share your skill build with others!
my barbarian ground shaker built
http://us.battle.net/d3/en/calculato...ZSi!Yba!aZcYYb
basically I only put points and runed anything that would cause earth quake or shock-wave like effects.
share your skill build with others!
my barbarian ground shaker built
http://us.battle.net/d3/en/calculato...ZSi!Yba!aZcYYb
basically I only put points and runed anything that would cause earth quake or shock-wave like effects.
Vulture Claw Kick: http://us.battle.net...YdSR!Ydg!aZZbZZ
This build will provide massive amounts of +% DMG to all attacks, while focusing on Lashing Tail
Crippling Wave: The first 2 attacks will be used to apply the Alabaster +DMG modifier to your targets, if you're surrounded I hope this can manage to be applied to 180 degrees for each strike so all mobs surrounding you have it.
Deadly Reach: The 3rd attack will be used at least 3 times for the Crimson +DMG modifier to stack to 30%. After the buff is acquired, you can switch to using the Crippling Wave 3rd strike. Then just reapply after 17 secs (your next encounter)
Lashing Tail Strike: This will be your bread and butter. With a Crimson this will do massive amounts of damage when coupled with all the +DMG modifiers you have stacked up. This appears to be a 360 degree ability and will keep you safe with the knockback.
Dashing Strike: I'm usually not a fan of knockback abilities, especially in D2. But with Dashing Strike you'll be able to get right back onto your next target no problem. Add a Golden runestone and Spirit isn't an issue.
Serenity: This build lacks any sort of utility or self preservation. This is your "Oh Shit" button. Add in a Crimson for it to heal, and you have a 3 sec invulnerability window to Dash your way to safety, if the heal isn't enough.
Mantra of Conviction: This build wouldn't be complete with out it. Add in another Crimson for a massive +DMG boost and when it's all said and done we have a Huge +185% DMG to all attacks, especially the 312% weapon damage Vulture Claw Kick.
Transcendence: I'm torn between this and Chant of Resonance, but the constant passive healing will be really nice, especially for this build.
Exalted Soul: I'm putting this one here for now, but I think once you hit nightmare and above One With Everything will be too good to pass up.
Beacon Of Ytar:: The cherry on top for this build. Removes the cooldown for your Lashing Kick, allowing you to Kick > Dash > Kick until your spirit runs out or your enemies are dead.
my healing monk
http://us.battle.net/d3/en/calculato...WQS!fVY!bYZbaZ
U need a spirit generater for that healing monk^^
Now time for a Wiz build!
http://us.battle.net/d3/en/calculato...OQm!aYU!bZZZYZ
Basically what happens with this build use Magic missle ( can replace with other spam spells with the same runestone) to gain arcane power and stack arcane dynamo.
Meteor will be your nuke skill. First make sure you have the familiar out, Next use slow time on the enemy/enemies. This will add alot of dmg increase to allow ur meteor to hit hard. These combined with the passives will make a pretty beastly meteor. Given all the gear id say end game 50k+ easy.
Note: You can switch out arcane dynamo for prodigy for more meteors just not the major buffed meteors.
Archon is still a mystery so have to wait and see what that does.
jeesh so i replace mystic ally and serenity with this new one
http://us.battle.net/d3/en/calculato...Wha!fVY!bYZbbY
Barbarian Spear build.
http://us.battle.net/d3/en/calculato...Qfa!dVT!cZbbZY
First, Try to keep Ancients and Wrath up at all times. Second, Switch off attacks between bash and frenzy (once frenzy stack is full) to get the bonus dmg.
Ancient spear whenever possible to keep ur life up. Weapon throw as ur main dmg ability to dump fury.
The passives are pretty obvious. Fury generation to stay in wrath longer. No escape to increase the dmg of ur main abilities. And Boon to keep ancients and wrath up.
