If it's not the Mesmer, heads will roll.
MH: Sword, scepter
OH: dagger, focus
two hand: staff
that allows for the caster goodies and the sword/dagger setup could allow for illusionary weaponry (it seems to have been a big favorite with the devs, i remember them all giddy on ME/W flurry with a scythe for the nightfall skill preview) plus mesmers always seem to have the look of sophistication, so it could be seen as "dueling". also eles have double dagger and necros use axes for their "martial" caster weapons so a sword would be a good way to round out the weapon sets among the scholar professions. they aren't going to create a new weapon type just so only one profession can use it
I'd say Mesmer, but I'm hoping for a Martial Arts Monk class.
I have never played GW1 so I just want to ask those have.
What kind of a profession is Mesmer?
Been said before, but I'd go with Mesmer as well
Dom is basically all about punishing opponents for doing certain things (backfire will deal a lot of damage if the enemy casts any spell, wastrel's worry damages them if they do nothing at all) or stopping them from doign so (diversion puts the next skill used on an additional 1 minute cooldown in addition to the normal one, shame and guilt prevent beneficial spells and harmful spells and steal energy respectively, the tons of interrupt skills) and some energy burning
Illusion is kind of anti melee but it encompasses tricking the opponent (stopping melee attacks and damaging with ineptitude and clumsiness, stopping adrenaline gain with soothing images, making them run, attack and cast slower with sum of all fears, shared burden, and many other skills) heavy health degen- think DoTs(illusionary phantasm and the like) or conditions(fragility, fevered dreams, phantom pain, hypochondria, epidemic)
Inspiration is all about energy manipulation and self healing, you can drain enemy energy with energy tap and energy drain, ether feast to use it to heal and many others. there is always energy management skills like the mantra skills and channeling
in short you both damage them and stop them from hurting as much by subtly controlling how and what they do
The Mesmer, if indeed the 8th profession, will undoubtedly be different in GW2, though. With no form of energy (mana), the concept of denial (mana burning/draining, essentially) will either be scrapped or changed significantly. Hexes, another Mesmer staple, are also gone, so we will likely find hexing re-purposed in another form of degenerative attacks or debuffs.
It has been loosely hinted that the Mesmer will dabble in machinery, making use of the pistols we have received with the steampunk evolution Tyria has undergone in 250 years. It is also assumed that the Mesmer will be able to use swords, allowing for a sort-of illusionist fencer build. In GW1, we had Illusionary Weaponry, and in the early concept art for Mesmers, they held a sword. It is my guess that this new Mesmer will stay true to the GW1 Mesmer, still very controlling and manipulative. Though, I'd expect either the sword or pistol to come into play, if not both. It's all speculation at this point, but expect the reveal in the coming months - my guess late October.
sword and pistol mesmer would be awesome. If it's mesmer, i'm playing it regardless, though, since it was the class I most enjoyed in gw1 by far
Monk, I need a monk!!!
I'm really thinking it will be a retooled monk. I remember them saying the last class could be "controversial". PLUS--Look at the melee to ranged ratio at the moment. Generally speaking you have
4 ranged - Ranger, elementalist, necromancer, engineer
2 melee- Warrior, Thief
1 hybrid- Guardian
I know you could debate that some of these classes like ranger can perform melee or thief can perform ranged but for the most part it is 4-2-1. If they add mesmer it will be 5-2-1... and that doesn't seem right. So my vote is for a melee style monk with some light based attacks... he could be bare handed or have a couple weapon choices.
Well, it's another Scholar class.
So I am assuming it's Mesmer.
My friend has a theory that its an "Arcanist". But that seems too much like a Ele.
I'd also toss Ranger and Thief both into the Hybrid section and Engineer into a section of its own, but...*shrugs*
One of the cool things about GW2 is how it's hard to classify things into strict groupings.
And thus I give you: MALE contraception!
Ranger: Greatsword (2H)
Elementalist: 2 Daggers
Necromancer: Axe + Dagger
Thief: 2 Pistols
The only profession that you can kind of categorize as "melee" or "ranged" is Engineer, and that's simply because their weapon options are limited to Pistol and Rifle (+ Shield). Though, they have kits, including grenades, mines, and a flamethrower, so even then, it's a stretch.