Originally Posted by
Handsylton
First thing, I checked out your armory, stop going for socket bonuses unless they are +20 strength. Gemming on your pants, gloves, boots, belt and shoulders can all be changed to 40 strength gems, they yield the most output. For a yellow socket with +20 strength bonus, use STR+Mastery, if it's a blue socket with +20 strength bonus, use STR+Hit. Also, the enchant on your boots is wrong, you should be using the +50 Mastery enchant, as Pursuit of Justice doesn't stack with the movement speed enchant you have on your boots, so it's totally wasted. And it's also totally worth it to buy the Valor bracers, and put +50 strength on them, don't be cheap. :P
Other than that, you are pretty well geared. The Firebound Gorget isn't that great, you are losing out on A LOT of Strength for the sake of big mastery. Even the Fireheart Necklace from the first step of Molten Front dailies is probably better, STR > All. (I'm not 100% sure about the actual output, but I think giving up Strength, our main thoroughput stat for mastery is a little silly, as more strength or mastery = bigger HoL numbers EITHER WAY.)
As for the rotation, The opening sequence to a fight should almost never vary, unless it's highly unusual. The best way I've seen is macro'ing GoAK into Judgement on a separate keybind from the judgement you use in your rotation, and opening with that as you are running into the boss. The opening rotation goes something like Judge > CS > filler > filler > CS > filler > filler > CS > WINGS+ZEAL > Inq if you didn't get a DP proc > CS > Hammer/Exo (Exo gets priority over Hammer) > TV > etc... Then you move to the CS > filler > filler > CS > filler > filler > CS > TV when your cooldowns are up. Now, some of the specifics can change varying on DP procs. The general rule of thumb is getting Inquisition up as soon as you can, and refresh as early as possible after the duration falls under 6 seconds. The most reliable way in my experience with the rotation is accounting for that every three rotations of HP built with CS, you are going to be refreshing Inq. This way, you can keep track of HP and know when the refresh is coming up. Something like power auras helps immensely with this. Unless if I fucked up somewhere, I spend all of my DP on TV, because I know that I can count on my HP generation to be right on time with the refresh of Inq. The only time that this will mess you up is when a string of DP procs makes you play whack a mole before you can spend you can spend a 3 HP charge. If this happens, just spend however many HP you have to refresh Inq when it falls under 6 seconds until you can build up 3 HP again to refresh to full duration.
There is not enough haste on gear to worry about reaching the 3 second soft cap, so really, you should always be using 2 fillers, EXCEPT during Bloodlust, when you would be clipping CS's cooldown too much.