Note: You can switch Wraths runestone to red if you would rather have the short nuke spell.
http://us.battle.net/d3/en/calculato...kjR!Ucg!ZZccZZ
I haven't played Diablo 3 yet, so I based my choices upon Diablo 2. Also I hope that Crimsone Runestones won't be too hard to get :P
The In'N'Out Barbarian. Drags the enemies in with cleave, bashes them the hell away with Seismic Slam, then does it again! AND AGAIN AND AGAIN AND AGAIN.
http://us.battle.net/d3/en/calculato...SUQ!hUd!YaYZab
The Suicidal Charge Monk; focuses purely on building spirit extremely, extremely fast. The only way he can gain life is by spending spirit, and as such, the cooldowns on his spirit spenders have all been removed. Is meant to use a 2-handed weapon to increase spirit regen even further.
http://us.battle.net/d3/en/calculato...kYR!ZYg!bbZcZZ
My current idea for a mage :
http://us.battle.net/d3/en/calculato...igZ!Xce!aaacaa
Might work really great depending on how easy it'll be to stack crit chance.
My Conjuror(Wizard) build:
http://us.battle.net/d3/en/calculato...hOb!edc!bbbZYY
---------- Post added 2011-09-27 at 01:35 PM ----------
My Hunter/Dark Ranger build.
A lot of summons and uses trap and I just love evasive fire esp with the fart rune XD
http://us.battle.net/d3/en/calculato...Tjl!gUW!cbZYca
---------- Post added 2011-09-27 at 01:46 PM ----------
My Zombie and health globe combo build for Witch Doctah XD
http://us.battle.net/d3/en/calculato...YhT!Xbc!YZbaca
---------- Post added 2011-09-27 at 02:29 PM ----------
http://us.battle.net/d3/en/calculato...YQR!UWX!ZaaYbY
Airbender build (Monk)
Last edited by Hyde; 2011-09-27 at 02:11 PM.
My Wizard build – The Arcanomancer!
Because I don't post often, I'm not allowed to post links, so I'll have to describe what my build looks like. Bear with me, please.
All of the heavy hitting in this build is Arcane damage. To supplement this, I chose Temporal Flux as a passive to give 3 out of my 4 damaging spells a significant slowing effect. The primary nuke is Arcane Orb, for both single targets and groups of enemies. With a Crimson Runestone, it's damage is more than doubled from 225% to 495% weapon damage, already making it a very formidable spell for a mere 35 Arcane Power. Next in order of importance is Electrocute. With a Golden Runestone, every enemy I hit gives me energy to fuel more spells. Past a certain level, signature spells no longer cost Arcane Power. Combined with the Prodigy passive, I am guaranteed to get 12, 19 or as much as 26 power with every cast of Electrocute, allowing me to very rapidly recharge my pool. It's like a dynamo. Speaking of which, because I'll be using Electrocute so rapidly to recharge myself, I will also very rapidly accumulate charges of Arcane Dynamo, after which I can unleash an even more powerful Arcane Orb.
Arcane Torrent and Hydra are more supportive spells in this build. With an Alabaster Runestone, Hydra's damage becomes area-of-effect and Arcane type, slowing enemies all over the place and causing general havoc. Arcane Torrent is really only taken for the benefit of its Crimson Runestone, which drastically increases Arcane damage taken by enemies after they've been hit by it. This will make Arcane Orb even more destructive.
Teleport is only taken with an Alabaster Runestone to add in some much-needed survivability to this build, and Archon with an Obsidian Runestone just in case things get particularly messy.
I'm loving all the builds people are coming up with here. Keep it coming!
Introducing my trap spamming, rocket launching blow the shit outta the burning hells demon hunter build:
http://us.battle.net/d3/en/calculato...Pjd!gVe!YbcYcc
Will it work? Absoloutly no idea but it looks amusing.
Spam traps like no tomorrow to generate hatred. Spend said hatred on barrages of rockets from multishot and cluster arrow. FoK to slow enemies and get some sort of control. Sentry for more rockets. Vault as an escape mechanic.
I imagine it'll be good in tight spaces. less so in open ground.
Was going with more of an Arcane focused mage with 3 dmg abilities and 3 utility abilities.
http://us.battle.net/d3/en/calculato...hSi!cdY!aZabaY
Magic Missiles (Alabaster - Tracking) - Generate Arcane and filler damage
Arcane Orb (Crimson - Damage) - Primary Nuke
Arcane Torrent (Alabaster - AoE) - Primary AoE
Mirror Image (Golden - Duration/Life) - Offensive/Defensive Utility
Slow Time (Alabaster - Haste) - Offensive/Defensive Utility
Teleport (Indigo - Summons Mirror Images) - Offensive/Defensive/Travel Utility
I'll probably look into the other elements as well, but for now that's what I have planned.