BW will pretty much pay half of what they spent just from pre-orders, I don't think anyone expected this many pre-orders. They pretty much just need to keep 1 million subs for a year to pay off the rest.
BW will pretty much pay half of what they spent just from pre-orders, I don't think anyone expected this many pre-orders. They pretty much just need to keep 1 million subs for a year to pay off the rest.
If you still don't think it will succeed then go look at reviews. They opened the NDA somewhat for ign and other gaming experts to give their opinion. They have already given a decent amount of positive stuff with some negatives that aren't that big. Only the future will tell, but with blizz xpac and players that have played wow for 6+ years like me are extremely excited to try this game out. I'm not gonna try to say the game will fail, only time will tell, but the reviews already says it's not just wow in space.
I really don't see how this game wouldn't be successful.
1. It has a ridiculously powerful license that can easily draw non- MMO gamers into getting it and playing it. Its almost a gaurentee that its going to sell over a million copies in its first month, partially because of the license by itself.
2. Bioware has a pretty strong record as a quality developer, and their last SW RPG KotoR is considered one of the best RPGs ever made.
3. The game's budget is massive, corners won't be cut, and support should be ongoing throughout the game's cycle.
4. Many in the MMO community at large are looking for a sci-fi MMO similar to WoW.
5. Many WoW players are tired or done with WoW and looking for something else. You can see this by the number of WoW guilds moving over to SWTOR.
6. There are no other major MMOs on the horizon. FF XIV 2.0 and WoW: MoP are over a year away. SWTOR has a pretty big window to get marketshare.
People thinking this game is going to go the way of Star Trek Online, or Rift, or DCU are fooling themselves.
Norn Mesmer: GW2
Rattataki Sniper: SWTOR
Last edited by Blznsmri; 2011-11-04 at 02:59 AM. Reason: My mind is full of fuck.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
That picture is... absolutely horrifying... my dreams will not be pleasant.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Actually, those people that are bashing WoW and Blizzard are all WoW players/former WoW players who hate what the game has become. No one is a SWTOR player yet, since the game isn't released. It's not as though the people bashing WoW are just random folks who don't plan to play it. They have played it, likely for years. Those who troll here most likely don't plan to try SWTOR at all.
You might ask me what the difference is. Does one have a right to troll, and the other doesn't?
I don't have an answer. Being a WoW player, I'm generally unhappy with the game. The only reason it's back on my HD is that I just need SOMETHING to do, until Dec 20th. When I come to these forums, I often vocalize my displeasure when it's relevant in a discussion, though I don't start up posts as to why I'm unhappy with WoW.
The people bashing SWTOR just want it to fail, and yet they haven't actually played the game. I do think there's a point where you have more right to bitch about something if you've been playing it, than if you just don't like Star Wars. I also think there's a point where people who are displeased with whatever game, should take to their complaining in moderation, with a logical standpoint. Unlike: "LOL UR GAME WILL FAIL LIKE RIFT AND AION LULZ!!!1oneone1!!"
It's been pointed out that Blizzard seems nervous about the upcoming releases. D3 for free? There are tons of people, WoW players and non-WoW players alike, who are going to buy D3 regardless. Tyrael's charger? People would EASILY buy this for $25 on the Blizz store. It does seem like a desperate (and intelligent) move. While I don't think pointing this out is necessarily flaming Blizzard and WoW, it's often the way people point it out, that ends up infuriating WoW fans. I, for one, am against all of this WoW-killer talk. Truth be told, no other game is going to rise up and crush WoW into oblivion, even if it gains more subs. Many would even go so far as to say that Blizzard is killing WoW itself, with the way the game is going.
I, personally, just want to hit stuff in the face with a goddamn lightsaber.
Here's to hoping The Elder Scrolls Online is good.
And that's why the game will be successful.Gabe from Penny Arcade regarding his recent hands-on with TOR:
“In the short time I’ve been playing SW:TOR I have already given more thought to my character than I ever did in all the years I played WOW. I’ve had to make hard choices with my Bounty Hunter that have made me honestly think about who he is and what he’s like. At first I intended to play him as a real ***hole but some of the moral quagmires these quests put you in just aren’t that black and white. Do I do what gets me the most credits? Do I stay loyal to the person who gave me the job even it means hurting Innocent people? As a result of all this I have a character that is a hard ass bounty hunter who has a soft spot for people in trouble and children. The only thing I could tell you about my WOW character Dudefella is that he was a mage and a hell of a good dancer.”
