View Poll Results: What is your favourite thing about Guild Wars 2

Voters
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  • Dynamic Events (inclusive of interactive voice acting)

    126 38.65%
  • Breaking of Trinity (bring player not class)

    137 42.02%
  • Races (with no race beating another)

    11 3.37%
  • Animations/graphics

    20 6.13%
  • Open World/story

    23 7.06%
  • Joining Multiple Guilds

    3 0.92%
  • Many character customisations

    6 1.84%
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  1. #61
    Ok, this is going to be long, so feel free to skip it.

    The thing is, what I like about GW2 is that the developers have the same I deas as I have about how MMOs work. Traditionally MMOs have been at heart single player games with forced multiplayer. The default option until now is that everyone is an enemy: either literally if he's of the opposite faction, or simply because by being there he can "steal" your reasources and kill the mobs you also needed for your quest. Of course, you can group, but now we're talking about an extra effort, however small - unless you take the time to setup that group, everyone is an enemy or a competitor.

    Multiplayer content has its own logistical problems; the fixed amount of people in a raid, the rather strict composition, loot drama, rotations to be kept in and out of the raid, and so on. Now that I think on it, if I wanted to make sure nobody was going to do raids I would have done exactly that. It comes, really, from the earlier days of MMOs where content was scarce, players were absolutely dedicated and you had to make sure content lasted as much as possible by putting as many obstacles in the way as possible.

    So, traditional MMOs actually, paradoxically, reward solo playing with more actual playing time (I don't count the time spent spamming chat channels with "LF tanks instance X and go" and when I got the tank another half an hour "LF healer Instance X and go" because the healer had to go when the tank arrived as playing) and less dealing with idiots. To me, the solution was evident; set up the game so the default state of players is cooperation, not confrontation. set up multiplayer content so an specific combo and number of players isn't needed.

    So far GW2 seems to be doing that quite well.

  2. #62
    Dynamic events. A world that's constantly in flux, the very shape and form of each server will be different. Your server feels alive, I think that event chains are the start of something really special in the way a MMO works.

    Dynamic events also encourage social gameplay, more people = more fun (so the theory goes). This is a radical departure from elitist exclusive raid content. Not only that but their elite content, 5 man dungeons, will be dynamic themselves. Events take place while you're crawling, instead of 'clear trash -> kill boss -> rinse -> repeat'. Different experiences each time you crawl (so the theory goes), and yet you'll always have access to the same kinds of rewards. You have that carrot at the end of the stick, but it's supposed to feel less grindy.

    I'm absolutely in love with the idea of a social MMO. I can't wait to play it.

  3. #63
    I am Murloc! Wrathonia's Avatar
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    Too many to count.

  4. #64
    Herald of the Titans Eorayn's Avatar
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    No Subscription
    Dynamic Events
    No Tank, etc. (no waiting time for dps)

  5. #65
    Stood in the Fire Vlad Morbius's Avatar
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    Tons of reasons, but one is all it will take for me to buy this as soon as i can, No Stupid Trinity!

  6. #66
    Quote Originally Posted by Azsune View Post
    I'm loving the idea of no holy trinity, trying to imagine endgame game play is hard without it guess we need to see it. Joining a raid and just inviting friends and not having to look for randoms to fill tank and healing slots. Still can't wait to see how exactly it works.
    And this is why there is no end game : ) Or did I miss the raid announcement?

    -Alamar

  7. #67
    Quote Originally Posted by AlamarAtMMOC View Post
    And this is why there is no end game : ) Or did I miss the raid announcement?

    -Alamar
    Nope, it's just that you're still living in Azeroth.

    You ask for more? Then come, traveler, to the Whispering Deep, where only the mad walk.
    Raid Idea: The Whispering Deep and Ny'alotha

    Quote Originally Posted by Ihnasir View Post
    Umbra - you are a god.

  8. #68
    Field Marshal
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    Without the holy trinity you'll be able to see who sucks when they always die. L2self heal now

  9. #69
    Herald of the Titans Mighty Blue Bear's Avatar
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    I forgot to mention!

    When a high level person (let's say 80) goes into a 10-20 zone type area, he will be reduced down to probably around 19, but he will keep some of those powerful stats. So at least on PvP servers, he'll be a challenge but not come in one-shotting everyone. And this de-leveling will also allow them to join in on events lower-level than them with their friends or guildies, so they can't rack up the most points in a heartbeat and take the gold medal; he'll have to work for it.

    And the system also works the other way around, called Sidekicking. A level 80 player can make his friend's level 6 alt become 80 temporarily to help out, etc.

  10. #70
    Quote Originally Posted by Grugmuc View Post
    I forgot to mention!

    When a high level person (let's say 80) goes into a 10-20 zone type area, he will be reduced down to probably around 19, but he will keep some of those powerful stats. So at least on PvP servers, he'll be a challenge but not come in one-shotting everyone. And this de-leveling will also allow them to join in on events lower-level than them with their friends or guildies, so they can't rack up the most points in a heartbeat and take the gold medal; he'll have to work for it.

