1-4 targets that live long enough = Multidot
4 targets that don't have much health = Kinda grey area. Usually Hurricane (like described below) but depends on situation. Only Eclipsed DoT might be suitable.
4+ targets = make sure you are in Solar Eclipse to use Hurricane. You usually want to do it with Nature's Grace so Hurricane ticks faster, but for emergencies, Solar alone will do. Alternativevely you can use Lunar Eclipse + NG for Astra Storm but quite frankly it sucks butt. Don't linger much in any Eclipse though as you will have to crawl your way to the next. Personally if I happen to AoE for a while (3-4 casts) NG will obviously drop, so (if I'm lucky) once the Legendary Meta gem procs, i drop everything and use it as a boost to get quickly to next eclipse
***During CDs (Inc+CA) you might wanna up the multidot targets range to 1-6/7 e.g Rook's desperate measures. Don't use your CDs to AoE, only multidot, unless you wanna pad meters.
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A question of my own this time.
Why is it that everyone tells me that the Lunar Opener is better "for my gear"? I consistently get much better results with the Solar Opener and by utilising Mushrooms, Bindings not procing on pull is fairly rare for me.
So what is it with gear/ilvl/trinkets that make Lunar op. come ahead? My theory is that they might be true but i see different results without the Troll Berserking.
You'll find a lot of the time the people saying Solar opener is bad are people who aren't doing it properly therefore aren't capitalizing on their trinket/meta procs (the people who blindly follow the guide and don't use mushrooms properly).
I don't see why lunar opener would be any better... you get the same amount of starfires during the incarnation period, except with solar opener you pop CA when everything is actually up, instead of when everything is down, which is the case for the lunar opener...
My question is, is it worth it to severely clip DoTs just to maximise Procs or should I just let them roll and suffice to refreshing just before CA drops, whatever the buffs available ?
tl;dr Maximum CA non proc optimised dots vs. Maximum proc + CA optimisation + CA clipping
You can consistantly reach 20 energy w/o lust and 0 if you're lucky. W/ lust it's guaranteed to use all energy in 10sec.
Last edited by Aboubacar; 2014-03-15 at 02:44 AM.
Additionally, staggering CA 10seconds into the pull has the added benefit of more starfall damage and less globals clipping dots (more spent on nuke casts and ss procs) during trinkets and cds etc.
I simply challenge your statement that staggering CA is only more beneficial with good rng and would say that it's exactly the opposite. It protects against late (but not omg realllly late) bindings procs and if you're lucky enough to have 2-3 back to back totem procs on the pull there will be no wrath spam/uneclipsed starsurges during it. I think that you think maybe it's hard to reach 0 energy? Use berserking on the pull and that should solve it.
(yes still procs late w/ shrooms on pull btw, not sure if others have this happen much? would say 10-20% of time doesnt proc on pull)
Last edited by Aboubacar; 2014-03-15 at 06:06 AM.
Immerseus: Solar Opener so you can get to fresh Lunar Eclipse as the adds stack up for Astral Storm
Protectors: 3 targets on pull, Solar.
Norushen: Solar if going down on pull. Lunar better if not going down on pull so you have CA active when adds start spawning.
Sha: Solar better so you can get to fresh Eclipse as reflections spawn
Galakras: 6 targets on pull, Solar.
Juggernaut: Lunar disadvantaged slightly by ricochet knockups.
Shamans: 4 targets on pull, Solar
Nazgrim: Hurricane +Shroom damage on pull, Solar
Malkorok: Lunar disadvantaged by knockups
Spoils: Both work, which is best depends what side you are on
Thok: Solar Opener because CA ends as first screech happens. Lunar opener forces you to UR early
Siegecrafter: Lunar disadvantaged slightly by sawblades.
Paragons: Both work
Garrosh: Both work. Lunar weaker if you have to drop desecrate outside the raid or need to kill engineers.
-Using astral storm instead of hurricane on immerseus? lol
-obviously protectors/council fights are better to use CA on pull, no arguements
-I just explained exactly why starting in lunar and staggering the CA use for the last second of berserking/meta/totem etc is better... because this application lines up with the first gift buffs and you are entering solar or have been in solar for a few seconds once adds spawn
-Thok is completely wrong - you want to aura mastery early anyway so it's up to hurricane bats (after dotted all of them), but I'd open w/ CA so it's up for bats in case there is an early push.
-Idk what you don't understand about Malkorok, 10sec in the adds spawn, you get knocked up pop CA, dot the boss, dot an add maybe thats far out
Typically this whole cd usage argument is arbitrary atm because starsurge crit % and totem procs will be the main factor in your damage, but on some encounters, especially Immerseus and Sha you're losing a ton of damage just by using cds sub-optimally.
because when you open in lunar and stagger CA all of the starfall damage is buffed by eclipse.I don't see how you get more Starfall damage, both openers have 3 Starfalls during Incarnation. I also don't understand your statement about DoT clipping. The Solar opener only applies DoTs at the start and end of CA. The Lunar opener is more wasteful in DoT clipping because it clips 2 globals worth of DoTs extremely early when you activate CA.
Uh... So you are applying at start of fight then at last second of CA? Going to get a lot less dot damage that way anyway.
Inital eclipsed MF and uneclipsed SF should have all procs + berserking and initial CA dot will have everything as well. Then typically apply again last second of CA - depends on if a lot of crit extensions i suppose.
It's one of those situations that I need someone to calculate the costs and benefits of early clipping vs. maximum procs, because I suck at math... >.>
- Not sure what you mean by starfall not getting buffed by eclipse.. erhm only the first 1-3 sec of it will not be buffed for both solar AND lunar opener and that would be the pre-pull starfall. Solar you prepull starfall (this one dosen´t get eclipsed buffed), then Starsurge, INC+CA , Moonfire, Starfire nukes/starsurges, Starfall<-- This one gets buffed by lunar due to CA, re-fresh moonfire, go to lunar, Starfall again<--- This one gets buffed by lunar too.
Lunar opener Starfall pre-pull <-- This one dosent get buffed by lunar, starfall during lunar<-- This one gets buffed by lunar, starfall during CA <-- This one gets buffed lunar.
And honestly I used to change opener based on how the fight mechanics were at the start of the fight, but now I just find that I am leaving the eclipse I want to be inn at the correct time due to starsurge procs, so I guess it´s personal perfernce and how lucky you are with starsurge procs :<
Correct me if I am wrong.