Elemental would be covered by the Elementalist.
Totems would be covered by the Engineer's turrets and various other support abilities.
Enhance... not sure. I might be forgetting something.
We won't have a dedicated healer, so Resto's out.
Its hardly a Mage combined with Shaman. Just because it has earth and water spells, doesn't classify it as a Shaman. I never got people who say this, as it doesn't look like it plays like a shaman, at all.
I actually can't think of anything that really resembles a Shaman from WoW.
If you're coming here looking for WoW-analogous...anything, don't bother; Guild Wars is its own game, with its own classes.
There are some parralels that you can pull from WoW and see in the Guild wars characters especially with the Warlock = Necromancer, Gaurdian = Paladin, and of course Ranger to hunter. However for classes like Shaman or Druid, there really is no crossover. With that being said most people like the shaman in Warcraft because of it's abilities to range DPS, Heal and Melee DPS and be basically an all in one type of charater. Well that's what Guild Wars 2 professions are, all in ones. So it's more of a choice of, Do you like Melee or Ranged about the shaman? Then pick a melee or Ranged profession in GW2 accordingly and you willbe good to go. I think the engineer would be the best choice, since I love my Shaman in warcraft and I loved playing the Engineer in the demo at Comic Con. Healing, ranged, melee and droping traps and turrets!!!!
Yeah, I never understood the warlock/necromancer comparison either.
As far as a wow like shaman class, there really isn't anything like that in GW2.
I suppose that while they are not mirror images of each other in either look, skills or idiologies there are some basics that a garnished from the same thought process. Using fear spells as a form of Crowd Control, spells that place DOTs on the enemies that have some type of dease reference, summoning different types of minions in order to handle different situations.
GW2 professions are varied and versitile much more then those in Warcraft I agree, but there are similaries that can be made.
Using fear spells as a form of Crowd Control, spells that place DOTs on the enemies that have some type of dease reference, summoning different types of minions in order to handle different situations.
You know a death knight also fits in that description.
If you liked a shaman because it uses the elements go elementalist.
If you liked the totems go engineer.
If you liked being able to be melee or ranged go anything