Originally Posted by Blizzard Entertainment
All characters now take 30% less damage from other players.
This can be taken in two different ways. Either, before or after normal damage reduction effects, damage is then multiplied by 0.7 on a character, or it can be baked into the resilience stat such that at 0 resilience, you take 30% less damage.
If the former, this reduces the effectiveness of damage reduction abilities in PvP, but does mean everyone survives longer.
If the latter, this means that the formula for damage reduction from resilience becomes y=1.3-(0.99^(x/79.12785)), where y is the damage reduction coefficient and x is the amount of resilience. This makes the hard cap 9480 resilience (100% DR) for characters of level 85 (there'll probably be a new formula for level 90 characters due to gear inflation), and further improves the value of resilience (as even though it has DR, resilience has increasing returns due to its effect on EH).[COLOR="red"]
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