1. #1

    Druid Spell Changes / Updates

    Some new updates on mmo front page. I'm particularly wondering about the DoC update from a Feral perspective, so guessing they mean shred instead of mangle? Is it just me or does a 10% additional crit to Shred seem quite good?


    Druid

    Empowered Starfall was reworded, but didn't change.
    Healing Touch now costs 18.5% of Base Mana, down from 19.5%.
    Lifebloom now costs 7% of Base Mana, down from 7.7%.
    Rejuvenation now costs 17% of Base Mana, down from 18%.
    Starfall was reworded, but didn't change.
    Wild Mushroom: Detonate Fungal Growth now covers 5 yds, down from 8.


    Talents

    Cenarion Ward now costs 14.1% of Base Mana, down from 14.8%.
    Dream of Cenarius now also increases the critical strike chance of Mangle by 10%.


    Balance

    Starfall was reworded, but didn't change.
    Wild Mushroom: Detonate Fungal Growth now covers 5 yds, down from 8.


    Feral & Guardian

    Leader of the Pack now causes your melee critical strikes to heal you for 3% of your health, down from 4%.


    Restoration

    Genesis now costs 18% of Base Mana, up from 14.5%.
    Innervate (New) Causes the Druid to regenerate 2.50% of maxmimum mana every 4 sec for 8 sec. This effect is cancelled if the Druid spends mana on a healing spell. Druid - Restoration Spec. 30 yd range. 2 sec cast.
    Lifebloom now costs 7% of Base Mana, down from 7.7%.
    Omen of Clarity had Nourish related text removed.
    Regrowth now costs 37% of Base Mana, down from 38.5%.
    Swiftmend now costs 12.5% of Base Mana, down from 13%.
    Tranquility now costs 25.5% of Base Mana, down from 27%.
    Wild Growth now costs 16% of Base Mana, down from 17%. Now scales with 12.5% of Spell Power, up from 12.48% of Spell Power.
    Wild Mushroom now costs 30% of Base Mana, down from 31.5%.
    Wild Mushroom: Bloom now costs 37% of Base Mana, down from 38.5%.


    Major Glyphs

    Glyph of the Shapemender effect now has a 5 sec cooldown.

  2. #2
    10% meant for guardian druids, not ferals

  3. #3
    Quote Originally Posted by Vasek View Post
    10% meant for guardian druids, not ferals
    Whoops, stupid moment. Thanks for clearing that up.

  4. #4
    I really dont get the new innervate. So you get only 5% mana after 8 seconds and you cant heal? That isnt very helpful and balance dont really need it with their eclipse.

  5. #5
    Pit Lord Alltat's Avatar
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    And without all the mana cost adjustments and notifications about wording changes:

    Quote Originally Posted by gestapo View Post
    Druid

    Talents

    Dream of Cenarius now also increases the critical strike chance of Mangle by 10%.


    Balance

    Wild Mushroom: Detonate Fungal Growth now covers 5 yds, down from 8.


    Feral & Guardian

    Leader of the Pack now causes your melee critical strikes to heal you for 3% of your health, down from 4%.


    Restoration

    Innervate (New) Causes the Druid to regenerate 2.50% of maxmimum mana every 4 sec for 8 sec. This effect is cancelled if the Druid spends mana on a healing spell. Druid - Restoration Spec. 30 yd range. 2 sec cast.


    Major Glyphs

    Glyph of the Shapemender effect now has a 5 sec cooldown.
    Diplomacy is just war by other means.

  6. #6
    I don't really know if the shapemender glyph needs a CD. 5% HP is not a lot, and it will cost you a global. But maybe some boss will increase our health by a lot like in Firelands, who knows?

  7. #7
    without battle fatigue 5% hp IS a lot

  8. #8
    Quote Originally Posted by brutallord View Post
    without battle fatigue 5% hp IS a lot
    not really. thats basically 1%/sec. And you need to burn GCDs to shift. And you're losing some damage/healing whenever pressed. And if you mistime it, you'll need to burn another GCD get this bonus.

    3% with no ICD would be nice. Because ICDs suck. and there is a trade-off.

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