration, as racial without being vulnerable to Shackle (or turn evil/exorcism if that even works today on Lichborne..)
Later this duration was nerfed and eventually turned into a 2nd (minor)-trinket.
Last edited by terrahero; 2011-09-14 at 05:08 PM.