Warlock Tanking
-Pet used is Voidwalker.
GLYPHS
- Major - Glyph of Tormented Void ~ Your Voidwalker's Torment ability now gives all threat to you.
- Major - Glyph of Voidless Suffering ~ Your Voidwalker's Suffering ability now taunt creatures onto you.
- Prime - Glyph of Eternal Demons ~ Your Metamorphosis ability now lasts forever and has no cooldown. Damage is decreased by 30% instead of increased.
- Prime - Glyph of Armored Skin ~ While in Metamorphosis, your armor is increased by an additional 15%.
- Prime - Glph of Intense Horror ~ While in Metamorphosis, your threat is increased by 30%.
NEW ABILITIES (only useable in Metamorphosis form)
- Demonic Command - Taunts your target. 8 second cooldown.
- Demonic Shield - Creates a shield of demonic energy around you, making it very difficult to be struck. Increases dodge by 10% and reduces damage received by 10% for 10 seconds. 1 minute cooldown.
- Rage of the Demons - Sacrifice your current demon to create an almost impenetrable force of darkness around yourself. Reduces incoming damage by 60% for 12 seconds. 3 minute cooldown.
Why Warlock tanking? Well mostly because Warlocks can already tank! We have the capabilities to tank some smaller stuff, and for short periods of time which is due to our long Metamorphosis cooldown. I think if we were to remove the cooldown and make it permanent, it can be made into a kind of "tanking form", at least when combined with the voidwalker for extra threat and survivability through Sacrifice. However this would be incredibly unbalanced, so we decrease the Warlock's damage done instead of increasing it, while in Metamorphosis. Could this make it unbalanced for pvp in the sense that "tanking warlock" can't pvp? Possibly. But then again this setup is a choice, nobody is forced to tank as a warlock, just like nobody can be forced to tank as a druid or a warrior. The only people who will even use the setup are those who truly enjoy tanking as a Warlock, or those who want to give it a try and then many of them will probably just switch out the glyphs.
As for the abilities, they're pretty self-explanatory I think. Demonic Command is a taunt. Demonic shield is to be your "on-use" cooldown for basic survival, or to be used at certian points in a fight to reduce incoming damage for the healers. Not anything major but still good. I say 10% dodge 10% reduced damage incoming because while I could easily say 20% reduced damage incoming, that's just like the druid's barkskin and we can do something slightly different. Now for Rage of the Demons, you would sacrifice your current demon for a shield that's similar to survival instincts or shield wall. You can easily get another back by using Soulburn and summoning another demon (your voidwalker probably, hopefully). Kind of like how the dk's Death Pact mechanic works where you sacrifice your minion for health, but this time it's for reduced damage incoming.
These basic abilities are all warlocks would need to be an "effective" tank I'd think, of course I could still be wrong.