    And the system also works the other way around, called Sidekicking. A level 80 player can make his friend's level 6 alt become 80 temporarily to help out, etc.
    This is one of the things I'm really happy someone is borrowing from City of Heroes/Villains... One of the best features in that 'world'. And the idea's been around for nearly a decade, yet we don't see it often... Very sad : )

    -Alamar

  11. #71
    Herald of the Titans Eorayn's Avatar
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    Quote Originally Posted by AlamarAtMMOC View Post
    This is one of the things I'm really happy someone is borrowing from City of Heroes/Villains... One of the best features in that 'world'. And the idea's been around for nearly a decade, yet we don't see it often... Very sad : )

    -Alamar
    yeah it looks awesome So when somebody at level 80 joins in a low level zone to do some events, he will be scaled down No Overpower ^^

  12. #72
    Quote Originally Posted by Eorayn View Post
    yeah it looks awesome So when somebody at level 80 joins in a low level zone to do some events, he will be scaled down No Overpower ^^
    Actually, as per the dev interview, you'll still be OP when scaled down... just not uber OP heh... so if the quest is lvl 10, you'll be at the top end of the expected range of 8-12.

    -Alamar
    Last edited by AlamarAtMMOC; 2011-10-12 at 11:13 PM.

  13. #73
    My favorite thing about GW2 at the moment is the combat system and how awesome it'll make PvPing. Dynamic Events come a close second.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~Mark Twain
    "The time you enjoy wasting is not wasted time" ~Jesus of Nazareth

  14. #74
    Quote Originally Posted by Sengura View Post
    My favorite thing about GW2 at the moment is the combat system and how awesome it'll make PvPing. Dynamic Events come a close second.
    Yeah with the active dodging and everything GW2 will feel like an fps, but MMO combat is just so much more engaging than fps. In an fps you only have like three offensive buttons, one to shoot your gun, one to throw a grenade, and one to use a melee attack of some sort. In an MMO you just have so many more buttons to use that makes combat more interesting.

  15. #75
    With the advent of this new video... mofucking combos with a guardian... hell... YES!

    Basically he is using a skill that teleports you to the enemy + Blinds him, while also combo-ing a hammer skill that needs charge up time... and knocks someone back (and sometimes off a cliff... will try to find that pvp tidbit too )

    http://youtu.be/M3f0hzQoG24
    Last edited by Cassandrea; 2011-10-14 at 04:09 AM.

  16. #76
    I love how there is no tank/healer cause when i played wow i was a tank pally and i hated it but i did it so i could get gear and stuff so when GW2 comes out i am going to be really exited about not tanking and finaly playing a class i will enjoy go elementalists

  17. #77
    Bloodsail Admiral Cuchulainn's Avatar
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    So far, only about 7-8% of the votes are from serious RPers like myself.
    That's about 1/10th of the community so far. inb4 "lol silent majority".

  18. #78
    Scarab Lord Loaf Lord's Avatar
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    There should be an option for the real time combat, but out of the choices, definately gotta be the dynamic events.

  19. #79
    Dynamic Events here. I can't really agree on how ugly the casting and running animations are, especially on the Skarr (bjhoihaoidhg). I also love how you state many character customizations when there isn't really that much, unless you mean doing their story (which even then there's a limit to). So they added a color slider and a physic option, wouldn't really be noticeable when you're wearing gear.

    ---------- Post added 2011-10-27 at 09:04 PM ----------

    Quote Originally Posted by Umbra View Post
    Nope, it's just that you're still living in Azeroth.
    And there's nothing wrong with that, unless you're discriminating in showing respect to a gamer of another game that is.

  20. #80
    Bloodsail Admiral Cuchulainn's Avatar
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    Quote Originally Posted by Yoggtimus Prime View Post
    Dynamic Events here. I can't really agree on how ugly the casting and running animations are, especially on the Skarr (bjhoihaoidhg). I also love how you state many character customizations when there isn't really that much, unless you mean doing their story (which even then there's a limit to). So they added a color slider and a physic option, wouldn't really be noticeable when you're wearing gear.

    ---------- Post added 2011-10-27 at 09:04 PM ----------

    And there's nothing wrong with that, unless you're discriminating in showing respect to a gamer of another game that is.
    Well, you can belittle the features as much as you want, but it's certainly fresh to see all of this in ONE game upon its' release. We're getting the WHOOOOOLE package right off the bat. Besides, even though some of the thing may not be completely visable (like a face being covered by a helm), it still matters to the person playing the character, if not to anyone else.

    Sure, personal story choices in the game are limited, but they're still very broad in their scope of outcomes. Judging from the videos and a little research, the game will keep the player interested because there are so many outcomes to a lot of the player's actions. So how can you really complain?

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