Let's say Blizz announced a new type of server tomorrow, with the following features:
- no Arena
- no Battlegrounds
- no high end raid instances (so that it doesn't mess with PvE progress)
- no Outland
- no flying mounts
- no corpse running, respawn similar to Tol Barad
- lots of XP for killing enemy players
- gold and loot for killing enemy players (similar to what you'd get for questing/grinding)
- gear for honor
- towns, outposts and such can be captured by the opposing faction for rewards and zone control
- guards scale with the attackers' level (i.e. they're always balanced around the highest level opponent in the vicinity)
- a system to prevent severe population imbalances
(- whatever I forgot)
- weekly PvP events for all players, e.g. something like "Garrosh wants to crush the Alliance at Warsong Lumber Camp, Horde must assist him, Alliance must kill him.", basically what Alterac Valley was originally advertised to be like, epic large scale battles with lots of minor objectives, e.g. "collect Gnome heads so that <evil Forsaken scientist> can finish constructing his new creation."
- a bounty point system: the more players you kill, the higher the bounty on your head. Whoever kills you collects (and resets) the bounty. Bounty points can be spent on crafting materials, recipes and such.
- Dishonorable Kills: if you kill grey players while there's not at least 1 "green" enemy nearby, you'll get a Dishonorable Kill. If you rack up too many of those, the opposing faction will see your approximate location on their world map and your stealth level will be decreased. Also, you'll be worth more gold, XP, honor and bounty points. Getting killed by an enemy player or killing players that are at least your level will reduce your Dishonorable Kills.
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What do you think? Would you play on a server like that? Do you think that most players actually prefer the current state of PvP?