Edit: The sheet you are looking for is 130116PTR.xls found on page 48 of the WC thread on EJ. (I'd link it for you but EJ is blocked at work ><)
Even though it has PTR in the title and is technically for 5.2, this will work just as fine for gameplay on live. The only things they have really adjusted 5.2 related are NV and FoN, nothing that will have any effect on your gearing/gemming/stat weights.
Last edited by Stommped; 2013-01-18 at 08:29 PM.
For some reason, the PTR version of Wrathcalcs is telling me that Haste>Crit. I'm nowhere near the 8k breakpoint (not that I go for it),have 4p and the only thing that changed since last time is my boots. Live version stats look like they should be (except Intellect gaining ground with Intel=2xcrit).
For reference with my gear Haste only comes .07 DPS per point behind Crit, so it's very possible that Haste will be more DPS per point on a consistent basis next tier if there is abundance of Crit on the new gear.
Tried adding 2000 haste, crit came a bit ahead, then added 1500 crit and haste came ahead. Don't know what to think.
Just remember Crit becomes more valuable with more movement/targets; so even if it's showing them neck and neck, Crit is the safer bet.
After trying out Balance on my druid, I could not justify constantly watching my Eclipse Bar since actual energy number matters very little, number of casts is what seemed important.
Would replacing Eclipse Bar with box like this work? Text shows number of casts required to change Eclipse state. If it is red - Starsurge would decrease number by two, Wrath/Starfall casts decrease number by one. Background color indicates current state
Is this a viable concept or should I just forget it?
No Eclipse, 2 casts left until Solar Eclipse
Solar Eclipse, 3 Wraths or 1 Starsurge + 1 Wrath left until no Eclipse
No Eclipse, 1 cast left until Lunar Eclipse
Lunar Eclipse, 4 casts left until no Eclipse
It's an interesting idea, it would be fine for Lunar Eclipse but it seems like it would be confusing for newer players during Solar. Let's say in one situation you have 20 energy left in Solar and in another situation you have 25 energy left. In both cases your box would show 2 casts remaining, however they wouldn't know if they were at 20 or 25, meaning the latter would be ok to use Starsurge now if it's up whereas the former would not be ok and cost you dps.
What you could do is have a separate box color for when Starsurge is ok to cast in Solar (100,85,70,55,40,25,10,5) and then I different color if you only want to cast Wrath, thus saving your next SS for when the box changes color. The amount of casts remaining would always be accurate as long you followed the colors in the box.
Anyway, if anyone is interested:
Balance - Increased Starfire, Wrath and Starsurge by 9%.
In rawr for my current gear, I'm seeing pure int in red and int/crit in yellow being *slightly* better than int/crit in red and crit in yellow. Is anyone else siming similar?
Last edited by Eielayia; 2013-02-13 at 06:36 PM.
I don't know about Rawr and its current state of reliability, but I recall checking it out like 2 months ago and it was completely broken imho.
What I can tell you is that I do believe in gemming pure crit. In my case getting 3 more items with crit, reforging completely into crit and filling all red sockets with int/crit worked wonders, I essentially broke out from 55k dps hell and started being at least mildly competitive with other casters (which finally can change in 5.2, since we're going to be 9% more awesome <3).
While Int is still obvious choice for enchants/jc gems, I recommend regular gemming and reforging to be as crit-oriented as possible.
But well, I'm not an expert, right? :D due to this fact, I'd rather wait for Sunfyre or another Owlkin God to speak in this matter, I'll gladly receive any critics and suggestions, especially considering 5.2 changes.
Btw, am I paranoid or there is more mastery on items in 5.2 than it used to be so far?
---------- Post added 2013-02-13 at 11:59 PM ----------
I guess this place is as good as any for now... a few stats on 5.2 trinkets of interest to us and the legendary Meta:
Interesting how almost all of them are now RPPM and have no ICD.Originally Posted by Blizzard Entertainment
RPPM equals exact amount of procs per minute, right? So 0.5 RPPM means once in 2 minutes? How is it measured? Timeline of this trinket "counts" in 2-minute intervals? If Breath of the Hydra procs just before the end of one 2-minute interval, it can proc again immediately after, if only another ("2nd") 2-minute interval has begun? And then nothing until the "3rd" interval?
It's kinda late here, I think, and my brain is now apparently lacking in cognitive functions.
You're right. You didn't understand it.
1 RPPM doesn't mean that it can only proc once every minute, it means that, at 0% haste it will, on average, proc once per minute.
You could still get 10 procs in 1 minute and 0 procs for the 9 following, though.
The difference between PPM and RPPM is that RPPM are based on your total actions that could trigger the proc, instead of just your weapon speed.
So if you if you hit your target 60 times in a minute, each of those hits will have a 1/60 chance of proccing the effect. If you hit the target 30 times, each hit will have a 1/30 chance of proccing. This scales dynamically with your activity, so if you have to pause for a few seconds and do nothing, your proc chance actually increases to maintain the 1 proc per minute.
This is capped at a minimum of 1 action every 10 seconds, so a 1 RPPM proc will never proc at a chance higher than 1/6 (1 minute = 6*10 seconds)
What exactly counts as an action depends on the trinket in question. GC noted all of them for the 5.2 trinkets in that list.
RPPM deliberately scales with haste, so the more haste you have, the more often these trinkets will proc.
Although his figures for Light of the Cosmos seem off, 1749 is way too high, probably didnt account in its proc chance and made it up instantly off ICD. So for the one trinket that still uses proc chance I would say the stats are more accurately.
Volatile Talisman of the Shado-Pan Assault = 1467 Int, Avg. 1600 Haste
Got that using the 15% spell landing chance and assuming a spell hit every 1.5 seconds. I'd also put the value of Hydra being better than Cha-Ye because Hydra is off DoT ticks and Cha-Ye is off critical strikes. As a class we do periodic damage FAR more frequently than critical, so its uptime should be greater. The one thats hard to judge is Unerring, on the surface to me it looks pretty bad, I could be selling it short though.
As of now I'd say take Hydra and Wushoolay as our combos.
Last edited by Jibjabb; 2013-02-14 at 11:36 PM.
So I got T14 4p-Bonus should I go for the next hastebreakpoint (8089) or should I forge haste of (3706) and stack more crit ?
I personally prefer going for the next breakpoint but what is actually stronger ?
"Pathes emerge , by walking them."