
Originally Posted by
Enaina
Eeeeeeehh either I missed a point here, or else something is completely off..
"The effects of percentage based damage reduction scale exponentially*, the more you have the more valuable additional damage reduction becomes. For example, lets say someone is hitting you for 100 damage, if you have 0% damage reduction and you add 1% that 100 damage is reduced to 99 damage, a 1% effective reduction. However if you already have 90% damage reduction and you add another 1% that 100 base damage which was already reduced to 10 is now further reduced to 9. That change in incoming damage from 10 to 9 is a 10% reduction in actual damage taken by adding just 1% of damage reduction."
You are looking at it in a totally wrong way here. You have to look at the overall damage reduction - that is the only thing that counts.
By taking your current intake of damage after x amount of damage reduction, and then calculating the worth of additional damage by comparing how much % you removed from previous intake to current is giving a wrong picture of reality and is misleading. Ofc it's going to look more valuable if you remove another 1% of 100 at already 90% and then go "hey I increased my damage reduction by additional 10%". It's 100% irrelevant - you removed 1%=1 damage and that is it. The more you reduce the damage, the smaller the finale damage taken is going to be - and obviously with your example it's eventually going to be from 98% damage reduction to 99% damage reduction - that is, yes, a damage reduction of 50% if you take it before/after. But it's irrelevant - you still only removed 1 damage.
It's kinda the same as saying that, a monthly pay increase of 100 bucks per month is getting smaller because the % increase is getting smaller. Which is irrelevant because you can still afford the same amount of x items from that increase.
I'd very much like to hear opinions about this from both OP and other people =)