The only macro with starsurge I use is a macro that cast starsurge on my focus target while not losing my actual target (pretty basic macro). That way you can multidot and launch your starsurge proc with having to care about losing time switching target.
Don't use castsequence, macroing a rotation in general is a terrible idea.
Oy! I've been testing out Affdots for a few hours now, and I've been wondering at what point is not worth to refresh SF/MF? I'm talking about percentage-wise. I,e, is it worth risking downtime on NG when SF/MF will be, lets say 5% stronger.
I realise there might not be a definite percentage, but it would be helpful if someone could provide a rough estimate or some insight. TYTY
Anything below 190% will depend on how much time is left on the DoT. Also, Affdots is a good advisor for situations when you have to run and want to chose spamming which DoT will be lower loss while refreshing with weaker one. I don't remember exactly the breakpoints now but generally during a short run I don't refresh DoTs if they'd lose more than 50% power.
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As for the "cancel queue" SS macro I have extremly mixed feelings. I've used it for a while but stopped as it felt like at times it's adding my latency (which isn't the most stable thing) to casts. Basicly, seemed messing too much with the queueing. Sure, without it, occassionally, some Wrath or Starfire will fire off even tho I've pressed SS already but I don't think that's such a huge loss compared to potentially screwing the casting flow.
Okay, to clarify, I was asking about a starsurge macro designed to save procs. Is there a safe macro to use that goes something like:
Cast starsurge, then cast starfire. Thus you can spam this mindlessly during a lunar Eclipse to make sure you get all procs.
I know this wouldn't replace actual starfire, cause you may have a situation where you want to save a proc (maybe something needing burst in less than a second, idk).
Just wondering if it exists and if it helps.
Also, could I get the dot refresh link? I lost my bookmarks recently.
One final thing, does anyone have a solid theory craft for solar vs lunar opener? I'd like to understand more thoroughly.
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there isn't anything to theorycraft too hard, its just sort of common sense. if you have enough haste to push through that downtime between solar and lunar and get an incarnated starfall out of it the solar opener is better because you'll get all/most of your procs during CA and INC while losing a very small portion of your incarnation. usually i can pop my burst in solar, get the full benefit of all my cooldowns + procs, push to lunar, get most of an incarnated starfall + an incarnated moonfire without clipping before my cooldowns are over. if you can do that then solar is the way to go. you line up more stuff at the cost of ~4 seconds of shitty wraths.
while the shit wraths between 0 eclipse and 100 lunar might yield less net damage than incarnated starfires from 100 lunar to 0 eclipse (where you would traditionally pop CA) you have to also factor in getting really sweet dots up, double starfall under optimal conditions, and any so stronk starsurge procs in that 15s. really, it would be sort of hard to math out. but that's the reason.
at worst its probably a wash over the lunar opener single target, at best its incredibly powerful in multi-target situations. that being said, its easier to pop all your cooldowns like a mongoloid so thats why most people do it now.
and no, there is no good use for a starsurge macro. having an audio trigger, which you do (albeit an annoying one but whatever works for you), and reacting fast to it is the best solution i've found to getting the most procs out. personally, i use sonar blip, and my buddies on skype all believe i'm playing wow from the south pacific.
Last edited by crunk; 2014-02-18 at 05:05 PM.
As for the DoT refreshing spreadsheet, I have used the one posted in this EJ topic by Slippy for reference:
(mostly focused on the % in regards to DoT timers)
I'm sure there is place for more accurate analisis for SoO, however, in practice you won't remember all the possible relations so I use it more as a general guideline rather than set in stone relation.
Does anyone know a decent guide for Balance PvP, specifically RBG's. I'm getting a bit annoyed atm that in any 1v1 situation, without CD's my damage is subpar and I never get any SS proc's to cause significant damage, against Warriors it's really getting frustrating when they can outheal my damage with Second Wind.
I'm currently at the first Haste breakpoint, with 32% crit and 30% mastery. When I look at the top players they all seem to be doing their own thing, many seem to be between 6-9k haste, some even stack mastery.
From others experience what seems to be working out the best for you right now in PvP? Or are we just in a bad place after the SS proc nerf. Multitarget isn't much of an issue, it's mainly DPS when having to kite melee that's a problem.
And if you ask you can get the occasional "PvP is only mad skillz yo, maths don't teech u how to play bro"
Edit: Most credible stuff I've found was for arena but for RBG that I'm only interested, nothing.
The playstyle feels a lot better with the faster gcd, especially when multidotting, I'm guessing the 2nd breakpoint will be the thing to go for this season. I've not encountered any 1v1 yet though.
My armory is this one: http://us.battle.net/wow/pt/characte...Todoida/simple
im using norushen h wf gloves and the heroic tier helm. I have the heroic tier gloves and the heroic (not wf) helm from dark shamans.
Im doing right by using the gloves from norushen and the helm from thok// or i should change both itens/ got a little confused here
thanks for the help