I would like a once every 6 months able to change AC at max level by doing a questline.
All classes are mirror from the opposite faction, so if you divide these numbers by 2, you will get the total number of unique classes and talent trees in the game.
16 Classes (These branch off from the base classes, but are 100% their own class)
Bounty Hunter Powertech
Bounty Hunter Mercenary
Sith Warrior Juggernaut
Sith Warrior Maruader
Imperial Agent Operative
Imperial Agent Sniper
Sith Inquisitor Assassin
Sith Inquisitor Sorcerer
Jedi Knight Guardian
Jedi Knight Sentinal
Jedi Consular Sage
Jedi Consular Shadow
32 specific talent trees (specs) that can only be used by one of the classes (ACs), and not both
8 specific talent trees (specs) that can be used by 2 classes (ACs that branch from the same specific standard class)
If you've played or know about Aion, they did this too.
A mage can be a Spiritmaster or Sorcerer
A warrior can be a Templar or Gladiator
A scout can be an Assassin or Ranger
A priest can be a Cleric or Chanter
8 classes, not 4. And a class is not a spec, it's a class.
Norn Mesmer: GW2
Rattataki Sniper: SWTOR
Thanks for breakdown.
I can see why people would be against changing ACs. From a RP perspective it makes no sense. Then again, I have never really cared much about that sort of thing and I think dual spec was one of the best things Blizz has ever added. I just can't stand the idea of never being able to change roles after being spoiled by dual specs. I sure hope it is one of the things Bio has picked up from wow.
Last edited by Roose; 2011-09-28 at 05:40 AM.
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It depends how you count "16 classes".
Lets use Sith warrior and Jedi knight as examples.
Gameplay- and balance-wise "Sith warrior" and "Jedi knight" are the same. They got same type of spells and resource but with appropriate resource names (Like Jedi does not use "rage" but Sith does) and they can both perform same roles depending on their AC.
However since this is story-driven MMO the differences dont just stop to spell names and resource name..
-Totally personal class-story when levelling. Sith warrior wont do same story than Jedi knight does. Bounty hunter wont do 100% same story as Sith warrior does even if they are on same faction. This time, its personal.
-Personal starship. Again, Sith warrior and Jedi Knight wont be using similar starships. Tho its visual, starships will perform the same.
-Different companions. Sith warrior wont have the "R2D2" type of companion that Jedi does etc. Its totally different feeling and adds to the story.
-At start you will get "Empire" dungeons and "Republic" dungeons but later on faction-neutral ones but with story tied to faction. Tho not class thing, it adds up.
-Personalized armor or gear-sets(?). There is "Sith warrior gear progression" and "Jedi knight gear progression" separably for reason. Think like ToC tier armor but way much cooler and wider idea. Sith warrior will be using dark/red colors and dark long capes. Jedi will be using the famous brown/green gear at least on the videos. There might be faction-neutral sets but in essence thats the idea.
-Possibly personalized speeches.
So if you count only gameplay-wise then theres "8 classes" but if you count the ones I listed up there is "16 classes". Because to me at least, it doesnt matter if jedi knight plays the same as sith warrior..the story alone makes them different classes to me accompanied by the other things.
Is a character not entitled to the sweat of their own grind?
No says the afk mage in LFR - it belongs to me! No, says the Simulations - its not titanforged enough. No, says the guild leader - we need you to wear utility legendary.
I rejected those ideals. And became...Disenchanter
Ok lets draw a quick comparison to WoW:
Lets say that instead of being completely separate classes, warlocks and mages both started out at level one as the same class...say "wizard". You are leveling along, finally you hit level 10 yay! And you get to choose your advanced class. You can decide to fully explore the arcane and elemental magic, or you can decide to delve into the dark arts of demonic magic. At that point you are no longer a "wizard", you become a mage or a warlock.
Are you able to respec from mage to warlock? No, of course not thats dumb. I think you can respec within your mage or warlock talent trees though.
WoW having more subs than SWTOR is the same thing as Justin Bieber having more youtube plays than Tupac. Just because its more popular doesn't mean its good.
Warcraft Lore has gone from one of the most vast and interesting stories in all of gaming to a bad Thrall Fanfic by Chris Metzen.
SWTOR Referral link: http://www.swtor.com/r/2MpjV9 7 free days and other free stuff.
A better comparison in WoW is feral druid vs. caster druid. You start off as a druid and at level 10, you choose your advanced class: Feral or Caster. If you go feral, you get a talent tree for bear, a talent tree for cat, and a generic druid talent tree. If you go caster, you get a talent tree for balance, a talent tree for resto, and the same generic druid talent tree. All 4 druid types still share core spells like Mark of the Wild, Rebirth, Innervate, Travel Form...etc.
Suddenly a bear decides he wants to go resto. Should we allow a melee armored tank to respec into a spellcasting squishy healer?
A class, regardless of AC choice, will have the same story, the same companions, the same ship, the same basic core abilities, etc. The AC is just an artificial barrier to an additional set of abilities and what weapon/armor you will want to use. This is why so many individuals don't buy the argument that ACs are anything more than just specialized talent specs, designed to simplify classes so they don't have to balance your game around something like feral cats grabbing healer talents or moonkins grabbing bear talents. However, to say that player should never be able to switch back from one AC to another and they should re-roll and play the same storyline again because "it's like warrior vs. mage" is disingenuous.
The story is really what defines the class in this game. This is why even though the Jedi Knight and Sith Warrior have identical abilities and talents, they're considered different classes even if WoW players would just see them as "Alliance Warrior" and "Horde Warrior" with lightsabers."While it occasionally may be mentioned, your Advanced Class does not significantly impact your story. This is intentional." - Georg Zoeller, Principal Lead Combat Designer
The thing is. We all are more or less taking a change when we roll our first class (AC) in the game if we strickly talk about what is ballanced and what is not, since ther is only so much we know about the game. How about having some faith in Bioware that they will do everything they can to balance things and you can roll what you think would be the most enjoyable Class (AC) to play rather than worrie about class balance and what not.
I can't help but get the feeling that you are mostly only interrested in knowing what classes (AC's) will be underpowered or overpowered, and then go for the OP one.
Last edited by Belial; 2011-09-28 at 10:48 PM.