Here's to hoping The Elder Scrolls Online is good.
Blizzard had no MMO experience either just saying. Also Aion might have failed as far as being a "WoW killer" is concerned, but I would in no way say that on it's own merits is a failed game.
Also what do you base your definition of success on? I hope you do realize that MMOs do not need to bring in WoW numbers to be a success, heck most games don't even need a million subscribers, they actually in fact need about half of that, it all depends on the infrastructure of the game. I think Bioware will do just fine, they got over 500k pre-orders just in US retailers alone, which doesn't count digital sales.
Also I disagree with your everyone will be back to WoW statement, that's already proven to be false because it doesn't happen to begin with. If everyone did go back to WoW then why is most of the "WoW killers" still operational to this day? Why did Blizzard lose a chunk of subscribers twice in a row? Why does a game like Rift have around 50 servers still?
No not everyone does come back to WoW what happens is people get replaced by new players which this can be accomplished in many ways such as Blizzard expanding their market into other parts of the world, which is in fact what Blizzard is trying to do right now by making a native version of the game for Brazil and things like that.
So when it comes down to it no game not even SWTOR will kill WoW like some people seem to wish, but those games that don't kill WoW are not automatic failures either, there's room for more than one game in the MMO market.
I strongly disagree with this. there's (in random order)
The secret world
Wildstar
Firefall
GW2
Archeage
planetside 2 (although I don't know if that's coming next year, not following it)
All of those look more interesting than any MMO that's come out lately and will surely get a reasonable to big following.
That said, I can't see sweater not succeed either though
Monk, I need a monk!!!
Rhoan Wells - http://www.mmo-champion.com/threads/...hoan-Perenolde
SWTOR: Loveray Legacy @ Tomb of Freedon Nadd | Toyboy • Spray • Loveshot • Thrilldrill • Seax • Penetro • Hotgun • Lustro
WoW: Diamond | Kazzak
• • • • • • • • • • • • • • • • • • • • • • • •
Swtor eyecandy mm-mmmm! :Þ~
Bioware have got a lot of experience, though - countless quality games can be associated with their names and I'm pretty sure they have done a hell of a lot of research into the MMORPG genre. Not to mention, when WoW was created Blizzard had very little MMORPG experience at the time.
The success of SWTOR is going to heavily depend on the bit of the game we don't know much about - the end-game. There will be operations and pvp, that is fine. The question is what are they going to do for the non-raiders and non-pvpers. And there are going to be a ton of these type of players that are huge fans of BioWare.
The euphoria with the story *is* going to end, unless Bio patch the game frequently.
They will not be able to go out exploring, that is for sure. The potential for exploring in this game is the same as it was in AoC at the start (not sure if AoC addressed that with later content patches).
The thing with WoW and why it managed to beat other MMO's is not because its vastly superior to them, but because WoW already had a decent fan base. It had lore before it was even an MMO.
Rift, Warhammer, and Aion... they didnt really have a huge fan base or lore to begin with. LOTRO had a fanbase but it came out when WoW was at it's peak.
He means its a themepark MMO, linear and there aren't massive areas to go explore (at lower levels). This is that sandbox thinking that some people have.
I assure you though that you can walk around some of the planets and explore and look for holocrons and waste hours.
People complain about the game being too linear and not having choices in where to go, but these people are the minority.
The majority of folks playing MMO's don't care whether its linear or sandbox, they simply want to be entertained by good gameplay and intriguing content while leveling to max level, and another % of these players care 0 about anything except getting to max level content.
---------- Post added 2011-11-04 at 08:45 AM ----------
The reason WoW lasted is because they didn't make the mistakes other MMOs at the time did, EQ2 had the potential to be a far far better MMO than WoW, problem is SoE is a piece of shit company and ruins everything they touch. Blizzard is a great company and made the transition from battlenet type games to an MMO very well.
WoW also did well because people of that time were willing to put up with alot of shit and still play a game. On release you were lucky if you could even get into the game, much less play it. The MMO player base too has evolved and does not allow these types of mistakes to happen.